Articles of AOTAOP IDP Contract Dynasty League.
Table of Contents
1 League
1.1 League Size
1.2 League Sites
1.3 League Calendar
1.4 Conferences and Divisions
1.5 League Hierarchy
1.5.1 The League Commissioner
1.5.2 The Assistant League Commissioner
1.5.3 Treasurer
1.5.4 Player Commissioner
1.6 League Rules
1.6.1 Rule Changes
1.6.2 Commissioner Rulings
1.7 League Costs / Payments
1.7.1 League Costs
1.7.2 League Payouts
2 Franchise Ownership
2.1 General
2.2 Cost
2.3 Owner Replacement
2.4 Conduct Detrimental to the League
2.5 Team Abandonment
3 Franchise Management
3.1 AOTAOP Dollars
3.2 Rosters
3.2.1 In-Season
3.2.2 Final Roster Declaration
3.2.3 Off-Season
3.3 Developmental Taxi Squad (DTS)
3.3.1 Limits
3.3.2 Activation
3.3.3 Miscellaneous
3.4 Contracts
3.4.1 Contract Cap
3.4.2 Annual Adjustments
3.4.3 Dead Contract Years
3.4.4 Miscellaneous
3.5 Injured Reserve
3.5.1 Limits
3.5.2 Dropping IR Players
3.5.3 Eligibility
3.5.4 Contract Implications
4 Roster Moves
4.1 Free Agency
4.1.1 Eligibility
4.1.2 FA Schedule
4.1.3 FA Bid Process
4.1.4 Tiebreakers
4.1.5 FA Contracts
4.2 Waivers
4.2.1 Contracts for Waived Players
4.2.2 Reclaiming Waived Players
4.2.3 Dead Contracts
4.3 Trading
4.3.1 Process
4.3.2 Deadlines
4.3.3 Trading and Contracts
4.3.4 Trading Draft Picks
4.3.5 Vetoing Trades
5 League Play
5.1 Schedule
5.2 Weekly Lineups
5.3 Lineup Submission
5.4 Scoring
5.5 Playoffs
6 Restricted Free Agency
6.1 Bidding Process
6.2 Bid Closing / Matching
6.3 Overbidding
6.4 Trading During RFA Period
7 Rookie Draft
7.1 Draft
7.2 Eligibility
7.3 Timing
8 Franchise Tags
Section 1: League
1.1 League Size
The Any Other Time, Any Other Place (AOTAOP) Dynasty League will consist of 16 franchises with each owner maintaining the same team each year. No owner will be allowed to have more than one team in the league.
1.2 League Sites
The league will be maintained through www.myfantasyleague.com
The 2008 League Site is http://www24.myfantasyleague.com/2008/home/68392
The AOTAOP league message board will be located at: http://forums.thehuddle.com/index.php?showforum=186
1.3 League Calendar
1.4 Conferences and Divisions
The AOTAOP Dynasty League will consist of 2 Conferences, each containing 2 Divisions. Each Division will consist of 4 teams.
1.5 League Hierarchy
1.5.1 The League Commissioner
Responsible for conducting league business, arbitrating league disputes, the running of all drafts, and ensuring correct weekly line-ups have been posted. The League Commissioner will be required to be completely MFL conversant prior to each season starting, must pay for (will be reimbursed from league fees), and download the MFL software, and setup the league for uploading to the MFL site. The League Commissioner will ensure that the Assistant Commissioner has the current MFL site password.
Swiss Cheezhead is the League Commissioner
1.5.2 The Assistant League Commissioner
Responsible for communicating league concerns and business to the Commissioner and intervening in transactions that involve the league Commissioner. If the Commissioner is out of contact for any length of time, the Assistant Commissioner will to attend any matters requiring timely action. The Assistant Commissioner is also required to be conversant with MFL. The Assistant Commissioner is directly responsible to the League Commissioner.
kpholmes is the Assistant League Commissioner
1.5.3 Treasurer
The Treasurer will set up and maintain the league pay pal account, receive and record all league fees, and be responsible for league pay outs. The Treasurer is directly responsible to the League Commissioner.
kpholmes is the league treasurer
1.5.4 Player Commissioner
The Player Commissioner, and handle all waiver transactions The Player Commissioner will be responsible for ensuring that bids do not violate roster or AOTAOP $ limits. The Player Commissioner will also maintain a list of all teams and their available AOTAOP dollars (AOTAOP$), maintain a list of each teams players and how many contract years they are signed for, and handle all trade transactions.The Player Commissioner is required to be conversant with the MFL Software and will maintain the proper areas of the MFL League Site. The Player Commissioner is directly responsible to the Assistant League Commissioner and ultimately to the League Commissioner. In the absence of the Player Commissioner, the Assistant Commissioner will handle the duties, and then if the Assistant League Commissioner is unavailable the duties will fall to the League Commissioner.
