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kpholmes
Another F’n League Official League Rulebook
(March 28th, 2009 Revision)

1 League
1.1 League Size
1.2 League Sites
1.3 League Calendar
1.4 Conferences and Divisions
1.5 League Hierarchy
1.5.1 The League Commissioner
1.5.2 The Assistant League Commissioner
1.5.3 Treasurer
1.5.4 FA Player Commissioner
1.5.5 Roster Player Commissioner
1.6 League Rules
1.6.1 Rule Changes
1.6.2 Commissioner Rulings
1.7 League Costs / Payments
1.7.1 League Costs
1.7.2 League Payouts
1.7.3 Weekly Skins

2 Franchise Ownership
2.1 General
2.2 Cost
2.3 Owner Replacement

3 Franchise Management
3.1 AFL Dollars
3.2 Rosters
3.2.1 In-Season
3.2.2 Off-Season
3.2.3 Final Roster Declaration
3.3 Developmental Taxi Squad (DTS)
3.3.1 Limits
3.3.2 Activation
3.3.3 Miscellaneous
3.4 Contracts
3.4.1 Contract Cap
3.4.2 Annual Adjustments
3.4.3 Dead Contract Years
3.4.4 Miscellaneous
3.5 Injured Reserve
3.5.1 Limits
3.5.2 Dropping IR Players
3.5.3 Eligibility
3.5.4 Contract Implications

4 Roster Moves
4.1 Free Agency
4.1.1 Eligibility
4.1.2 FA Schedule
4.1.3 FA Bid Process
4.1.4 Tiebreakers
4.1.5 FA Contracts
4.2 Waivers
4.2.1 Contracts for Waived Players
4.2.2 Reclaiming Waived Players
4.2.3 Dead Contracts
4.3 Trading
4.3.1 Process
4.3.2 Deadlines
4.3.3 Trading and Contracts
4.3.4 Trading Draft Picks
4.3.5 Vetoing Trades

5 League Play
5.1 Schedule
5.2 Weekly Lineups
5.3 Lineup Submission
5.4 Scoring
5.5 Playoffs

6 Restricted Free Agency
6.1 Bidding Process
6.2 Bid Closing / Matching
6.3 Overbidding
6.4 Trading During RFA Period
6.5 Franchise Tags
6.5.1 Franchise Tag Restrictions
6.5.2 Retaining a Franchise Player
6.5.3 Failing to Retain a Franchise Player
6.5.4 Invalid Franchise Player Bidding

7 Rookie Draft
7.1 Draft
7.2 Eligibility
7.3 Timing


1. League

1.1 League Size
The AFL Dynasty League will consist of 12 franchises with each owner maintaining the same team each year. No owner will be allowed to have more than one team in the league.

1.2 League Sites
The league will be maintained through www.myfantasyleague.com
The AFL league message board will be located at
http://forums.thehuddle.com/index.php?showforum=170
The Pay Pal account is operated by the league treasurer.

1.3 League Calendar
*Monday following the NFL Super Bowl – Deadline for waiving players with no cap hit
*Last Friday in February – League Fees Due
*March – Rule Review
*Second Wednesday in March - Free Agency
*April 1 – Franchise Player Designation Deadline
*April 1-30th Restricted Free Agency
*Completion of RFA (After final auction closes) – 50 AFL $ given to each owner, 2 AFL $ to each team in Super Bowl winner’s division
*Second Wednesday in May - Free Agency
*3rd week of May – Rookie Draft
*July 31st – 1st cut down (54 players total)
*Monday before 1st game – Final Roster cut down (40 active, 3 IR, 12 DTS)
*Week 13, Wednesday – Final WW Run until second Wednesday of March

1.4 Conferences and Divisions
The AFL Dynasty League will consist of 1 Conference, containing three Divisions. Each Division will consist of four teams.



1.5 League Hierarchy

1.5.1 The League Commissioner – kpholmes
The Commissioner is responsible for conducting league business, arbitrating league disputes, the running of all drafts, and ensuring correct weekly line-ups have been posted. The League Commissioner will be required to be completely MFL conversant prior to each season starting, must pay for (will be reimbursed from league fees), and download the MFL software, and setup the league for uploading to the MFL site. The League Commissioner will ensure that the Assistant Commissioner has the current MFL site password.

