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Fantasy IR spots. How do you police them?


peteteacher2001
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every league is different that is why we spell it out in the rules

 

 

4.6 IR Transactions

1) During the NFL season a team may place a player on IR if they appear on their NFL teams Injured Reserve List. The owner may then utilize the blind bid waiver wire process to replace the player on their active roster.

2) IR moves are free

3) No free agent who is listed as out and then drafted or acquire via the waiver wire is eligible for the IR wire.

4) A team may only have a maximum 2 players on the IR list at anytime.

5) The official site for determining a player’s status will be NFL.com

6) A player on the IR list may not be traded to another team.

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I only have IR spots in my dynasty leagues, but the player has to be on NFL IR to be eligible (pretty much just a way to be able to stash the guy for next year and open up a roster spot). I'm about to have to go look at what we decided on players eligible to return from IR, but IMO, if you can open up a roster spot to bring them back, why not?

 

From some of the threads I've seen regarding IR in redraft and even for players listed as questionable, it sounds like a total freaking mess. I'd rather add a couple roster spots to deal with injuries (or alternatively have so few that it keeps the WW filled with good prospects and forces teams to decide to stash or replenish).

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My two local leagues use IR slots. The player has to be doubtful, out or on injured reserve to be eligible for one of the IR slots. As the commish in one of the leagues, I usually send out a text to let someone know if they have player that is no longer IR eligible.

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If it helps, here's the rule wording from my local:

 

Any player that is listed as Out, Doubtful, or Questionable because of a PHYSICAL injury maybe be placed on IR. Each team has 2 IR spots. If the Team places the player on IR, then that team may then pick up a player from free agency pool using either blind waivers or first come first serve waivers. DT/ST may not be placed on IR.

 

If a player that is on IR does play that week, the add-on player is automatically put back into free agency and the IR player is placed back on the active roster. Also, if the add-on player was in the starting lineup, the IR player is inserted into the starting lineup in place of the add-on player for that week.

 

If any Team trades for an injured player, they may place him on IR and pick up another player after the current game week is finished. If a team is trading an injured player, that player must be on the active roster in order to be traded. Any time a player is being moved from IR to the active roster, a player must be released into free agency or another player must be moved to IR.

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MustOfBeenDrunk I really like they way you guys do it. We just went with a IR this year and I find its not being used for what it was intended for. But I do like the way you have IR is NFL IR. I also like the rule you have where you can't Draft or pickup on waivers a player that is on the IR and then placed on IR. And finally, I like that you have a no trade policy for IR players. That has been the biggest problem with the IR with our league.

 

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MustOfBeenDrunk I really like they way you guys do it. We just went with a IR this year and I find its not being used for what it was intended for. But I do like the way you have IR is NFL IR. I also like the rule you have where you can't Draft or pickup on waivers a player that is on the IR and then placed on IR. And finally, I like that you have a no trade policy for IR players. That has been the biggest problem with the IR with our league.

 

 

thanks , fyi - the league I posted the rules from is a long standing league and thanks to the first commish doing such a great job and very detailed rules very few changes have been made over the last decade , the only big change ( not rule related ) is we dropped down to only 12 teams this year , the only big rule change was to dump the taxi squads and add a roster spot.
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This unless your in a keeper or dynasty

We're a keeper and still don't have IR, but we have a bench that is the same size as our starting line-up and no position limits for the team. I've seen players injured for the season retained by many teams. An IR spot would be ideal, but most teams can and do handle it without one.

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We're a keeper and still don't have IR, but we have a bench that is the same size as our starting line-up and no position limits for the team. I've seen players injured for the season retained by many teams. An IR spot would be ideal, but most teams can and do handle it without one.

fair enough ,
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We have 16 teams, 9 starters, 5 bench.

16 teams does change things some. We have 12 teams, 9 start 9 bench. Hard to bump up your bench too much in a larger league, you already have fewer free agents avaialbe than we do, and pickings are pretty slim. Maybe try to bump bench by one instead of the IR spots. Or like others have set, use more rigid rules (only players on IR, and what happens if/when they do return to active status).

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I only have IR spots in my dynasty leagues, but the player has to be on NFL IR to be eligible (pretty much just a way to be able to stash the guy for next year and open up a roster spot). I'm about to have to go look at what we decided on players eligible to return from IR, but IMO, if you can open up a roster spot to bring them back, why not?