TFord is the Player Commissioner
1.6 League Rules
1.6.1 Rule Changes
League Rules will be reviewed annually during the month of March. Major rule changes can only be made through a league-wide vote requiring 75% yes votes for passage with a minimum of 12 votes being cast. In-season votes, though discouraged, require 13 yes votes to pass.
Votes will normally be conducted at the forum site located at TheHuddle.com. Off-season votes are due within 7 days of posting at the forum. In-season votes are due within 48 hours of the time posted at the forum. During these time frames, if the required votes are not cast the time frame will not be extended and the vote will be considered to have failed.
1.6.2 Commissioner Rulings
Any decision made by The League Commissioner will be posted on the message board immediately and may be brought to a vote if 2 or more owners request a league wide vote. Nine votes will be required to overturn a Commissioner ruling.
1.7 League Costs / Payments
1.7.1 League Costs
The cost of an AOTAOP franchise will be $75. The official league payment method will be one of three ways: Pay Pal, Money Order, or Check. Those using MO's or Checks must remit their payment to the League Treasurer 10 days prior the payment deadline to allow for clearance. The payment deadline each year will be midnight Eastern time on the last day of February. Non-payment within seven days will result in the owner being replaced.
1.7.2 League Payouts
Pay out will be 100% of franchise fees, minus the cost of running the MFL.com software (currently $70). All pay outs will occur within seven days of the week 16 Super Bowl. Each Regular Season weeks high score will receive $10.00, each Division WInner will receive $30, each WC team will receive $25, and the Regular SeasonTotal Points Champ will receive $70, The top three playoff teams will divide the remaining pot, dollars being adjusted up or down in the case of a change in the MFL fee. First place pays $425 (35.4167%), Second place pays $225 (18.75%) and third place pays $110 (9.167%).
Regular Season Weekly High Score: $10 x 13 = $130
Regular Season Total Points Champion $70
Wild Card Winners $25 x 2 = $50
Division Winners $30 x 4 = $120
League Champion (First Place) $425
League Runner Up (Second Place) $225
League Second Runner Up (Third Place) $110
$1130 in prizes, $70 MFL. (subject to change in the event of a change in MFL cost)
Section 2: Franchise Ownership
2.1 General
An owner may not own more than one franchise. Owners will name their franchise with a geographical location and mascot style team name. However, no owner may use language considered obscene, offensive, or insensitive. The League Commissioner will have the final say on what is allowed and what is not.
2.2 Cost
The cost to own an AOTAOP franchise is $75.00. 100% of fees (minus cost of MFL.com) will be paid out. Payment is due by midnight Eastern time on the last Friday in February each year. Failure to meet the deadline will result in a fine of 2 AOTAOP Dollars per day up to 7 days. If dues are not paid within 7 days, a new owner will be sought and the AOTAOP Dollar penalty will be lifted for the new owner.
Absent extreme circumstances, such as a medical emergency, no refunds of league fees will be given out. Paying league fees implies a commitment to run the team for the full season.
2.3 Owner Replacement
If an owner chooses to leave the league or doesn’t submit a lineup for two consecutive weeks during the season, or isn’t heard from during the RFA signing period, a replacement owner will be sought. Replacements will be recruited from persons known from The Huddle. (All replacement owner functions will be handled by private, league-wide, email and will not be discussed on the forum or at the MFL site.)
Once a confirmation has been received by the League Commissioner of a persons interest, a league-wide email will be sent for a "Replacement Owner Vote". A vote of 75% yes votes of ALL remaining league owners will be required to approve any replacement owner. If 75% is not reached, the search for a replacement owner will continue using the same format. Under no circumstances will the AOTAOP Dynasty League require any
prospective replacement owners to submit an "application" or "resume" for inclusion in the league.