1.5.2 The Assistant League Commissioner – darin3
The Assistant Commissioner is responsible for communicating league concerns and business to the Commissioner and intervening in transactions that involve the league Commissioner. If the Commissioner is out of contact for any length of time, the Assistant Commissioner will to attend any matters requiring timely action. The Assistant Commissioner is also required to be conversant with MFL. The Assistant Commissioner is directly responsible to the League Commissioner.

1.5.3 Treasurer – tbimm
The Treasurer will set up and maintain the league PayPal account, receive and record all league fees, and be responsible for league pay outs. The Treasurer is directly responsible to the League Commissioner.

1.5.4 FA Player Commissioner – godtomsatan
The FA Player Commissioner will handle all waiver transactions with the assistance of information provided by the Roster Player Commissioner. The FA Player Commissioner will be responsible for ensuring that bids do not violate roster or AFL $ limits. In addition, the FA Player Commissioner will be readily available to perform all duties of the Roster Player Commissioner in his absence. The FA Player Commissioner is required to be conversant with the MFL Software and will maintain the proper areas of the MFL League Site. The FA Player Commissioner is directly responsible to the Assistant League Commissioner and ultimately to the League Commissioner.

1.5.5 Roster Player Commissioner – godtomsatan
The Roster Player Commissioner will maintain a list of all teams and their available AFL dollars, maintain a list of each teams players and how many contract years they are signed for, and handle all trade transactions. The Roster Player Commissioner will be conversant in the use of MFL software and be prepared to maintain all the assigned areas of the MFL League Site. In addition, the RP Player Commissioner will be readily available to perform all duties of the FA Player Commissioner in his absence. The Roster Player Commissioner is directly responsible to the Assistant League Commissioner and ultimately to the League Commissioner.


1.6 League Rules

1.6.1 Rule Changes
League Rules will be reviewed annually during the month of March. Major rule changes can only be made through a league-wide vote requiring 75% yes votes for passage with a minimum of 9 votes being cast. In-season votes, though discouraged, require 10 yes votes to pass.

Votes will normally be conducted at the forum site located at TheHuddle.com. Off-season votes are due within 7 days of posting at the forum. In-season votes are due within 48 hours of the time posted at the forum. During these time frames, if the required votes are not cast, the time frame will not be extended and the vote will be considered to have failed.

1.6.2 Commissioner Rulings
Any decision made by The League Commissioner will be posted on the message board immediately and may be brought to a vote if two or more owners request a league wide vote. Seven votes will be required to overturn a Commissioner ruling.


1.7 League Costs / Payments

1.7.1 League Costs
The cost of an AFL franchise will be $50 in addition to the cost per person of MFL. The official league payment method will be one of three ways: Pay Pal, Money Order, or Check. Those using MO's or Checks must remit their payment to the League Treasurer 10 days prior the payment deadline to allow for clearance. The payment deadline each year will be midnight Eastern Time on the last Friday of February. Non-payment within seven days will result in the owner being replaced.

1.7.2 League Payouts
Pay out will be 100% of franchise fees. All payouts will occur within seven days of the Week 16 Super Bowl. 1st, 2nd, and 3rd place teams will be rewarded in addition to Week 1-13’s high scorers. Payments may be rounded to the nearest $1 where appropriate.

The current payout of the franchise fees will be:
Award Qty Total
Champion - $300.00
2nd Place - $100.00
3rd Place - $60.00
Weekly Skins (13) - $130
Total $590.00

1.7.3 Weekly Skins
Every week, the league's high scorer will be awarded $10.00 to be claimed at the end of the season from the league treasurer, or used as credit towards the following season's entry fee. The weekly skins award does not apply to playoff weeks.


2 Franchise Ownership
2.1 General
An owner may not own more than one franchise. Owners can name their franchise whatever they choose. However, no owner may use language considered obscene, offensive, or insensitive. The League Commissioner will have the final say on what is allowed and what is not.

2.2 Cost
The cost of an AFL franchise will be $50 + MFL Fees. The official league payment method will be one of three ways: Pay Pal, Money Order, or Check. Those using MO's or Checks must remit their payment to the League Treasurer 10 days prior the payment deadline to allow for clearance. The payment deadline each year will be midnight Eastern Time on the last Friday of February. Failure to meet the deadline will result in a fine of two AFL Dollars per day up to five days. If dues are not paid within seven days, a new owner will be sought and the AFL Dollar penalty will be lifted for the new owner.

