Cost:
1.1 The league fees are $50 (plus 3rd party service fees, if any)
1.2 Prize payout: SB winner $235, runner up $125, 3rd $100, 4th $80
1.3 League management fees will be taken from collected dues and the remainder will be applied to winnings. League management fees in 2008 is $60 and winnings may be adjusted every year if this amount changes.
1.4 The deadline for payments is the date that keepers are declared (1 week prior to the start of the draft). If a trade is made prior to this date, payment by all teams involved in that trade is required before the trade becomes official. If a trade is made with you losing a future-year draft pick, you must pay league dues for that year in order for tha trade to be processed.
Schedule:
2.1 13 Game Season (NFL Weeks 1 - 13)
2.2 12 teams divided randomly into 3 divisions (Each with 4 teams). Teams will remain in the same division every year.
2.3 Each team will play everyone in its own division 2 times.
2.4 Schedule will be randomly selected
2.5 division assignments:
Homer Simpson division:
alchico
Big John
T_Bone65
Bier Meister
Barney Gumble Division
billay
'canes2004
rebellab (Capt Skinman)
nuke 'em ttg
Cheif Wiggum division:
Hat Trick
Big Score1
Trojanmojo
SuperBalla
Standings:
3.1 Standings are determined by games won, lost & tied.
3.2 Points accumulated on a game-to-game basis will be factored in tie-breaking situations.
Playoffs:
4.1 Each division winner automatically qualifies for playoffs and the 2 division winners with the best records receive a wildcard bye. Best record of the 3 division winners (or if tied, winner of the tie breaking procedure) will determine # 1, 2 and 3 seeds.
4.2 The next best 3 team records, no matter which division, will qualify for the Wildcard round, during (NFL Week 14). Teams will be seeded from 4 through 6 (with tiebreakers, if needed.) The division winner with the #3 seed will also play in the wildcard round.
4.3 Division Championships will be conducted during (NFL Week 15), with the 4 remaining teams including the 1 & 2 seeds and the 2 winners of the wildcard games. The highest seeded team will battle the lowest remaining seed out of the wildcard round.
4.4 Each winner will be in the Super Bowl (NFL Week 16).
4.5 Each loser of the Division Championship game will play a consolation game in (NFL Week 16) to determine 3rd-4th place.
Tie breaking procedure for Playoffs:
5.1 Standings are determined by games won and lost.
5.2 Head to head results will be the first tie-breaker (applies to 2-way tie only)
5.3 Winning percentage in division will be second tie-breaker.
5.4 Most points scored by teams will be the third tie-breaker
5.5 Most points scored against teams will be the 4th tie breaker
5.6 Random Number Generator (dice server) will be the 5th tie breaker
5.7 For tie-breakers involving 3 or more teams, once a team is eliminated or promoted from the tie-breaker, the remaining teams in the tie-breaker will start at step 1 again.
Toilet Bowl:
6.1 All non-playoff qualifiers will play in the toilet bowl. Teams will be seeded 1 (best) to 6 (worst). Seedings will be determined the same as the wildcard teams are. Tiebreakers (for seeding and tie games) will be the same as the playoff teams.
6.2 Matchups for week 1 (NFL week 14) are 1-4, 2-3. Seeds 5 and 6 don't play this week.
6.3 Winners of each game will be eliminated from the Toilet Bowl.
6.4 Second-round games (NFL week 15) will consist of 1.) The highest remaining seed playing seed 6. And 2.) The 2 other remaining teams.
6.5 Each loser (during NFL week 15) will be in the Toilet Bowl (NFL Week 16).
6.6 The loser of the Toilet Bowl will have their sig line on the main Huddle Board determined by the Super Bowl winner. He must use this sig line until the first game of the following season. It may not contain profane language or anything that DMD or WW might not approve of. The Super Bowl winner may choose to decline to enforce this rule.
Trades:
7.1 Trading deadline is week 10.
7.2 Trades shall be accepted, unless a league member objects to it. The trade shall be posted to all members of the league.
7.3 Objections must be posted within 24 hours after the deal and the commissioner will announce the objection to the rest of the league. Then a vote will be held among the members not involved in the trade. If a majority of the votes received within 24 hours of the objection oppose the trade, then it will be rejected, otherwise the trade will be accepted. If an opposed trade is overturned after game time. The trade will be undone and scores revert based of the old roster.
7.4 Once a player is traded to another team, he may not be traded back to you from the same team for a minimum time of 4 weeks.
7.5 Trades must be made 24 hours prior to any one of the players' scheduled games, otherwise the trade will go in effect on the following Tuesday.
