Jump to content
[[Template core/front/custom/_customHeader is throwing an error. This theme may be out of date. Run the support tool in the AdminCP to restore the default theme.]]

No Julio in the game


snoop2
 Share

Recommended Posts

Looked like a good bit of coverage his way, but still stunned they didnt even try after just a couple drops early that should have been money...

 

But thus is the downfall of reading too much into the first 2 weeks. Ryan obviously didn't have a problem throwing where they were clearly open, so it might well just be a case of keeping defenses honest.

 

Though as a Julio owner, it was definitely frustrating...

Link to comment
Share on other sites

Ouch! Are you still walking bow-legged from that kick to the fruits?

 

I am sure it will hurt more if it costs me a playoff spot later in the year since it was a divisional game.

 

fwiw, this was in the Full Impact IDP league and I left Ray Lewis and his 16 points on the bench...the DT that I started over him scored 1.6 points...but with the new concept get this...if I had started Lewis I would have LOST by 9.18 points

Link to comment
Share on other sites

I am sure it will hurt more if it costs me a playoff spot later in the year since it was a divisional game.

 

fwiw, this was in the Full Impact IDP league and I left Ray Lewis and his 16 points on the bench...the DT that I started over him scored 1.6 points...but with the new concept get this...if I had started Lewis I would have LOST by 9.18 points

 

 

Huh? What new concept causes this? one guy scores 1.6, the other 16, but if you started the guy that scored 16 (14.4 more than the other) you lose by more points (9.18 instead of 1.51)?

 

Shouldn't starting the players that score more points result in a higher score?

Link to comment
Share on other sites

Huh? What new concept causes this? one guy scores 1.6, the other 16, but if you started the guy that scored 16 (14.4 more than the other) you lose by more points (9.18 instead of 1.51)?

 

Shouldn't starting the players that score more points result in a higher score?

 

NOPE

 

Full Impact IDP has a twist in that depending on the defensive set that you start you impact your opponents offense players differently...just like if an NFL team stacks the box...the RB will likely be limited but big plays could abound for the QB/WR

 

Here is a copy of our impact scoring (notice the difference between #8(which I played) vs #7(if I would have played Ray Ray)

 

Link to scoring: http://forums.thehuddle.com/index.php?/topic/379319-full-impact-idp-rules/#entry3675092

 

5.4.1 "Full Impact" Scoring

The twist of this league is that your defensive lineup will impact your opponents offensive players scores.

"Full Impact" scoring adjustments will also be done in decimal scoring. Decimal Scoring will be to the 100ths (IE: -3.45 points) When "Full Impact" scoring is done, numbers will be rounded up from 5. IE: -2.235 would be adjusted as -2.24 and -3.644 would be -3.64.

 

Your oppositions offensive scores will be adjusted based on the defensive alignment that you start.

The following defensive alignments indicate how the listed positions will be adjusted.

3-4

#1 DE2, DT1, LB4, CB2, S2......QB: -5%,RB: +10%, WR: -5%, TE: n/a

 

4-3

#2 DE2, DT2, LB3, CB2, S2......QB: +5%, RB: -10%, WR: n/a, TE: +5%

 

Nickel(3-3-5, 4-2-5 or "Big Nickel")

#3 DE2, DT1, LB3, CB3, S2......QB: -5%, RB: +10%, WR: -5%, TE: n/a

#4 DE2, DT2, LB2, CB3, S2......QB: -10%, RB: +10%, WR: -10%, TE: +10%

#5 DE2, DT2, LB2, CB2, S3......QB: -5%, RB: +5%, WR: +5%, TE: -5%

 

Dime (4-1-6)

#6 DE2, DT2, LB1, CB4, S2......QB: -10%, RB: +30%, WR: -10%, TE: -10%

 

Prevent (3-1-7 or 4-0-7)

#7 DE2, DT1, LB1, CB4, S3......QB: -15%, RB: +40%, WR: -15%, TE: -10%

#8 DE2, DT2, LB0, CB4, S3......QB: -30%, RB: +50%, WR: -30%, TE:+10%

 

8 in the Box (4-4-3)

#9 DE2, DT2, LB4, CB2, S1......QB: +20%, RB: -40%, WR: +20%, TE: n/a

 

Goal line (5-4-2)

#10 DE2, DT3, LB4, CB2, S0......QB: +30%, RB: -50%, WR: +10%, TE: +10%

 

An offensive player can score negative points, and if they do score negative points then "full impact adjustments" will not be made to that players score. Simply put, if a player scores negative points then they stay the same.

Link to comment
Share on other sites

Now that's just sick. You adjust your starting IDPs to counter your opponent's offensive strengths each week. I'm curious though, since you have to draft so many defensive players, how long did your draft take? And can you imagine trying to score your weekly totals for this format by hand from box scores in the Monday and Tuesday sports sections like we did back in the old days?

Link to comment
Share on other sites

Now that's just sick. You adjust your starting IDPs to counter your opponent's offensive strengths each week. I'm curious though, since you have to draft so many defensive players, how long did your draft take? And can you imagine trying to score your weekly totals for this format by hand from box scores in the Monday and Tuesday sports sections like we did back in the old days?

 

Slow draft (51 rounds) took from May 13th to June 23rd, but remember we had the Memorial Day weekend holiday to contend with too

http://football.myfantasyleague.com/2012/options?L=57979&O=17

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information