Absent extreme circumstances, such as a medical emergency, no refunds of league fees will be given out. Paying league fees implies a commitment to run the team for the full season.

2.3 Owner Replacement
If an owner chooses to leave the league or doesn’t submit a lineup for two consecutive weeks during the season, or isn’t heard from during the RFA signing period, a replacement owner will be sought. Replacements will be recruited from persons known from The Huddle. (All replacement owner functions will be handled by private, league-wide, email and will not be discussed on the forum or at the MFL site.)

Once the League Commissioner has received confirmation of a person’s interest, a league-wide email will be sent for a "Replacement Owner Vote". A vote of 75% yes votes of ALL remaining league owners will be required to approve any replacement owner. If 75% is not reached, the search for a replacement owner will continue using the same format. Under no circumstances will the AFL Dynasty League require any prospective replacement owners to submit an "application" or "resume" for inclusion in the league.

Owners conducting themselves in a way perceived to be detrimental to the good of the league may be removed by a vote of 9 owners.

If an abandoned team is in the bottom half of the league a surrogate owner may be allowed to play in the league without the franchise fee for one year.


3 Franchise Management

3.1 AFL Dollars
AFL Dollars are the official currency of the AFL Dynasty League. AFL Dollars are used to bid on Free Agents, Restricted Free Agents, and may also be used in trade situations. AFL Dollars not used during the season are carried over to the following season. Each team will be awarded 50 AFL Dollars upon completion of RFA and before the rookie draft each season. Each team from the same division as the Super Bowl winner will be awarded two extra AFL Dollars when $ are credited the following spring. AFL $ balances will be maintained on the MFL homepage.
At the beginning of our first season, all franchises will start with $50 AFL dollars.

3.2 Rosters

3.2.1 In-Season
Each franchise will maintain an in-season active roster with a maximum of 40 players (Not including DTS or IR). It is the owner’s decision on how many players to carry at each position.

3.2.2 Off-Season
During the off-season (day after the fantasy Super Bowl, until the 7/31 cut downs) there will be no roster size limitation. Rosters must be reduced to 54 players by July 31 (Midnight Eastern Time). Teams will be charged $1 AFL Dollar per day per player over the 54 limit.

3.2.3 Final Roster Declaration
The final cut down date will be Monday after the final pre-season NFL game or Monday before the first NFL regular season game (whichever is later if there is any difference) at 11:59 PM Eastern Time. Each team must designate a max 40 active players, 12 DTS players, and up to 3 IR players. On, or prior, to final cut down day, each owner must post a message in the league forum listing his a) active players, DTS players, c) IR players, if any, and d)The number of contract years for each player on the active roster or IR. If a team does not meet this deadline, a penalty of $5 AFL will be imposed. If final cuts aren’t made within 48 hours of the first NFL game a new owner will be sought.

3.3 Developmental Taxi Squad (DTS)

3.3.1 Limits
Each franchise will be allocated a Developmental Taxi Squad (DTS) containing up to 12 players. Players on a team's DTS in a prior year, along with any rookie additions, may be placed on the DTS. A player may remain on the DTS for a maximum of 3 years. The deadline for announcing DTS players will be in accordance with rule 3.2.3 final roster declaration. Any player on an active roster after the final roster declaration is no longer eligible to be placed on any team's DTS. For the first season, any player with less than three years NFL experience may be placed on the DTS. This exemption does not allow players to stay on the DTS past their third year of NFL duty.


3.3.2 Activation
Players on the DTS are not eligible to start a game until they are moved onto the active roster. During the season players may be moved from the DTS to the active roster after week one. The Roster Player Commissioner must be notified if a DTS player is to be put onto an active roster by posting on the message board. Players that are moved from the DTS to an active roster must immediately be given a contract and are now available to be in the weekly line-up. DTS players that are accidentally submitted into a starting line-up will be removed and that team will get 0 points from that position.

3.3.3 Miscellaneous
DTS players do not participate in RFA. FA’s may be placed directly onto the DTS providing they are in their rookie year and have never been on any AFL Active Roster. Traded players may be put onto the DTS only if they were on the other teams DTS before the trade. The DTS concludes at the end of the playoffs.

