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PPR or Standard?


Darkhorse1251
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I know this is fantasy football, but I don't get how PPR relates to real football. What sense does it make to reward for making a catch beyond the yardage and touchdowns? Do players get points for carrying the ball?

 

I could see that logic, but like you said, this is fantasy football. Defenses are awarded points for simply being on the field at the start of the game...in my leagues anyway.

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I could see that logic, but like you said, this is fantasy football. Defenses are awarded points for simply being on the field at the start of the game...in my leagues anyway.

 

 

Yep and QB's get points taken away for INT's in many leagues

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In the ppr league i run for my family, we also award a bonus of 5 points for a RB that carries the ball 20 times, and an additional 5 if they go over 30. I did this to add value to the backs that dont recieve the ball to often but definitely get touches. Its not perfect, but bonus points, for some reason, add excitement to the game. Or at least in my league it does.

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I know this is fantasy football, but I don't get how PPR relates to real football. What sense does it make to reward for making a catch beyond the yardage and touchdowns? Do players get points for carrying the ball?

The point is to balance the strength of running backs, and allow teams more routes to build a strong team besides just chasing the few stud RBs that are left in these days of RBBCs.

 

I do actually have a league where carries are .25, completions .5, and catches .5, (QB, 2RB, 3WR, TE) and the format works surprisingly well. Of course QBs are the highest scorers in this format, but it makes all of the positions deeper with comparable starters, and it's still the team's that are the most well rounded that end up winning.

Edited by delusions of granduer
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I used to play in STATS fantasy football leagues(yes, the same company that does all the official statistics for the NFL). QBs would get one point for every completion, but minus one point for every two attempts. If your QB doesn't complete 50% of his passes, he gets penalized. He'd get one point per 10 yards passing, 12 for touchdowns, -6 for INT and fumbles, bonuses for long scores and over 300 yards, etc.. RBs would get one point for every three yards rushing, but minus one point for every two attempts, 12 points for TDs, 1.5 points per reception, plus bonuses for long scores and over 100 yards. Receivers got one point for every 5 yards receiving, 1.5 points per reception, and bonuses for long scores and 100 yards receiving. Defenses were even more fun. You had an overall defense which scored(or lost) points based on number of points allowed and kickoff/punt/block TD returns. Then you had a rushing defense which scored(or lost) points based on rushing yards and rushing TDs allowed, fumble recoveries, and fumble TD returns. Last you had a passing defense which scored(or lost) points based on passing yards and passing TDs allowed, sacks, INTs, and INT TD returns. These leagues also played their playoffs during the playoffs. Hands down it was the best fantasy set up I've ever seen, but it could no longer keep up with all the free ESPN/BCS/Yahoo leagues. I miss STATS big time. :wacko:

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I know this is fantasy football, but I don't get how PPR relates to real football. What sense does it make to reward for making a catch beyond the yardage and touchdowns? Do players get points for carrying the ball?

 

It's a game.

 

When you play Risk, do you assemble real armies and then have them kill each other because of the outcomes of rolls of the dice?

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I know this is fantasy football, but I don't get how PPR relates to real football. What sense does it make to reward for making a catch beyond the yardage and touchdowns? Do players get points for carrying the ball?

actually, yes, some leagues do give points for carries.

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I know this is fantasy football, but I don't get how PPR relates to real football. What sense does it make to reward for making a catch beyond the yardage and touchdowns? Do players get points for carrying the ball?

 

Well if we follow your logic what sense does it make to give FF players points for yards earned? Yards earned don't give a team points, scoring FGs and TDs do, right?

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Reception points are not yards or scores so they may seem one level away from the sort of production that wins games but it makes player value immediately deeper for RB, WR and TE and more importantly makes more parity between positions so that the first couple of picks in the draft who always get the monster RB from the last season will not have as huge an advantage. It makes for deeper talent pools, more competitiveness regardless of draft position and livelier waiver wires. It is the one "extra" scoring category that I believe is absolutely a great thing to have. There is no down side to it.

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I know this is fantasy football, but I don't get how PPR relates to real football. What sense does it make to reward for making a catch beyond the yardage and touchdowns? Do players get points for carrying the ball?

I think the most similar stat is rewarding pitchers for strikeouts. The only thing it does differently than any other out is negate the chance for runners to advance. Similarly, most guys that catch a lot of balls tend to move the chains quite a bit. I think a guy that catches a lot of balls has a skill that is fair to reward.

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I absolutely prefer PPR to non-PPR. The main point that is important to me is that it negates the heavy emphasis on landing a top pick in your draft. In a PPR league, you can give me any draft position and I believe I stand a chance of winning the league. But in deeper leagues, a end of round 1 pick is difficult to win with, because the stud backs are gone.

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I'm oldschool.. I dont like PPR or scoring in fractions.

 

I like PPR but hate scoring in fractions .....but like bonuses too...

 

for example...I like the fact that a player will only get 9 pts for 99 rec or rush yds....and the fact that one more yd would get you 15 pts total....

 

thems the breaks....get the milestone or go home...

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No scoring system is BETTER than any other, nor is there a BEST.

 

The whole point of any league is for you to pick and maintain a team of players that do the better in THAT SCORING SYSTEM than other team's players, no matter what it is.

 

If you're in a PPR system where elite WRs get a bunch more points, then you draft accordingly. If your league rewards RBs more who score on long TD passes, then look for some of them. If QBs are penalized for Ints, then look for some who have fewer Ints.

 

As somebody said, "It's a game". You do the best you can with the rules you are given. That to me is the real challenge.

 

(Full Disclosure: I'm in 7 Leagues, no two of which have the same scoring, rosters, lineups, or rewards!)

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I absolutely prefer PPR to non-PPR. The main point that is important to me is that it negates the heavy emphasis on landing a top pick in your draft. In a PPR league, you can give me any draft position and I believe I stand a chance of winning the league. But in deeper leagues, a end of round 1 pick is difficult to win with, because the stud backs are gone.

Stud backs can come from anywhere in the player pool. Right now, Mcfadden is leading the scoring in my leagues. He was not a high pick. McCoy is behind him and he was a mid-late first round pick. Fred Jackson is behind him and I dont even recall where he went. 5-6th round maybe? Last year, Foster was the #1 RB and he was a 5th round pick IIRC. Charles was #2 and he was a 3rd round pick. Hillis finished 4th and he was a WW gem.

 

There is no guarantee that the RBs taken with the first 5-6 picks/highest dollar amounts are going to pan out. Its obviously about picking the right players from your draft slot more than where you pick dictating you're getting the right players. I say a savvy owner can build a contending team from any draft slot whether its ppr or not.

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