 

From some of the threads I've seen regarding IR in redraft and even for players listed as questionable, it sounds like a total freaking mess. I'd rather add a couple roster spots to deal with injuries (or alternatively have so few that it keeps the WW filled with good prospects and forces teams to decide to stash or replenish).

 

This

 

In my Dynasty league, I have Vick Ballard, David Wilson, Mike Williams, and Shane Vereen on IR. the first 3 will obviously stay there for the rest of the season but I am able to bring back Vereen if/when he's off the NFL IR. I just need to have an opening on my active roster to accommodate him.

 

I also had Vereen in a redraft where we have no IR. in that league, I obviously had to decide if I wanted to hang on to him all along or get rid of him. I dropped him and picked him back up off waivers.

 

Leagues that allow a player to be put on IR that is not either on actual NFL IR or IRDFR are setting themselves up for headaches IMO.

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Hey Drunk....put your rules out there for our guys to see what I like to see next season. Kind of split, but I'm going to try to convince them that this is the way to go.

 

Thanks again.

 

 

You asked for it , also I have other dynasty league with 14 teams that have IR & taxi squads to if you would like them ,, but if PM me and I will email them to you in stead of posting here because they will be 6 pages long

 

 

 

LEAGUE RULES

 

2013 League Rules - PIRATE'S SWAG DYNASTY LEAGUE

 

 

 

 

 

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Section 1: Overview

 

 

 

1.1 Participants

 

By accepting an opening in the PSDL, all participants involved, agree to abide by the official rules and regulations governing the PSDL. Participants must submit their Entry Fee and Team Deposit prior to the start of the draft. All league fees are to be sent to the league commissioner who in turn will act as the league accountant.

 

---------------------------------------------------------------------------------------

 

 

 

1.2 Refunds

 

Any participant is entitled to a refund of their league dues up until two week prior to the start of the NFL regular season when a replacement owner assumes control of the participant’s franchise, and a check is received by the league office from the replacement owner. After the start of the NFL regular season, the league entry fee are considered non refundable. If for any reason the DKL league is canceled, all participants will receive a full refund.

 

---------------------------------------------------------------------------------------

 

 

 

1.3 Co-managers

 

Each participant has the right to govern ownership of their franchise anyway they see fit as long they abide by the rules and regulations governing the DKL League.

 

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1.5 League Management

 

The principle commissioner of the "Pirate's Swag Dynasty LEAGUE" will be TIM CONNOLLY. Myfantasyleague.com will be hired to provide the league’s web based service. All principle owners involved will determine all the particulars of the PSDL with the league office having the final say.

 

1.6 Disputes / Appeals Regarding League Rules

 

All disputes and appeals must be submitted to the league commissioner whereas he will utilize the rules and regulations governing the PSDL to make all decisions. The league commissioner’s decisions are considered final he may a call for an impartial vote by all league members can be called to decide certain issues.

 

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1.7 League Rules

 

Modification of the PSDL league rules, or the introduction of a new rule, may only occur during the off season prior to the rookie/free agent draft. A minimum of 6 votes are required to modify/introduce a rule.

 

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1.8 Disbursement of Prize Money

 

The league commissioner will distribute 100% of all prize money, minus league expenses, to all winning participants upon the completion of each season from the Payout Pool as outlined in Section 4.9.

 

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1.9 Team Management Disclaimer

 

The PSDL League commissioner is not responsible for any problem or technical malfunction, which impedes or interferes with the transmission or receipt of any team transaction, including but not limited to starting lineup submissions. If for some reason there is a down time experienced with our web host, all principle owners can submit an e-mail to the league commissioner, reporting the lapse and submit any information pertaining to free agent moves, and starting lineup submissions. These e-mails are time stamped which eliminates collusion. Once the experienced down time has been repaired, the league commissioner will update all information pertaining to starting lineups and free agent acquisitions. The commissioner will also send an e-mail to another fellow league member if these issues pertain to his franchise, to eliminate collusion on the part of the commissioner.

 

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Section 2: Structure & Schedule

 

 

 

2.1 League Format

 

2.1.1) The PSDL will consist of a single league of TWELVE (12) teams.