3.4 Contracts

3.4.1 Contract Cap
Each franchise has a contract cap of 100 years, which cannot be exceeded (Exception IAW rule 3.4.4). A player contract is the number of years that the player can remain on your roster without becoming a Restricted Free Agent (RFA). The deadline for announcing the length of new player contracts will be the same as the final roster declaration (as specified in 3.2.3). No team will be permitted to make any transaction that places them over the contract cap.

3.4.2 Annual Adjustments
Contract years conclude on January 15. All players who had only one year remaining on their contracts on January 15 become Restricted Free Agents (RFA). All players who have multiple contract years remaining on January 15 will be reduced by one contract year. On January 15, all teams recover any years encumbered by players waived during the year.

3.4.3 Dead Contract Years
Players dropped during the year will continue to count one year against the owner’s contract cap unless they are acquired by another team. Dead contracts will be tracked on the MFL main page by the Roster Player Commissioner.

3.4.4 Miscellaneous
Free agents acquired during the season must immediately be signed to a contract. If any team carries less than 40 players, one contract year must be left unallocated for each open roster slot when contracts are assigned. After week 8 this rule is waived.

3.5 Injured Reserve

3.5.1 Limits
Each team has a maximum of 3 Injured Reserve slots. IR is available starting with the July 31st roster cut down. Once a player is placed on Injured Reserve he must remain there for the remainder of that season unless dropped to the waiver pool. That player cannot be returned to the active roster during the current season. Once a player is placed on IR, the club can pick up another player but they must go through the Free Agent channel as with any other pick up. (This essentially allows the signing of another player with that one contract year and active slot.)

3.5.2 Dropping IR Players
Any player dropped from IR falls under wavier rules at the point he is dropped (one contract year continues to count against the team that dropped him.) If an IR player is dropped to the wavier wire, passes 1 week of waivers, and is then reacquired by the dropping owner, that player must be returned to the IR.

3.5.3 Eligibility
A player qualifies for the IR by being placed on the IR officially by an NFL team.

3.5.4 Contract Implications
When placed on IR, the player's current contract year is credited to the team and all future contract years will continue to count against the franchise's contract ceiling. After contracts are reduced for all active roster players on 1/15, all players on IR will become part of the active roster. IR player contracts will not be reduced since the franchise was credited with a year when that player was placed on the Injured Reserve.


4 Roster Moves

4.1 Free Agency

4.1.1 Eligibility
Any player not on an AFL Dynasty League roster or Developmental Taxi Squad is considered a Free Agent.

4.1.2 FA Schedule
FA begins the first Thursday after the rookie draft and will run every other week until the first preseason game at which time it will run every week until the AFL Dynasty League Fantasy play-offs start, at which time FA ends. In addition, there will be 2 free agency runs prior to the rookie draft each year. These will be on the second Thursday in March, and the second Thursday in May.

FA is a weekly process that occurs on Thursday evenings at 8 PM Eastern Time. No pick-ups are allowed after this time until the following Thursday. All Commissioners/Assistant Commissioners bids are due by Wednesday night at midnight Eastern Time. The Commissioners/Assistant Commissioners can resubmit their bid by the 8 PM Eastern Time Thursday deadline if a player they bid on in the early bid had his injury status or starting status change after the Wednesday night deadline, or if otherwise substantial news breaks late justifying a change.

This rule remains in effect provided the kickoffs for Thursday night NFL games occur after 8pm Eastern. In the event of a kickoff occurring before 8pm Eastern on a Thursday (as is customary on Thanksgiving), the waiver run for the week will occur on Wednesday at 8pm Eastern, with a deadline of midnight Eastern Time Tuesday for Commissioners/Assistant Commissioners to submit their picks.

4.1.3 FA Bid Process
The FA weekly process will be conducted in a *blind auction* manner. AFL Dollars are used to bid on free agents. The minimum FA bid is one AFL Dollar. Teams may only bid up to the amount of AFL Dollars they have available. Bids must be in whole number increments. If the maximum total of all possible bids exceeds the team’s AFL dollar balance, transactions will be nullified from last to first until the limit is met.

Bids for FAs must be submitted via our MFL site.
During the season, contracts also MUST be assigned for the bid to be valid.
If no contract is required, then it must be noted that the player should be placed on the DTS.
(This can be done in the comment section.)
Bids received by any other means will be rejected.
The commissioners, who will review the bids on the following day, must have their bids
in a day earlier than the rest of the league.

Any bid that violates the roster limits without conditional release will be null and void. If multiple transactions are attempted, only the transactions that violate the roster limits will be voided.

