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Nor-Cal all day 120

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  1. I'm starting a league that rewards players for performing badly. For example: INT, FUM, would be good and TD's would be bad. I'm looking for help on how to set up the scoring so that you start players that are getting significant playing time, but aren't effective. So far I'm looking at awarding points for att, targets, FUM, INT, sacks taken. Negative points for touchdowns and yardage. I'm not sure how many points to award or take away for each category, and still keep a balance. I'm not a numbers guy, so I'm looking for some help. Any advise is appreciated.
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