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Tell me about your Dynasty league


AtomicCEO
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I've only ever been in one dynasty league, and I think it's on the more complicated end of things... which is a good thing, I like the control element.

 

But, my longtime local is thinking about converting to a dynasty, and I'm not sure they are up for the challenge of a really complicated league.

 

I'm looking for some different ways dynasty leagues do things... like:

 

Keep forever vs contracts - Do you keep players forever? This is less complicated, but does it impede team improvement? How do you do contracts if you do them?

 

league money vs real money - Do you acquire free agents with real money, or do you distribute and use league (fake) dollars?

 

practice squad/DTS vs none - Does this serve a purpose if there are no contracts?

 

I'm interested in learning more, but I can't seem to find any good articles on it. I remember a good "So you want to create an auction league" article a while back, maybe this thread could be fodder for a "So you want to start a dynasty league" article.

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I'll go first... :D

 

Fusion assigns contracts to players, and we have a limited number of contracts (90) that we can have assigned at any time.

 

This allows for some increased player movement, but also makes things a lot more complicated because they need to be tracked, and then there is an extra period of bidding on players who's contracts have expired. In that league, the existing owners can match the player's highest bid, and usually do... so it's a bunch of extra effort and time for very little effective change.

 

We use a league dispersion of dollars, which I like a lot because it prevents teams from overspending in real money to try to salvage teams. But, it does make the pot smaller at the end of the year.

 

Because of our contracts, we have a practice squad that allows us to stash rookies until we see if they are worth a contract. I'm not sure what value this would serve a league that had no contracts.

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Our dynasty league is a salary cap dynasty league.

 

When you first win the player in auction you can assign a contract of 1 to 5 years, each year after the first requires a 5% signing bonus be paided over and above the winning bid.

 

Teams can resign up to 4 of their RFAs per yer.

 

Salaries are recalculated based on previous year's performance and current salary.

 

You may keep a player as long as your heart desires as long as you are under the salary cap.

 

Real money league but no money involved in player transactions ... the salary cap is in force year round.

 

No practice squad.

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GMX is about as complicated as it gets:

 

Similar to fusion in that we have a DTS

We as of this yr do not have a Contract Cap(you could give someone a 20yr contract but if you ever have to cut him the salary implications would be hugh...1/2 the contract $ stays on the books for yr 1 and then it diminishes over the rest of the life of the contract)

We do have a Salary Cap(during the season it is a hard cap but in the off season the cap doesnt apply)....

Players salaries increase yearly and there are yearly performance salary increases too.

WW bidding is done with whatever your cap will allow so we dont have a set number of cash that we get every year...

We have Franchise Tags and Transition tags and Restricted Free Agency

Also have a rookie draft annually(draft slots have predetermined $Value)

 

GMX is my most challenging league and the league that most mirrors being an NFL GM for me

Edited by keggerz
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Our dynasty league is a salary cap dynasty league.

 

When you first win the player in auction you can assign a contract of 1 to 5 years, each year after the first requires a 5% signing bonus be paided over and above the winning bid.

 

Teams can resign up to 4 of their RFAs per yer.

 

Salaries are recalculated based on previous year's performance and current salary.

 

You may keep a player as long as your heart desires as long as you are under the salary cap.

 

Real money league but no money involved in player transactions ... the salary cap is in force year round.

 

No practice squad.

 

 

What happens to an unsigned RFA? Are they immediately available in the FA pool for anyone to bid on?

 

Do you guys have a rules page I could peruse? pm if you don't want the world trampling your league site. Thanks.

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I keep most of mine simple. Rosters are around 20 players. Start about 10 players. Keep around 15 players (1.5 times starting lineup and 3/4 of roster). This allows players back ito pool each season, while allowing teams to keep their best players. Most keep max, seen as low as 6 players kept. Worse teams get early picks in Rookie draft each year. For each pick you keep you loose picks starting with the earliest. So best teams have better players and keep more. So weak teams have earlier picks of potential type players.

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Ask PopeFlick about Norris. We are graduating into a Dynasty by increasing the number of keepers over a 3 year period. Might be a good way to transition an existing league.

 

 

Actually, it is kinda similar to what you're looking to do, because most of us haven't done a dynasty before.

 

Non-IDP, tweaked Huddle Perfect Scoring. Mandatory TE, but we have 3 lineup options based around 1QB,2RB,3WR,1TE,1PK, & D. Pretty standard.

 

In a nutshell: we did a standard random serpentine draft with the understanding that at the end of year 1, we are allowed to keep 4 to 6 active players. At the end of year 2 that number grows to 9 to 11 active keepers. At the end of year 3 everyone MUST keep 15. Because full rosters are currently 18, the general agreement is that year 4 will see us expand the roster to 20 or 22 and lock.

 

Right now we're working out how to stock our taxi squads which we're trying to make rather big - 10 deep.

 

We're not dealing with contracts, etc. Once you get a guy you have his rights until cut or traded. Or he retires.

 

Here's the 2006 website. http://football35.myfantasyleague.com/2006/home/68586

 

Our twist is we have 3 NFC North fans from each team. Good stuff. Except for the vikings fans. :D

 

pm me if you want to check out the forum.

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Thanks for the input, guys. I'm leaning toward making it a keep-forever dynasty so that we don't need to track contracts. Too much work for owners and commishes.

 

 

We were moving towards a rookie only taxi squad when one of the Einstein's in my league floated the idea of having a scrub draft IN ADDITION to our 2 other drafts. A scrub being a player who never made an actve roster for even a day last season who is now eligible for the soon to be formed taxi squads. So YES- I lost a debate over who gets the rights to Anthony Wright and Sammy Morris. :D

 

Keeping it simple is good for commishes: 11 other owners are always trying to make it complicated.

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GMX is my most challenging league and the league that most mirrors being an NFL GM for me

 

 

Hence the name. :D

 

ACEO -- if you're looking for something LESS complicated than Fusion, I'd check out the OUTRAGED rule book (in the forum). Not really a dynasty, per se, but a pretty cool keeper league with interesting wrinkles.

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