2.4 Conduct Detrimental to the League
Owners conducting themselves in a way perceived to be detrimental to the good of the league may be removed by a vote of 12 owners.
2.5 Team Abandonment
If an abandoned team is in the bottom half of the league a surrogate owner may be allowed to play in the league without the franchise fee for 1 year.
3 Franchise Management
3.1 AOTAOP Dollars
AOTAOP Dollars are the official currency of the Any Time, Any Place Dynasty League. AOTAOP Dollars are used to bid on Free Agents, Restricted Free Agents, and may also be used in trade situations. AOTAOP Dollars not used during the season are carried over to the following season. Each team will be awarded 100 AOTAOP Dollars upon completion of RFA and before the rookie draft each season. AOTAOP $ balances will be maintained in the AOTAOP Huddle Forum.
3.2 Rosters
3.2.1 In-Season
Each franchise will maintain an in-season active roster with a maximum of 43 players (Not including DTS or IR). It is the owners' decision on how many players to carry at each position.
3.2.2 Final Roster Declaration
Roster must be cut down to 43 active players, 12 DTS players, and any IR players 48 hours prior to the first NFL game at 6:00 PM ET. On final cut down day, each owner must post a message listing his ( a ) active players, ( b ) DTS players, and ( c ) IR players, if any. If a team does not meet these deadlines, said team will be docked $5 AOTAOP cash each day until they have done so.
3.2.3 Off-Season
There are no limits to the size of a team's offseason roster
3.3 Developmental Taxi Squad (DTS)
3.3.1 Limits
Each franchise will be allocated a Developmental Taxi Squad (DTS) containing up to 12 players. Players on a team's DTS in a prior year, along with any rookie additions, may be placed on the DTS. A player may remain on the DTS for a maximum of 3 years. The deadline for announcing DTS players will be in accordance with rule 3.2.3 final roster declaration. Any player on an active roster after the final roster declaration is no longer eligible to be placed on any team's DTS. For the 2008 season only, players in their first, second, or third year may be placed on a team's DTS.
3.3.2 Activation
Players on the DTS are not eligible to start a game until they are moved onto the active roster. During the season players may be moved from the DTS to the active roster after week one. The Roster Player Commissioner must be notified if a DTS player is to be put onto an active roster by posting on the message board. Players that are moved from the DTS to an active roster must immediately be given a contract and are now available to be in the weekly line-up. DTS players that are accidentally submitted into a starting line-up will be removed and that team will get 0 points from that position.
3.3.3 Miscellaneous
DTS players do not participate in RFA. FA’s may be placed directly onto the DTS providing they are in their rookie year and have never been on any AOTAOP Active Roster. Traded players may be put onto the DTS only if they were on the other teams DTS before the trade. The DTS concludes at the end of the playoffs.
3.4 Contracts
3.4.1 Contract Cap
Each franchise has a contract cap of 115 years, which cannot be exceeded. A player contract is the number of years that the player can remain on your roster without becoming a Restricted Free Agent (RFA). The deadline for announcing the length of new player contracts will be the same as the final roster declaration (as specified in 3.2.3). No team will be permitted to make any transaction that places them over the contract cap.
3.4.2 Annual Adjustments
Contract years conclude on January 15. All players who had only one year remaining on their contracts on January 15 become Restricted Free Agents (RFA). All players who have multiple contract years remaining on January 15 will be reduced by one contract year. On January 15, all teams recover any years encumbered by players waived during the year.
3.4.3 Dead Contract Years
Players dropped during the year will continue to count 1 year against the owner’s contract cap unless they are acquired by another team. Dead contracts will be tracked on the MFL main page by the Roster Player Commissioner.
3.4.4 Miscellaneous
Free agents acquired during the season must immediately be signed to a contract.
3.5 Injured Reserve
3.5.1 Limits
There is no limit on the number of players placed on Injured Reserve. IR is available starting with the July 31st roster cut down. Once a player is placed on Injured Reserve he must remain there for the remainder of that season unless dropped to the waiver pool. That player cannot be returned to the active roster during the current season. Once a player is placed on IR, the club can pick up another player but they must go through the Free Agent channel as with any other pick up. (This essentially allows the signing of another player with that one contract year and active slot. See Rule 3.5.4)
3.5.2 Dropping IR Players
Any player dropped from IR falls under wavier rules at the point he is dropped (one contract year continues to count against the team that dropped him.) If an IR player is dropped to the wavier wire, passes 1 week of waivers, and is then reacquired by the dropping owner, that player must be returned to the IR.