 

2.1.2) The league will be comprised of THREE (3) divisions (North, South & Central) of four (4) teams each.

 

2.1.3) Each year the site will randomize the divisions (the alignment will change after each season)

 

Note: If two or three of the best teams get in the same division it will split them up and create a more well rounded league year after year.

 

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2.2 League Calendar

 

1) The PSDL season shall be defined as the Tuesday before the first scheduled NFL game of the NFL season,

 

and run through week 16 of the NFL season.

 

a) From weeks 1 season to week 13 of the NFL

 

B) The PSDL playoffs will be conducted from Weeks 14 through NFL week 16 of the NFL season.

 

c) All teams will be in contention for the high single game prize from Weeks 1 through Week 16.

 

2) In event that any of the schedule events above are cancelled, the commissioner reserves the right to make the appropriate ruling(s) to insure the continued existence of the DKL.

 

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2.3 Playoff Format

 

 

 

2 Division Winners with the highest Victory Points will get the first round BYE+ Next 4 teams with the highest Victory Points get the final (4) spots (NOTE: You could win your division and not get in to the playoffs if you have the 7th highest victory points)

 

(Tie Breaker if VP's are equal-1-Total points...if still tied - 2-Overall winning percentage.....if still tied - 3-Division record....if still tied....head to head....if still tied we will use the next available power-ball drawing.....if still tied....shot me!!!

 

 

 

Top 2 seeds (byes) are the teams with the top 2 VPs that WIN their division.....the 3rd division winner only gets in the playoffs if they are a top 6 team in victory points!!!

 

 

 

Week 14 (#3 vs. #6, #4 vs. #5…..top 2 seeds get byes)

 

 

 

Week 15 Semi-Finals (#1 vs. lowest seed, #2 vs. remaining seed)2) The division winners will receive the top two seeds, with the team with the most victory points receiving

 

the top seed. The four remaining teams qualifying for the playoffs will be seed according the their victory point total.

 

2.4 Playoff Schedule

 

Week 14: #3 vs #6; #4 vs #5 Byes: #1 and #2

 

Week 15: #1 vs lowest winning seed from week 14; #2 vs remaining week 14 winner

 

Week #16: two winning teams from week 15

 

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2.5 Roster Requirements

 

1) Minimum Roster requirements: Team rosters must have no less than 1 QB, 3 RBs, 4 WRs, 1 TE, 1 K

 

and 1 D/ST at all times.

 

2) During the PSDL season (as defined in Section 2.2), each team is required to carry a roster as follows:

 

22 players

 

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3) During the PSDL off-season, rosters will be allowed to exceed, or be diminished by the yearly requirement only through trades and rookie draft acquisitions. However all teams must maintain minimum roster requirements as outlined in 2.5.1.

 

4) Any PSDL team whose roster exceeds the yearly player limit will be required to release the extra players prior to the start of the PSDL season. As defined in the Section 2.2, the cut down date will be one week before the first waiver wire of the PSDL season.

 

5) When the PSDL season begins, PSDL team below the yearly player roster will be required to make blind bid waiver wire acquisitions to meet the in season roster requirements. The first waiver wire will run two days before the first schedule NFL game of the season. All PSDL team will be allowed to bid on players during this waiver wire.

 

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2.6 Starting Lineup (9 Players)

 

1) The starting lineup for all PSDL teams is:

 

1 QB, 1 RB, 2WR, 1 TE, 2 FLEX (RB, WR, or TE), 1 K, 1 DEF/ST

 

NOTE: CAN NOT START MORE THAN 3 RB'S

 

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2.7 Starting Lineup Issues:

 

1) It is the sole responsibility of every owner to submit a competitive lineup every week of the PSDL season. The Commish will start players if the GM has failed to do so himself around 9:30 AM on Sundays if possible (sometimes the Commish may not have computer access so please do not forget!) If a GM continues to start players that are out or on a bye they will be replaced for the next season!

 

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2.8 Standings

 

The PSDL League standings will be determined on a weekly basis by “Victory Points” (VP) instead of wins

 

and losses.

 

A team that wins their weekly head to head game will be awarded 2 VPs; in event of a Tie, each team will be awarded 1 VP; and a loss no VP.