If more than one team requests the same player, the team submitting the highest bid will acquire that player.

4.1.4 Tiebreakers
During the season: In the event that two or more teams submit the same high bid for a player, the Player Commissioner will award the free agent to the team with the worst record followed by the team that has scored the fewest points. During the off-season, the free agent will be awarded to the team with the worst record the previous year, followed by total points.

4.1.5 FA Contracts
FA pick-ups must immediately be signed to a contract during the season. An owner cannot formally add the free agent through waivers until he/she assigns a contract to the player that complies with the contract cap. Any free agent that has not been assigned a contract within 48 hours of the bid results being posted will be returned to the free agent pool and the owner will lose the AFL $ spent.

4.2 Waivers

4.2.1 Contracts for Waived Players
When a player is put on Waivers, only his current contract year is counted against a franchise's contract ceiling. A team can only get relief for a contract after he is assigned a new contract by any team. All future contract years for players that are waived are then credited to the team.

4.2.2 Reclaiming Waived Players
If a franchise waives a player and wishes to reclaim that player, the player in question must clear waivers. (The releasing team cannot place a bid on the waived player until the second pickup date.) If the owner is successful in reclaiming their player, then the owner has the right to issue a new contract as long as it does not violate the team's contract cap.

4.2.3 Dead Contracts
Players who are waived and not signed by any other team during the year will each count as one year against the waiving team's contract ceiling until January 15. This 'cap hit' includes players waived during the off-season - even if the player retires or is physically unable to perform. Teams have until midnight Eastern on the Monday following the NFL Super Bowl each year to waive players in order to avoid having contract years count against them for the upcoming year.

4.3 Trading

4.3.1 Process
Trades between teams are unlimited. When a trade is proposed, the following will occur:
A. Offering owner must offer the trade using MFL.
B. Accepting owner must accept the trade using MFL.
C. Roster Player Commissioner will be notified via a post in the League forum stating that a trade has been offered/accepted on MFL by BOTH owners involved in the trade.

Any trade involving the FA Player Commissioner or Roster Player Commissioner will be adjudicated by the League Commissioner.

All AFL $ transactions that are included in any trade will be effective immediately upon AFL Player Commissioner’s processing of the trade. Trades will not be approved if the team offering the AFL $ does not have the amount of AFL $ being offered. No "future" AFL $ will be allowed in any trade.

4.3.2 Deadlines
The season trading deadline is 48 hours before the start of the week 10 NFL games. Trades will not be considered “official” until the AFL Player Commissioner has reviewed the trade and processed.

The AFL trading period resumes on the Monday following Superbowl Sunday. Trades involving draft picks for the upcoming draft will be unlimited at this time. Dues must be paid in full for all owners involved in the trade before it may be processed.

4.3.3 Trading and Contracts
Traded players contracts will be counted against the total years available to his NEW team and removed from his prior team. Any exchange of players between teams cannot leave either team with more than 100 total contract years for all players or exceed the maximum 40 man roster. If any trade violates this rule, the Player Commissioner will delay the trade until such time as the affected teams can make room under the contract/roster cap.

4.3.4 Trading Draft Picks
Teams may trade picks from the current draft and the next immediate future draft only. If at any time a trade will result in an owner having fewer than one pick in the first three rounds OR less than 7 picks total (draft is currently set for 8 rounds) in the next year's draft then league dues for that year will be required from that owner before the trade is processed. The Player Commissioner will put the trade on hold until fees are received.

4.3.5 Vetoing Trades
If any trade appears to be one-sided or otherwise unfair, the league owners may be asked to vote whether or not to approve the transaction. A simple majority (7) is required for a trade to be accepted.

A vote will be required for any trade when the Commissioner or Roster Player Commissioner request a vote. In addition, a vote will be required if 3 requests by post in the league forum are made within 24 hours of the trade.


5 League Play

5.1 Schedule
The length of the regular season will be 13 weeks. Weekly league games will be played head-to-head against opposing franchises. Each team will play each division rival twice, (six games) and seven games against non-divisional foes.