3.5.3 Eligibility
A player qualifies for the IR by officially being placed on by an NFL team.
3.5.4 Contract Implications
When placed on IR, the player's current contract year is credited to the team and all future contract years will continue to count against the franchise's contract ceiling. After contracts are reduced for all active roster players on 1/15, all players on IR will become part of the active roster. IR player contracts will not be reduced since the franchise was credited with a year when that player was placed on the Injured Reserve.
There was a suggestion made that a player could be taken off IR if he were traded to another team. I don't think we addressed this directly
4 Roster Moves
4.1 Free Agency
4.1.1 Eligibility
Any player not on a AOTAOP Dynasty League roster or Developmental Taxi Squad is considered a Free Agent.
4.1.2 FA Schedule
FA begins the first Wednesday after the rookie draft and will run every week until the Wednesday before the AOTAOP Championship game, at which time FA ends. In addition, there will be 2 free agency runs prior to the rookie draft each year. These will be on the first February 1st and March 15th
FA is a weekly process that occurs on Wednesday evenings at 8 PM Eastern Time. No pick-ups are allowed after this time until the following Wednesday. All Commissioners/Assistant Commissioners bids are due by Tuesday night at midnight Eastern Time. The Commissioners/Assistant Commissioners can resubmit their bid by the 8 PM Eastern Time Wednesday deadline if a player they bid on in the early bid had his injury status or starting status change after the Tuesday night deadline, or if otherwise substantial news breaks late justifying a change.
4.1.3 FA Bid Process
The FA weekly process will be conducted in a *blind auction* manner. AOTAOP Dollars are used to bid on free agents. The minimum FA bid is 1 AOTAOP Dollar. Teams may only bid up to the amount of AOTAOP Dollars they have available. Bids must be in whole number increments. If the maximum total of all possible bids exceeds the team’s AOTAOP dollar balance, transactions will be nullified from last to first until the limit is met. Bids for FA's must be submitted via e-mail to the official league account. (aotaopmail@gmail.com) Bids received by any other means will be rejected.
During the season, blind bids will be conducted on the MFL league site. This will be blind bid and bids will not go through if the contract years are not listed in the comments section of the bid request.
List blind bids according to preference. 1.....2....3.... etc.
List players to be dropped at the same time if you wish to drop someone.
If you are over the 43 man limit bid will not be processed so be careful.
List round 2 and round 3 in like manner of you want more than one player.
Commissioners cannot submit bids after midnight tues night and bids will be automatically processed at 8PM eastern wednesday.
During the season the team with highest bid will acquire player(obviously)
4.1.4 Tiebreakers
During the season: In the event that two or more teams submit the same high bid for a player, the Player Commissioner will award the free agent to the team with the worst record followed by the team that has scored the fewest points. During the off-season, the free agent will be awarded to the team with the worst record the previous year, and then to the team with the lowest total points if the two teams had identical records. During the 2008 pre-season, dice roll will be used in case of a tie.
4.1.5 FA Contracts
FA pick-ups must immediately be signed to a contract during the season. An owner cannot formally add the free agent through waivers until he/she assigns a contract to the player that complies with the contract cap. Any free agent that has not been assigned a contract within 48 hours of the bid results being posted will be returned to the free agent pool and the owner will lose the AOTAOP $ spent.
4.2 Waivers
4.2.1 Contracts for Waived Players
When a player is put on Waivers, only his current contract year is counted against a franchise's contract ceiling. A team can only get relief for a contract after he is assigned a new contract by any team. All future contract years for players that are waived are then credited to the team.
4.2.2 Reclaiming Waived Players
If a franchise waives a player and wishes to reclaim that player, the player in question must clear waivers. Players are not eligible for bidding until the week after they are cut.(The releasing team cannot place a bid on the waived player until the second pickup date.) If the owner is successful in reclaiming their player, then the owner has the right to issue a new contract as long as it does not violate the teams contract cap. If a new contract is assigned to a player that is causing a contract cap penalty to a team, that penalty is waived.