 

League points are also awarded for having high weekly scores accordingly:

 

 

 

1st in weekly fantasy points scored 2 VPs

 

2nd in weekly fantasy points scored 2 VPs

 

3rd in weekly fantasy points scored 2 VPs

 

4th in weekly fantasy points scored 2 VPS

 

 

 

5th in weekly fantasy points scored 1 VP

 

6th in weekly fantasy points scored 1 VP

 

7th in weekly fantasy points scored 1 VP

 

8th in weekly fantasy points scored 1 VP

 

 

 

9th in weekly fantasy points scored 0 VP

 

10th in weekly fantasy points scored 0 VP

 

11th in weekly fantasy points scored 0 VP

 

12th in weekly fantasy points scored 0 VP

 

 

 

If two or more teams are tied in points scored for the week, they will each receive the VPs in accordance with their weekly total.

 

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Section 3: Scoring System

 

3.1 Scoring

 

A player may score from any position on the field in the following manner with one exception: A player returning a kickoff, unblocked field goal attempt, or punt for a TD will not be awarded an individual score.

 

That score will only count for the Defense/Special Teams.

 

Offense (QB, RB, WR, TE)

 

Rushing TDs 6 Points

 

Receiving TDs 6 Points

 

Fumble Recovery TDs 6 Points

 

Lateral TDs 6 Points

 

Passing TDs 4 Points

 

Receptions 1 Point

 

Receiving Yardage .1 (1/10) Point Every for Yard

 

Rushing Yardage .1 (1/10) Point Every for Yard

 

Passing Yardage .1 (1/10) Point Every for 2 Yards

 

All 2 Point Conversions (Passing, Rushing, Receiving) 2 Points Every Conversion

 

Defense/Special Teams

 

6 Points All Touchdowns

 

1 Points Every sack

 

1 Points Every interception

 

1 Points Fumbles

 

2 Points Every safety

 

10 Points (Total) If opponent is shutout

 

8 Points (Total) If opponent scores 1–3 Points

 

6 Points (Total) If opponent score 4–6 Points

 

4 Points (Total) If opponent score 7–10 Points

 

2 Points (Total) If opponent score 11–14 Points

 

6 Points (Total) If opponent is held to 200 total yards or less

 

4 Points (Total) If opponent is held between 201–250 total yards

 

2 Point (Total) If opponent is held to 251–300 total yards

 

Note: D/SpT will NOT be awarded TDs or Safeties that occur when those units are not on the field.

 

Kicker

 

1 Point Every Extra Point

 

3 Points Every field goal between 0–29 yards

 

.1 (1/10) Points Every yards of field goals longer than 30 yards

 

Rushing TDs 6 Points

 

Receiving TDs 6 Points

 

Fumble Recovery TDs 6 Points

 

Lateral TDs 6 Points

 

Passing TDs 4 Points

 

All 2 Point Conversions (Passing, Rushing, Receiving) 2 Points Every Conversion

 

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3.2 Tie Breakers

 

1) Regular Season Games

 

a) All teams will designate one non-starter to decide the winning team in event of a tie in their head to head match ups. This designated player’s point total will only be used to determine a winner, and the point total will NOT be factored into the team’s weekly score.

 

B) In event that a tie still exists, the game will be considered a tie and both teams will receive 1 Victory Point.

 

2) Playoff Games

 

a) All playoff teams will designate one non-starter to decide the winning team in event of a tie This designated player’s point total will only be used to determine a winner, and the point total will NOT be factored into the team’s weekly score.

 

B) In event that a tie still exists the following criteria will be applied in order of priority to determine a winner:

 

1) Total points scored by non-starters. If a tie still exists then,

 

2) Head to Head winner during the regular season. If a tie still exists then,

 

3) Power Ball lotto number system will be utilized, with the team with the number closest to the mega number being declared the winner.

 

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Section 4: Transactions Financials

 

 

 

4.1 Entry Fees

 

1) The entry for each team for the 2013 PSDL season is $500.00 The entry fee for each team is due prior to the rookie/free agent draft. Entry Fees are due by April 1st every year.

 

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4.2 Transaction Cap

 

1) Each teams will have a transaction cap of $200 NOT-REAL money (Blind Bucks) to spend on blind bid waivers. Blind bid money does not roll over to the next season.