7.6 Owners can and players and draft picks of the same or following season. (i.e. In 2008, an owner can make a trade involving the 2008 or 2009 season draft picks, but not 2010 of afterward). If you lose a future-year draft pick due to a trade, you must pay league dues for that year in order for the trade to be processed.
7.7 Prior to the draft date, owners may trade draft picks, players, or a combination of the two. Draft picks for the keeper rounds (1, 2 & 3) may not be traded prior to or on the date keepers are declared. Future-year traded draft picks may not be in the keeper rounds. After the date keepers are declared, all draft picks you have remaining (after forfeited picks due to keepers) may be traded. If you trade a keeper player after you declare him, you will still forfeit the draft pick you used to declare him.
Roster:
8.1 Each team can carry up to 16 players, plus 2 IR slots.
8.2 The IR slots are reserved for players put on IR or PUP by their NFL teams.
8.2.1 Once a PUP player is placed on the NFL team's regular roster, he must be removed from a IR slot. Rule 8.3 applies if he remains on IR.
8.3 An owner will be fielding an illegal team if it holds a player on IR that is not determined to be injured by the NFL, and as such will forfeit his game if he has 17 or more players on his roster.
8.4 Each starting lineup will consist of:
1 QB
1 RB
3 WR/TE
1 Flex (RB/WR/TE)
1 Kicker (Individual)
1 Defense - (Team’s Defense and Special teams)
8 Players total
8.4.1 The TE is optional and will count as a WR. You may put as many TEs in the WR slots as you wish.
8.5.1 A starting lineup that does not consist of the above (too many in any position) will be considered illegal and will result in a forfeit.
8.5.2 Starting a bye-week player will be considered legal, however you will get zero points from him, except for defenses – starting no defense or a bye week defense will result in an assumption of 50 points allowed, resulting in –8 points.
8.5.3 Starting too few players by leaving positions empty will not be allowed and the software is set not to allow a lineup submission of this type.
8.6 Starting lineups are due for game time of each player's game. If a lineup is not submitted, the previous week’s starting lineup will be used. (Except for week 1, which will result in a forfeit.)
Keepers:
9.1 Each team can keep up to 3 players from their previous year’s roster.
9.2 For each player you keep, you will forfeit your draft pick from the top of the draft. (If you keep 1, you will lose your 1st round pick; if you keep 2, you will lose your first 2 draft picks; if you keep 3, you will lose your first 3 draft picks.)
9.3 The deadline for determining your keepers is one week prior to the start of the draft. (Deadline is August 19th for 2007)
9.4 If a kept player gets injured prior to the draft, that team may drop that player for a player he just released or restoration of a forfeited draft pick.
Scoring:
10.1 Scores will be based on:
6 pts/rushing or receiving TD
4 pts/pass TD
-1 pt/thrown int
2 pts for 2 pt conversion (pass/rush/rec)
0.1 pt/rushing yard
0.1 pt/receiving yard
0.04 pt/passing yard
1 pt/reception
0.1 pt/yard of a made FG kicked
1 pt/extra point kicked
6 pts/defensive or special teams TD
5 pts/safety
2 pts/turnover (fumble/int)
1 pt/sack
2 pts/blocked kick
10.2 Defensive scoring rules:
10.2.1 Defensive scoring will apply only when a defensive or special teams unit is on the field. Scores against the team’s offense, including associated extra points or 2-point conversions, will not count against the defensive scoring.
10.2.2 Scoring is as follows:
12 pts minus 0.4 pt per point allowed with negative scoring allowed.
10.3 Special teams rule:
10.3.1 A play is considered to be a special teams play if a kicker or a punter in on the field (except for point after touchdown play.) If a touchdown is scored in that play, 6 points will go to the team D/ST scoring the TD and to the player scoring the TD. If this is a passing TD, 4 points will also go to the player passing the TD pass.
If a match-up ends in a tie:
11.1 For regular season games, the result will be a tie (½ win & ½ loss) for your record.
11.2 For playoff games, 0.01 point will be added to the score of the team with the better seed. (“Home-field advantage”)
Waivers:
Waivers/Free Agency:
12.1 Franchises can submit waiver wire requests to the league web site by Tuesday evening.
12.2 The order you place your waivers will determine whom you pick up first. (For example, Fred Taylor as first, Kevin Faulk as second, and Brock Forsey as third. Your waivers will be selected in that order.)