4.2.3 Dead Contracts
Players who are waived and not signed by any team to a new contract during the year will each count as one (1) year against the waiving team's contract ceiling until January 15. This 'cap hit' includes players waived during the off-season - even if the player retires or is physically unable to perform. Teams have until midnight Eastern on the Monday following the NFL Superbowl each year to waive players in order to avoid having contract years count against them for the upcoming year. Exception to this rule: Contracts assigned to players who become deceased will be recouped by owner. This includes both off-season and in season.
4.3 Trading
4.3.1 Process
Trades between teams are unlimited. Conditional trades are allowed, but can only be based on concrete facts, such as statistics or playing time. The league commissioner (or co-commissioner if the commissioner team is involved) will have final say in solving any conditional trade disputes.
When a trade is proposed, the following will occur:
A. Offering owner must offer the trade using MFL.
B. Accepting owner must accept the trade using MFL.
C. Roster Player Commissioner will be notified via a post in the League forum stating that a trade has been offered/accepted on MFL by BOTH owners involved in the trade.
All AOTAOP trades will be effective immediately pending acceptance by both owners on the message board and MFL. Trades involving AOTAOP $ will not be approved if the team offering the AOTAOP $ does not have the amount of being offered. No "future" AOTAOP $ will be allowed in any trade.
4.3.2 Deadlines
The weekly trading deadline is 48 hours before the start of that weeks first NFL games. The season trading deadline is 48 hours before the start of the first week 10 NFL games.
The AOTAOP trading period resumes at midnight ET following the NFL Super Bowl. Trades involving draft picks for the upcoming draft will be unlimited at this time. Dues must be paid in full for all owners involved in the trade before it may be processed.
4.3.3 Trading and Contracts
Traded players contracts will be counted against the total years available to his NEW team and removed from his prior team. Any exchange of players between teams cannot leave either team with more than 115 total contract years for all players or exceed the maximum 43 man roster. If any trade violates this rule, the Player Commissioner will delay the trade until such time as the affected teams can make room under the contract/roster cap. If adjustments are not made before the weekly deadline, the trade will not be considered valid until trading resumes the following week or in the case of the season deadline then not until after the NFL Superbowl.
4.3.4 Trading Draft Picks
Teams may trade picks from the current season's draft* and the next immediate future draft only. If at any time a trade will result in an owner having fewer than two picks in the first three rounds OR less than 5 picks total (draft is currently set for 8 rounds) in the next year's draft then league dues for that year will be required from that owner before the trade is processed. The Player Commissioner will put the trade on hold until fees are received.
* just for clarification, are we saying that a team in the 2008 season can trade picks through the 2009 rookie draft (the one coming this spring) or through the 2010 rookie draft?
4.3.5 Vetoing Trades
Trades will not be reversed unless some form of cheating is proven. If teams are found to have cheated, they will be removed from the league, the trade will be reversed, and new owners will be sought.
This would be done through a conduct detrimental vote, no?
5 League Play
5.1 Schedule
The length of the regular season will be 13 weeks. Weekly league games will be played head-to-head against opposing franchises. Each team will play each division rival twice, other conference foes once, and 3 inter-conference games. Like the NFL, 2 inter-conference divisions will be pitted against each other, with teams rotating on a 4 year schedule.
5.2 Weekly Lineups
Each Franchise may start up to 9 Offensive and 11 Defensive players, for a total of 20 players, each week in accordance with the line-up guidelines below:
Offense: 9 Starters with the following options being valid lineups:
QB 1
RB 0-3
WR 0-5
TE 1-3
PN 1
PK 1
A combination of 6 RB/WR/TE, not to exceed the maximum limits per position.
Defense: 11 Starters with the following options being valid lineups:
DE 2-2
DT 1-3
LB 1-4
CB 2-3
S 1-3
5.3 Lineup Submission
The deadline for naming starters is set by MFL rules, but generally a player is locked approximately 5 minutes before their games' kick-off. MFL will autocopy the previous weeks lineup as soon as that weeks final results are available and owners will have the opportunity to edit their lineup until approximately 5 minutes before kickoff of each players game. All lineups are locked at kickoff of the last game of each week.