 

 

 

Note: Trades and IR moves are free (no money taken from transaction cap - $200.00

 

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4.4 Free Agent Acquisitions

 

1) The free agent system will be a “blind bidding” process using BLIND BUCKS.

 

a) Each team will use their transaction cap to acquire free agents, and will be permitted to bid for free agents on a weekly basis.

 

B) No team will be informed of any other team’s free agent bids until after the winning bids have been awarded.

 

c) The team with the highest bid on any given player will be awarded that player.

 

d) The amount of the winning bid will be deducted from the winning team’s transaction cap.

 

e) For each winning bid, the winning team must drop a player to make roster room for the free agent acquisition.

 

f) If a team’s free agent dollars go to zero, that team will no longer be allowed to bid for the rest

 

of the season.

 

g) No bid will be accepted that is larger than a team’s free agent dollars.

 

h) All bids must be in increments of dollars (no cents).

 

2) Bidding Time Frame

 

a) The Waiver Wire will be processed as follows:

 

1. There will be one bidding process 2 calendar days before the first schedule NFL game of the season.

 

2. The next waiver wire will be run AFTER the conclusion week 1 of the NFL schedule

 

3. The waiver wire will then be processed on twice a week basis throughout the DKL season.

 

The first waiver wire will run on Wednesday night at 5:00 p.m. PST

 

The second waiver wire will run on Saturday night at 5:00 p.m. PST.

 

B) Bids will be accepted on the league web site up to 5 minutes prior to each waiver wire.

 

c) Rosters will be updated by the web service with the results of all successful bids.

 

d) There will be no free agent pickups after the waiver wires have been processed until the following Wednesday.

 

e) There will be no free agent pickups after the completion of the DKL regular season (after week 13)

 

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3) Conditional Bids

 

a) Conditional bids can also be offered.

 

B) In the event you may lose out on a player, you can place conditional bid(s) for other players during the bidding time frame.

 

c) The first conditional bid will become relevant only if you lose out on the first bid.

 

d) Subsequent conditional bids will become relevant only if the previous conditional bid fails. Bids do not require conditional bids.

 

e) Bids may have several sequential conditional bids, but may not include bidding on the same player more than once.

 

4 Number of Bid Limits

 

a) There is no limit to the number of bids each week in which bids are permitted. Tied Bids: If there is a tie, the team that receives the player will be determined in order by:

 

1) Lowest total Victory Points

 

2) Lowest total points scored

 

3) Lowest previous week score

 

4) Most points score against

 

5) Coin toss

 

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4.5 Trades

 

1) Trading among all teams are permitted as long as an act of collusion or roster dumping is not witnessed.

 

2) Trades are free

 

3) Trades (Pre-Season) that include your 2014 first rounder will require a 50% ($250) deposit....payments will be allowed but need to be paid in full by Sept. 1st (if money is still owed after Sept. 1st you will not be allowed to make blind bids until paid in full)

 

4) Trades done during the season will not be processed until the 50% ($250) deposit has been paid in full

 

5) A trade becomes final once both teams have accepted the terms of the trade. (Note during the PSDL season a trade must involve an equal number of players.)

 

6) Trades occurring during the PSDL regular

 

a) Must involve an equal number of players exchanged by both teams.

 

B) May include future draft picks of only the next calendar year.

 

c) Trades must be finalized by Friday, 11 PM PST for the players to active in a team’s lineup.

 

d) Trade deadline during the PSDL regular season shall be the Friday (11:00 PM - Pacific Time) before week "Nine" of the NFL season.

 

e) No players involved in a trade may be part of another trade for 24 hours after acceptance of the first trade.

 

7) Trades occurring in the PSDL off-season

 

a) May involve an unequal number of players exchanged by both teams.

 

B) May include future draft picks of only the next calendar year.

 

c) There is no trade deadline during the PSDL off-season.

 

e) No players involved in a trade may be part of another trade until the commish approves the first trade.

 

f) Trades can be made 24 hours after game 17 if your $500.00 entry fee has been paid.