5.1.1 Division Realignment
Division alignment will change from year-to-year based on the record during the previous season.
Division A: Champion, bottom overall seed wild card loser, 7th best record, 12th
Division B: Runner-up, top overall seed wild card loser, 8th, 11th
Division C: 3rd place game winner, 3rd place game loser, 9th, 10th

5.2 Weekly Lineups
Each Franchise may start up to 9 Offensive and 9 Defensive players, for a total of 18 players, each week in accordance with the line-up guidelines below:
Roster

Offense
QB
RB
RB
WR
WR
WR
TE
K
Flex (RB/WR/TE)
9 Total

Defense
DL
DL
DL
LB
LB
LB
DB
DB
DB
9 Total

5.3 Lineup Submission
The deadline for naming starters is set by MFL rules, but generally a player is locked into a lineup approximately five minutes before kick-off of his team's game.

If no lineup is submitted, the lineup for that week will default to the previous week’s lineup. Every effort should be made to submit a complete lineup each week throughout the season. Owners continuously submitting line-ups with bye or out players will be subject to replacement under rule 2.3.

Players can only be inserted into a starting line-up at a position for which they are listed on their NFL teams depth chart. The official source for player positions will be NFL.com.

5.4 Scoring
Scoring will be decimal based. Touchdowns scored by any player on an active line-up are counted. (Example: Tim Brown returns a punt for a TD, he is in that weeks line-up as a WR, he receives credit for the TD.) Offensive players who become "defensive" players after a fumble or interception receive credit for a tackle, for fumbles caused, and fumbles recovered, after change of possession. Those players playing “both ways” (i.e. snaps as both a defensive player and an offensive player) will receive both offensive and defensive points, however the league commissioner must be informed within 24 hours of that players game that he is entitled to receive offensive and defensive statistics.

PASSING
Passing TDs 1 4.00
Passing Yds 1 0.05
Passing Interception (thrown) 1 -1.00
2 Pt Conversion 1 2.00

RUSHING
Rushing TDs 1 6.00
Rushing Yds 1 0.10
Fumbles Lost 1 -2.00
2 Pt Conversion 1 2.00

RECEIVING
Receiving TDs 1 6.00
Receiving Yds 1 0.10
Receptions 1 1.00
Fumbles Lost 1 -2.00
2 Pt Conversion 1 2.00

KICKING
PAT 1 1.00
FG, 0-39 Yds 1 3.00
FG, 40-49 Yds 1 4.00
FG, 50+ Yds 1 5.00

DEFENSE
Tackle 1 2.00
Assist 1 1.00
Sack 1 3.00
Fumble Recovery 1 2.00
Forced Fumble 1 2.00
Interception 1 2.00
Pass Defended 1 1.50
Defensive TDs 1 6.00
Blocked FG 1 3.00
Blocked Punt 1 2.00
Safety 1 2.00

KR/PR/INT/FUM worth 0.04 per yard


5.5 Playoffs
The AFL Dynasty League play-offs begin on week fourteen of the NFL season. The Superbowl will be played on week sixteen.

5.5.1 Seeding
Six teams advance to the post-season. Three division winners, and three wildcard.
Teams will first be sorted within their division by the criteria below and the three division winners will always be the top 3 seeds.
A. Head-to-head record - including group head to head winning percentage if more than 2 teams.
B. Total Overall Points
C. Division Record (only if all teams from the same division)
D. Dice roll

5.5.2 Schedule
Week 14 – 1st and 2nd Seed Bye. Seed 6 vs. Seed 3 & Seed 4 vs. Seed 5
Week 15 - 1st seed vs. lowest remaining seed & 2nd seed vs. next lowest remaining seed.
Week 16 - Super Bowl: winners of playoffs (week 15).

5.5.3 Tiebreakers
Tie breakers used in the AFL Dynasty League Playoffs for all playoff games will be:
A. Total score of all bench players.
B. An advantage of .5 will be given to the home team to determine the winner. Home team is determined as the higher seeded team.
C. The Super Bowl tie breaking method will be: Since there is no home field in the Super Bowl or Toilet Bowl, in the event of a tie after tie-breaker method has been invoked, teams will submit a line-up for a Week 17 game. Same rules will apply in the event of a tie in Week 17. If the teams remain tied after week 17, they will select (in TheHuddle.com forum) one QB from one of the NFL playoff teams. (The team with the most points scored during the regular season will pick their QB first, the other owner cannot pick the same QB.) The QB scoring the most points during the NFL Playoffs will determine the Huddle's Rejects Dynasty League Champion.