12.3 If more than one team selects the same player, the team with the worst record will receive the pick.
12.4 The league site will determine who is awarded each player and the time it occurs (usually Tuesday night)
12.5 For the remainder of the week, waiver pickups are first come, first served and will be processed immediately by the web site. (Except for players recently waived, who will have a 48-hour wait from the time waived to be picked up).
12.6 FA ends on gametime on the first game on Sunday, but players on games prior to Sunday are frozen at gametime on their games
12.7 If a waiver player is claimed, a roster player must be dropped or put on IR.
12.8 Once a player or team defense is picked up by waivers or free agency, he may not be cut by the same team until the following week. Exception: If the player is injured (questionable, doubtful, out or IR on player's team official injury report), you may cut him during the same week you pick him up.
12.9 Waivers will begin on the first Tuesday following the end of the draft.
Draft :
13.1 The 2009 draft will start on August 24* at 10:00 AM EDT. The order will be from worst to first from the previous year’s standing. (1-8 based on regular season results; 9-10 based on regular-season record of wildcard round losers; 11 for 4th place finisher; 12 for 3rd place finisher; 13 for 2nd place winner and 14 for Super Bowl winner)
13.2 Pick order will snake after the “keeper” rounds. The first 4 rounds and the even-number rounds afterward will be 1 to 14, then 14 to 1 in the odd-number rounds, starting in round 5.
13.3 Draft picks may be traded. The deadline for trading draft picks is 1 hour prior to the start of the draft.
13.4 There will be 16 rounds.
13.5
13.6 If at the time of the draft, the number of keepers plus draft picks you have is greater than 16, you will forfeit draft pick(s), starting from your last pick, until that number equals 16.
13.7 If at the time of the draft, the number of keepers plus draft picks you have is less than 16, you will be given extra draft pick(s) at the end of the draft, until that number equals 16. If more than 1 team needs extra pick(s), the order will be 1 round per team, with draft order snaking as with other rounds.
13.8 The draft will be held using www.myfantasyleague.com
13.9 For 2009, the draft order will be (pending any trades):
1. Billa
2. 'canes2004
3. Rebellab
4. Bier Meister
5. Big Score 1
6. Big John
7. SuperBalla
8. alchico
9. nuke
10. Hat Trick
11. T_Bone65
12. Trojanmojo
Co-Owners
14.1 Individual franchises may have 2 co-owners. If a team uses this option, this team still acts as one team and one vote for all voting matters. Any official decisions made or posted by one of the owners may not be negated by the other owner of that team.
Absentee Owners:
15.1 Team owners are expected to check into the league board periodically during the off-season, in order to confirm that they wish to remain in the league, discuss and vote on any rule changes, and any other issues that might occur.
15.2 If you do not confirm your status in the league, e-mails will be sent to your registered e-mail account. If you do not respond by July 15, you will be dropped by the league and a replacement owner will be invited to join the league.
15.3 If a confirmed team owner stops checking in, he will receive an e-mail, checking to re-confirm his status. If there is no response by 7 days prior to the keeper declaration date, he may be dropped in order to give enough time to find a replacement owner.
15.4 All team owners are expected to remain active during the season. If you are going to be away for a while or might be absent, please indicate to the league of this and when you expect to return. Seeking out and using a temporary team owner during your absence will be encouraged.
15.4.1 If you are absent without explanation and the lineup carried over if less than fully competitive due to starting an injured or bye-week player, the commissioner will track to see if you have returned and if you are still absent and had not been active for over 1 week, the commissioner will adjust the lineup to a best lineup (by using Huddle projection sheets), except when facing the commish the rest of the league will solely determine the lineup. If a league member believes a "best lineup" was not submitted by the commish, he can post an objection then the league can submit a consensus "best lineup".
15.4.2 If you are still absent without explanation for 4 weeks and made no visit to the league site, the commish will seek out a replacement owner starting out with the waiting list. Once the replacement owner is found, he will take over the team and be the sole owner. No refunds will be given in this case and any winnings will go to the new owner. If no replacement is found by the following weekend, the commish will still set the lineup as discussed in the previous paragraph until a new owner is found.
Replacement owners:
16.1 If a owner withdraws or is absent too long (per league rules), replacement owner(s) will be sought.
16.2 A waiting list is established and replacement owners will be chosen from there first.
16.3 If time permits, a vote of prospectve will be taken by e-mail. If pressed for time, the commish will select a new owner starting from the top of the waiting list.
16.4.1 If there is 1 replacement owner, that team will take over the open team.
16.4.2 If there are multiple owners, a dice roll will determine the placement of the new owners.
16.5 An existing owner may not switch to an open team.