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luckydawg

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  1. I can run the calcs myself , it's pretty basic but it still doesn't resolve the difference in league design. Individuals vs Units.
  2. When did I say you should always take a QB in the first round? I simply said that Rivers is a Tier 1 QB. The guy who won it had Kurt Warner.
  3. Here are the top 20 picks from our draft last year: 1 LaDainian Tomlinson (RB SD) 2 Adrian Peterson (RB MIN) 3 Joseph Addai (RB IND) 4 Tom Brady (QB NE) 5 Tony Romo (QB DAL) 6 Brian Westbrook (RB PHI) 7 Steven Jackson (RB STL) 8 Peyton Manning (QB IND) 9 Clinton Portis (RB WAS) 10 Randy Moss (WR NE) 11 Marion Barber (RB DAL) 12 Terrell Owens (WR DAL) 13 Reggie Wayne (WR IND) 14 Drew Brees (QB NO) 15 Marshawn Lynch (RB BUF) 16 Frank Gore (RB SF) 17 T.J. Houshmandzadeh (WR CIN) 18 Larry Johnson (RB KC) 19 Larry Fitzgerald (WR ARI) 20 Jamal Lewis (RB CLE) As you can see it is not QB dominated. The guy who won the league had Adrian Peterson.
  4. Yes that's what I'm saying we are in agreement here. If a league tries to make all the positions equal then what's the point of having a team structure. There would be no difference between letting them start 7 WRs or 7 RBs. What's the point of providing a set structure?
  5. These are very basic terms used in everyday statistics. Anyone with a basic understanding of finance or statistics will know these terms.
  6. That is what I just said in that sentence. Please read it again. Even then the raw score does not give you an indication of how well you are drafting on draft day. All you have is total alpha but you still need to index yourself or have a base team to get an idea of how you are doing.
  7. What you refer to as value by the last starter method is basically a way of indexing to determine the relative out-performance otherwise known as Alpha. So if there were no rules governing how many WRs, RBs or QBs needs to be on a starting lineup you can look at value this way. But because each team is made up of a certain number of individuals at each position, a portfolio of assets, you have to look at the expected value of not only each one but each group. Otherwise there will always be an arbitrage.
  8. I am opened to good logical arguments but I really haven't seen one here. You are mixing up indexing with valuations. Guys have won with early round picks and late round picks. This league has been around for 15 years, it is not my scoring system but theirs. I just joined 5 years ago. It makes perfect sense to group units together. Please give a concrete example why this doesn't make sense - the commish is always open to suggestions in the league. These guys are mostly statisticians so please give a detailed example so I can present it.
  9. 2-3 QBs is not balance. You've basically devalued the QB position. On your value system the rest of the QBs are worthless.
  10. Actually no. If you did your analysis correctly you would realize that the drop off from the top tier QBs is quite huge and the next tier of QBs, the scoring levels are much closer so it doesn't make sense to take them early. Their point totals may be greater than most WRs but the differential is not that great so after you take that into account you'll see we have a good mix of RBs and WRs in the first round. More RBs than WRs but some WRs do make it. You have to look at the sum of the unit, to do it any other way will bring in skew. I'm not sure why you can't see this? Any other way would skew either the RBs or WRs.
  11. We have no skew when it comes to week to week scoring. The only way to avoid skew on draft day is if the league only required 1 qb, 1 wr and 1 rb otherwise it's always going to be a skew on draft day any other way. It's mathematically impossible to normalize it any other way. Most leagues are skew towards either the RBs or WRs because of this reason.
  12. I wouldn't take a chance on SJ. I rather let it be someone else's headache. Great player when playing but he often doesn't.
  13. How is it radically different? Scoring for Offensive Categories FG - Field Goals 3 points Plus 2 points for a FG of 40 to 49 Yds Plus 4 points for a FG of 50 to 100 Yds FL - Fumble Lost, Including ST plays -1 point IKRTD - Individual Kick Return TD 6 points Plus 3 points for a IKRTD of 50 to 70 Yds Plus 6 points for a IKRTD of 71 to 110 Yds IPRTD - Individual Punt Return TD 6 points Plus 3 points for a IPRTD of 50 to 70 Yds Plus 6 points for a IPRTD of 71 to 110 Yds MFG - Missed Field Goal -1 point MXP - Missed Extra Point -1 point Pa2P - Passing Two-point Conversion 2 points PaInt - Passing Interception -2 points PaTD - Passing TD 6 points Plus 3 points for a PaTD of 50 to 70 Yds Plus 6 points for a PaTD of 71 to 100 Yds PaYd - Passing Yards 0 points Re2P - Receiving Two-point Conversion 2 points ReTD - Receiving TD 6 points Plus 3 points for a ReTD of 50 to 70 Yds Plus 6 points for a ReTD of 71 to 100 Yds ReYd - Receiving Yards 0 points Ru2P - Rushing Two-point Conversion 2 points RuTD - Rushing TD 6 points Plus 3 points for a RuTD of 50 to 70 Yds Plus 6 points for a RuTD of 71 to 100 Yds RuYd - Rushing Yards 0 points XP - Extra Points 1 point Special Scoring for Quarterbacks PaYd - Passing Yards 200+ PaYds = 1 point for every 20 PaYds Plus a 3 point bonus @ 200+ PaYd ReYd - Receiving Yards 0+ ReYds = 1 point for every 20 ReYds RuYd - Rushing Yards 51+ RuYds = 1 point for every 10 RuYds Plus a 3 point bonus @ 50+ RuYd Special Scoring for Running Backs PaYd - Passing Yards 0+ PaYds = 1 point for every 20 PaYds ReYd - Receiving Yards 50+ ReYds = 1 point for every 10 ReYds RuYd - Rushing Yards 50+ RuYds = 1 point for every 10 RuYds Special Scoring for Wide Receivers PaYd - Passing Yards 0+ PaYds = 1 point for every 20 PaYds ReYd - Receiving Yards 50+ ReYds = 1 point for every 10 ReYds RuYd - Rushing Yards 50+ RuYds = 1 point for every 10 RuYds Special Scoring for Tight Ends ReYd - Receiving Yards 50+ ReYds = 1 point for every 10 ReYds RuYd - Rushing Yards 50+ RuYds = 1 point for every 10 RuYds Scoring for Defensive Categories DFR - Defensive/ST Fumble Recovered (ID/DT/DST) 1 point DTD - Total Defensive and Special Teams TD 6 points Plus 3 points for a DTD of 50 to 70 Yds Plus 6 points for a DTD of 71 to 110 Yds Int - Interceptions 1 point PA - Points Against, Total Points Scored 0 - 1 PA = 10 points 2 - 5 PA = 5 points 6 - 7 PA = 3 points 8 - 49 PA = 0 points 50 - 100 PA = -10 points SACK - Sack 1 point STY - Safety 10 points
  14. Ints and FL are negative. Also we have scoring yardages they have to get before they get any points. QB is 200yrds , RB and WR is 50 yrds.
  15. The last RB scored 61 pts and the last WR 31 pts. Comparing total potential points of combined starting units in my league, 1QB vs 2WR vs. 3WR and taking the midpoint of each group , the 6th best QB, the 12th RB , the 18th WR and multiplying it by the starting unit number all three units score about 200 pts. Our scoring system was designed to even out the three scoring units.
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