5.5.4 Toilet Bowl
The Toilet Bowl will be played over weeks 14-16. All teams not making the AFL playoffs will participate in the toilet bowl pool week 14. A six team bracket will then be drawn for weeks 14, 15 & 16. Losing teams will advance and the team losing week 16 will be crowned Toilet Bowl Champ for the year.

6 Restricted Free Agency
Once a player's contract expires, he becomes a Restricted Free Agent. RFA bidding begins April 1 and closes on April 30. No new bids will be accepted after April 30; "bids in process" may continue beyond April 30 until a final offer is reached for a player. After the RFA signing period, any players that did not receive bids will remain on the current team's roster at no cost.

6.1 Bidding Process
All RFA bids are made in the league forum and each bid must include the player's name and the amount bid. Owners may not raise their own high bids or bid on their own players. Once a bid is posted on a player, other interested owners may increase the bid. Owners may drop out of the bidding process for any individual player at any time unless they have the high bid. They may re-enter the process as long as bidding remains active for the player in question.

6.2 Bid Closing / Matching
Once a player has been initially bid on, after 24 hours of inactivity the player will be marked “CLOSED”. The current owner will then have 24 hours to match the highest bid placed and retain the player. If the bid is matched or 24 hours has passed without a match then the auction will be marked “FINAL”
(Weekends are not included in the bidding process.)

6.3 Overbidding
Owners who place bids must have enough FA Dollars available to cover all outstanding high bids. If an owner overbids their budget at any time, that bid will be removed from the board. The highest bidder at the time of the overbid will be asked by the FA PC if they would like to maintain their previous bid. The overbidding owner can no longer bid for said player. (This exclusion will remain even if overbidding owner makes a trade for more AFL $.) All other bids placed by the offending owner will remain in effect. Anyone overbidding their AFL $ balance will receive $10 less in AFL $ per infraction when AFL $ are given out under rule 3.1.

6.4 Trading During RFA Period
If the rights to a player currently on the board are traded, the current high bidder will have 24 hours to increase his/her bid one time, even if bidding is "CLOSED." If the bidding is "CLOSED", then only the current high bidder may bid. If bidding has not "CLOSED" for the traded player, then anyone may bid as before.

In addition, if the owner of any player currently on the board receives AFL $ as a part of a trade, the current high bidder will have 24 hours to increase his/her bid one time, even if bidding is "CLOSED."

6.5 Franchise Tags
Each year every owner may designate 1 player whose contract expires before April 1 RFA to be his franchise player for the year. The owner will tag the chosen player by posting the players name in the official franchise tag thread in the AFL Huddle Forum before April 1. The cost to designate a franchise player is $5 AFL, and that amount will be deducted from the team’s official balance on April 1. This fee is deducted regardless of the owner retaining or losing the player during the RFA period or via trade.

6.5.1 Franchise Tag Restrictions
Franchise tags are valid only for the team who issues the tag by posting in the franchise thread and paying the initial fee. The tag is non-transferable, from the time a player is tagged until all RFA bids close for that player, or the end of RFA, whichever comes first. In the case that a tagged franchise player is traded away during the aforementioned period between tagging and bid closing/end of RFA, the teams franchise tag will be voided for the year. The $5 tag fee is non-refundable.

6.5.2 Retaining a Franchise Player
Franchise players may be bid on by the league, but to retain ownership the franchising owner only has to pay half the amount of the high bid or $5 AFL, whichever is greater. Owner does not pay both cost and high bid, just the greater of the 2. The full cost, minus initial $5 fee, will be deducted from the teams balance at the time of closing.

6.5.3 Failing to Retain a Franchise Player
If current owner does not have the cash, or chooses not to match high bid of franchise player, said owner receives HALF the amount of high bid (rounded up), plus high bids 1st round pick in the upcoming rookie draft. If high bid owner does not have a 1st round pick in upcoming rookie draft, said owner pays his highest pick in that draft plus 1st round pick in the next draft. If said owner does not have a 1st round pick in 2nd upcoming draft, he pays his highest pick in that draft as well and his 1st round pick in the 3rd upcoming draft. High bid owner could be out up to 3 draft picks if he chooses to trade his 1st round picks, and bid on opposing owner's franchise players.

