I apologize for not putting this up last week as I did intend to do so, but am a lazy bastage
MFL Link
1. LEAGUE OVERVIEW
1.1. The 14-team league will consist of one division, with each team playing every other team once in a head to head format. The regular season consists of 13 games. Playoffs last 3 weeks, ending with the Fantasy Bowl during NFL week #16. Six teams make the playoffs. Players will be selected using a serpentine style draft. Week 17 will be played for a total points competition only (see payout for dollar amount). We will maintain a 16-player roster throughout the season. There is no injured reserve clause. There is no maximum player per position requirement.
1.2. League fee is $49.83 (naturally)
2. STARTING LINEUPS
2.1. Owners must field their team using the following formation:
(1) Quarterback
(2) Running Backs
(2) Wide Receivers
(1) Flex (WR/TE)
(1) Kicker
(1) Defense/Special Team
2.2. The lineup submission deadline will be five minutes before kickoff for players involved in those games. For example, if there's a game on Thursday, the deadline is Thursday five minutes before that game. It's IMPORTANT to note that any early deadline only applies to PLAYERS IN THOSE EARLY GAMES. Owners can submit the remainder of their lineups up until five minutes before kickoff on Sunday.
2.2.1. If for some reason (website is down, etc.) you cannot enter your line-up into the league web site on time, leave a post in the 4983 league forum with your lineup by the appropriate deadline or an email to the commissioner and your opponent.
2.2.2. If a lineup is not submitted for Week 1, the top players drafted at each position will be used regardless of injury status.
3. SCORING SYSTEM
Scoring for Offensive Categories
FG
1-39 3pts
40-49 4 pts
50-59 5 pts
60+ 6 pts
XPs 1 pt
NO NEGATIVES FOR MISSED FGS
Pa2P - Passing Two-point Conversion 2 points
PaInt - Passing Interception -2 points
LstFm - Lost Fumble -2 points
PaTD - All Passing TD's 4 points
PaYd - Passing Yards 0+ PaYds = .05 points for every 1 PaYd (equals 1 point per 20 yards)
Plus a 3 point bonus @ 300+ PaYd
Re2P - Receiving Two-point Conversion 2 points
ReTD - Receiving TD 6 points
Rec - Reception .5 points
LstFm - Lost Fumble -2 points
ReYd - Receiving Yards 0+ ReYds = .1 points for every 1 ReYd (equals 1 point per 10 yards receiving)
Plus a 3 point bonus @ 100+ ReYd
Ru2P - Rushing Two-point Conversion 2 points
RuTD - Rushing TD 6 points
LstFm - Lost Fumble -2 points
RuYd - Rushing Yards 0+ RuYds = .1 points for every 1 RuYd (equals 1 point per 10 yards rushing)
Plus a 3 point bonus @ 100+ RuYd
XP - Extra Points 1 point
Scoring for Defensive Categories
DFR - Defensive/ST Fumble Recovered (ID/DT/DST) 2 points
DTD - Total Defensive and Special Teams TD 6 points
Int - Interceptions 2 points
PA - Points Against, Total Points Scored
0 - 0 PAs = 10 points
2 - 6 PA = 4 points
7 - 12 PA = 3 points
13 - 18 PA = 2 points
19 - 24 PA = 1 point
SACK - Sack 1 points
STY - Safety 2 points
3.1. Players may score points in any offensive category regardless of position.
3.2. We will use MFL for our official score. Occasionally, the NFL changes the scoring on a play. If MFL changes our score prior to kickoff of the first game the following week, we will allow the change. If changed after that, we will keep the original score.
4. TIE GAMES
4.1. Regular season – Ties count.
4.2. Playoffs – No ties allowed.
Tie breaker:
1. Three players are ranked prior to your game from your starting lineup and compared one at a time until the tie is broken.
5. ACQUISITIONS
5.1. The waiver wire signing period begins after the first week of NFL games are played. The deadline for the first round of weekly acquisition requests is Wednesday at 11:59 P.M. The waiver wires will be awarded based on reverse playoff order.
5.2. The free agent signing period is opened (6:01 A.M. Thursday) after the waiver wire period ends and players may be signed on a first come first serve basis up to 5 minutes before kickoff of that player’s game.
5.3. Any player dropped will not be available for pick-up until after the following weeks games.
5.4. There are no transaction fees for waiver wire/free agent pick-ups.
5.5. Player acquisitions may continue through week 13. No acquisitions once the regular season ends.
5.6. A player must be dropped for every player added (meaning a fixed roster of 16 players at all times).
5.7 If a drafted player is injured before week one and out a minimum of 8 games, the team owner may choose to drop that player and select another player.
6. TRADES
6.1. Owners may make trades anytime before the start of the first game in week 11.
6.2. Any number of teams may be involved in a single trade.
6.3. All trades will be monitored by the Commissioner and will be voided if he deems them to be collusive in nature.
7. PLAYOFFS
7.1. The top 6 teams qualify for the playoffs. The top two teams earn a bye in the first round.
7.2. Playoff seeding:
1. Best record
2. Total points
3. Head to head
Playoff Week 1: 6th Seed vs. 3rd Seed
5th Seed vs. 4th Seed
Top 2 Division winners get a bye in the first round.
Playoff Week 2: Lowest seeded advancing wild-card vs. 1st Seed
Other advancing team vs. 2nd Seed
Playoff Week 3 (Fantasy bowl) Winners from Playoff Week 2
8. THE ANNUAL DRAFT
8.1. The draft is serpentine style.
8.2. The initial draft order will be determined by a virtual dice roll and will follow that pattern throughout the draft.
8.3. The draft will be 16 rounds. The initial year we have decided to have a slow draft without time limits.
9. MISCELLANEOUS RULES
9.1. RULE CHANGES:
9.1.1 A 2/3 majority of owners will be needed to have a rule changed during the season. In the off-season, rules changes only need simple majority. In the case of a tie, the Commissioner's vote will decide the rule.
10. PAYOUT
Superbowl Champ - $200.00
Runner Up - $100.00
Semifinal Loser 1 - $50.00
Semifinal Loser 2 - $50.00
First Round Loser 1 - $25.00
First Round Loser 2 - $25.00
Total Points Champ- $60.00
Weekly Points Champ - $120.00 ($7.50 per week thru week 16)
Week 17 Points Champ - $7.67 (To allow us to squeeze one final week out)