 

8) Protests

 

a) A trade can be protested by any team not involved in the trade by submitting an e-mail to the league office. If the league office receives 6 e-mails in protest of a trade, a league wide vote will be held regarding the trade in question. The teams involved in the trade will not be allowed to vote on the legitimacy of the trade. A trade must receive 9 votes against the trade to be voided.

 

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4.6 IR Transactions

 

1) During the NFL season a team may place a player on IR if they appear on their NFL teams Injured Reserve List. The owner may then utilize the blind bid waiver wire process to replace the player on their active roster.

 

2) IR moves are free

 

3) No free agent who is listed as out and then drafted or acquire via the waiver wire is eligible for the IR wire.

 

4) A team may only have a maximum 2 players on the IR list at anytime.

 

5) The official site for determining a player’s status will be NFL.com

 

6) A player on the IR list may not be traded to another team.

 

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4.7 Yearly Rookie/FA Draft

 

1) In subsequent years after the maiden draft the DKL will hold a yearly draft in which teams will rookies and free agents.

 

2) The rookie/FA draft will start (7) days after the NFL draft (all teams need to pay their entry fee before the draft proceeds)

 

3) The rookie/FA draft will be 4 rounds.

 

4) Teams will be slotted in draft order as follows:

 

a) The three teams with the lowest victory point totals will be slotted in the top 3 draft positions in descending order of total points scored, with the team with the most total point scored during the regular season slotted first.

 

B) The remaining teams will be slotted in inverse order to their regular season Victory Points total (teams with lower victory point totals will be slotted first) .

 

2) Playoff teams will be slotted in inverse order of the TOTAL money prizes awarded to each.

 

3) In event of a tie, the following criteria will be applied:

 

a) Total points scored during the regular season will be slotted higher. If a tie still exists then,

 

B) Head to Head winner during the regular season will be slotted lower. If a tie still exists then,

 

c) Coin flip.

 

5) Rookie/FA draft shall include any NFL free agents that are not on a current PSDL roster, as well as all rookies selected during the NFL draft.

 

6) Any players drafted in a supplemental NFL draft after the start of the PSDL draft will entered the DKL free agent pool and be eligible for acquisition at the start of the blind bid process.

 

7) PSDL teams will be allowed to carry these players in off-season trade until the cut down date.

 

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4.8 Prize Money Disbursements

 

 

 

*Buy in is $500.00 minus $6.00 MFL Fee (Total Kitty-$5,928.00 Large)

 

*Payouts:

 

Champ-$2,600

 

2nd place-$1,250

 

3rd place-$650

 

4th place-$428

 

Division Winners-$250 X 3 =$750

 

Points champ-$250 * Week 1 thru 16 will be used to determine the total points first and second place winner (if you are not in the playoffs please continue to submit your best lineup)

 

 

 

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Section 5: Team Management & Conduct

 

 

 

5.1 General Expectations

 

The league rules have been written to make this a fun and competitive league for all participants. Participants are expected to run their franchises in a professional manner and treat the other owners in the DKL with respect. While the League Office encourage trash talking, owners should refrain from abusive and vulgar language on the message board, as well as in choosing team names and logos.

 

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5.2 Individual Owner Responsibilities

 

1) Each owner is responsible for verifying the scores and the legality of lineups of both their own team and their competition. Each Owner is responsible for notifying the commissioner/website of stat changes should they occur.

 

2) Each owner is responsible for verifying the accuracy of their free agency add/drops. Any errors in the submission of a bid or the player dropped are the sole responsibility of each owner and will not be rescinded.

 

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5.3 Collusion

 

Any participants, who collude in an effort to dishonestly try and gain an advantage over their fellow league members, will be disbanded from the league and will forfeit all winnings. If for any reason a team owner suspect’s collusion amongst fellow league members, it should be brought to the attention of the league commissioner. The commissioner will be conduct an investigation to determine the appropriate response.

 

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5.4 Scoring Discrepancies and Protests

 

1) A team may protest a score or suspicious lineup until 5:00 PM PST the Thursday after the completion of the final NFL game of the week. All PSDL scores and results become official upon kick of the first NFL game of the next week.

 

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5.5 League Office Reservation

 

In event that a situation arises that is not covered by the rules, the league office reserves the right to arbitrate the issue in the best interest of the league.

 

 

 

 

 

 

 

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