A) - If you only have your original 1st...... then obviously you forfeit that pick.
B.) - If you have multiple 1st. Rd. picks and one of them is your original...... then you forfeit your original 1st. .... regardless of what the other pick is.
C.) - If you own multiple picks and none of them are your original then you forfeit the pick that is closest to your original pick in the order.... regardless of direction.

if you originally owned the 1.6.... and now you own the 1.5 & 1.8...... you'd forfeit the 1.5.
if you owned the 1.3.... and now own the 1.1 & 1.6..... then yes, you'd forfeit the 1.1.
if you owned the 1.10..... and now own the 1.1 & 1.12.... then you'd forfeit the 1.14.
a dice roll will determine the pick.... if you own 2 picks exactly in the middle of your original pick. For example if your original pick was 1.9, and you now have picks 1.7 and 1.11, you roll the dice. 3 100 sided dice = maximum roll of 300. If you roll 151 or higher you give up the highest pick of the 2, which is 1.11, if you roll 150 or lower you give up the lowest pick of the 2, which is 1.7.

6.5.4 – Invalid Franchise Player Bidding
In a case where the pick has been traded while bidding is active, that owner's bid will be nullified.
In the case where a team is without a 1st round pick in the next 3 upcoming drafts, they are ineligible to bid on franchise players.

7 Rookie Draft

7.1 Draft
The AFL Dynasty League rookie draft will take place the third week of May each year. The draft will proceed in reverse order based on the previous season's finish (total points as tie-breaker). The draft will last 8 rounds and will be a straight draft (non-serpentine). The draft will be conducted in the league forum located at TheHuddle.com or, if MFL is prepared, at the League Site at MFL. If an owner withdraws from the league during the draft, the draft will stop until a new owner is found and begin when the new owner is selected without penalizing the new team.

7.2 Eligibility
Only rookies will be eligible to be drafted. As defined by the NFL CBA, a Rookie is defined as a person who has never signed a Player Contract with an NFL Club previous to this year. An un-drafted Rookie means a Rookie who was eligible for, but not selected in a College Draft. (College and High School players are not selectable.) If a player signs a contract, gets cut before playing any games, then re-signs with another team, he is now a free agent and loses his rookie status. For the purposes of this league: If a player signs a contract and is cut during the pre-season, then signs with another NFL Team, he will be considered to be a rookie.

7.3 Timing
There will be a 24 hour timer in force during the draft. Each owner is encouraged to use pre-selects and make picks as soon as possible. If an owner is "on the clock" for more than 12 hours during the draft without prior notice, then that owner will be considered for replacement under rule 2.3.
godtomsatan
thmbup.gif
tbimm
Curious? No negative points for missed FG for the PK? Some leagues do some dont?.?.?
Zooty
QUOTE(tbimm @ 6/30/07 2:19pm) *
Curious? No negative points for missed FG for the PK? Some leagues do some dont?.?.?

I usually see negative points for missed XP but not FG. Hard to penalize a guy when the coach tries a 58 yard attempt at the end of the half.
paulzale
Too long too read, good job boys!!!
kpholmes
GTS and I have completely cleaned up the rulebook, and will continue cleaning it up over the next few weeks.
Language has been changed to clearly reflect all changes that were made in the past offseason.

Please also focus attention to Section 6.5 - The Franchise Tag, as it will be a part of this offseason.

After March's Rule Review (Which already has a handful of changes on board), I'll add it to the MFL Site and create a full PDF to email to the league, just to make sure everyone has a copy.

Thanks.
kpholmes
All revisions have been done, minus return yardage stuff.
The rules have been put into a Google Doc, URL is listed. (easier for editing - if this is an issue for anyone, let me know)
Zooty
QUOTE (kpholmes @ 3/29/09 3:48pm) *
All revisions have been done, minus return yardage stuff.
The rules have been put into a Google Doc, URL is listed. (easier for editing - if this is an issue for anyone, let me know)


It would be really sweet if you post a link to that on the MFL site.

Some of us can't access the Huddle during the day smile.gif
Big Country
QUOTE (Zooty @ 3/29/09 2:33pm) *
It would be really sweet if you post a link to that on the MFL site.

Some of us can't access the Huddle during the day smile.gif



My work is actually blocking the googledocs site, so I won't be able to access the rulebook during the day, which is when I actually have the ability to jump on most frequently.
kpholmes
QUOTE (Big Country @ 4/1/09 8:37am) *
My work is actually blocking the googledocs site, so I won't be able to access the rulebook during the day, which is when I actually have the ability to jump on most frequently.

Sounds good.
I'll post it in both places then.
Big Country
Thank you
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