Nor-Cal all day 120 Posted July 24, 2016 Share Posted July 24, 2016 I'm starting a league that rewards players for performing badly. For example: INT, FUM, would be good and TD's would be bad. I'm looking for help on how to set up the scoring so that you start players that are getting significant playing time, but aren't effective. So far I'm looking at awarding points for att, targets, FUM, INT, sacks taken. Negative points for touchdowns and yardage. I'm not sure how many points to award or take away for each category, and still keep a balance. I'm not a numbers guy, so I'm looking for some help. Any advise is appreciated. Quote Link to comment Share on other sites More sharing options...
tdybaz Posted July 25, 2016 Share Posted July 25, 2016 Finally, a league where Sanchez will be a #1 draft pick! Quote Link to comment Share on other sites More sharing options...
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