Complete lineups will be submitted each week during the season. When no lineup is submitted, MFL will default to the previous week’s lineup, (autocopied), the bye player statement above will apply for autocopies as well.
Players can only be inserted into a starting line-up at a position for which they are listed on their NFL teams depth chart. Position eligibility will be determined by myfantasyleague.com.
5 League Play
5.1 Schedule
The length of the regular season will be 13 weeks. Weekly league games will be played head-to-head against opposing franchises. Each team will play each division rival twice, other conference foes once, and 3 inter-conference games. Like the NFL, 2 inter-conference divisions will be pitted against each other, with teams rotating on a 4 year schedule.
5.2 Weekly Lineups
Each Franchise may start up to 9 Offensive and 11 Defensive players, for a total of 20 players, each week in accordance with the line-up guidelines below:
Offense: 9 Starters with the following options being valid lineups:
QB 1
RB 0-3
WR 0-5
TE 1-3
PN 1
PK 1
A combination of 6 RB/WR/TE, not to exceed the maximum limits per position.
Defense: 11 Starters with the following options being valid lineups:
DE 2-2
DT 1-3
LB 1-4
CB 2-3
S 1-3
5.3 Lineup Submission
The deadline for naming starters is set by MFL rules, but generally a player is locked approximately 5 minutes before their games' kick-off. MFL will autocopy the previous weeks lineup as soon as that weeks final results are available and owners will have the opportunity to edit their lineup until approximately 5 minutes before kickoff of each players game. All lineups are locked at kickoff of the last game of each week.
Complete lineups will be submitted each week during the season. When no lineup is submitted, MFL will default to the previous week’s lineup, (autocopied), the bye player statement above will apply for autocopies as well.
Players can only be inserted into a starting line-up at a position for which they are listed on their NFL teams depth chart. Position eligibility will be determined by myfantasyleague.com.
5.4 Scoring
The rules for League Scoring are posted on myfantasyleague.com on the League Scoring page of the AOTAOP Website. They will be edited in here at a later time.
5.5 Playoffs
The playoffs begin in week 14. Two Division Champions and one Wildcard from each conference will make the playoffs, totaling six playoff teams. The top seed in each conference will have a bye in week 14 and play the winner of the match between the two remaining teams in each conference in week 15. In week 16 the championship game will be held pitting the two Conference Champions against one another.
The Division Champions will be determined by the following criteria.
1) Overall Winning Percentage
2) Division Winning Percentage
3) HTH = Head-To-Head Record
4) Total Points Scored
The Wildcard from each conference will be determined by the following criteria:
1) Overall Winning Percentage from the teams left after Division Champions are determined
2) Conference Winning Percentage
3) HTH = Head-To-Head Record
4) Total Points Scored
Between the Division Champions, the number one seed will be determined by:
1) Overall Winning Percentage
2) Conference Winning Percentage
3) HTH = Head-To-Head Record
4) Total Points Scored
Tiebreakers in playoff matches will be determined by:
1) Bench Points
2) Playoff Seed
3) Alternating years for each conference if a tie still exists after the game score, bench points, and if the two teams have the same playoff seed from their respective conferences. In seasons beginning in even numbered years, Anytime Conference holds the final tiebreaker. In seasons beginning in odd numbered years, Anyplace Conference holds the final tiebreaker.
Section 6: Restricted Free Agency
RFA will run annually from April 1 until April 30, with the clock being suspended on weekends.
6.1 Bidding Process
Teams may open bids on any players that have RFA status and that are not on their own roster. The minimum bid and the minimum bid increment is 1 AOTAOP buck. Once a bid is made on a player teams will have 24 hours to increase that bid. Any new bids reset this 24 hour clock.
6.2 Bid Closing / Matching
Any player that has an open bid for 24 hours becomes CLOSED. Once a player is CLOSED, the current owner will have 24 hours to MATCH the high bid and retain the player. Otherwise the ownership of the player's contract changes to the team that made the high bid.
6.3 Overbidding
Owners who place bids must have enough AOTAOP Dollars available to cover all outstanding high bids. If an owner overbids their budget at any time, that bid will be removed from the board. The highest bidder at the time of the overbid will be asked by the Player Commissioner if they would like to maintain their previous bid. The overbidding owner can no longer bid for said player. Teams shall be fined 10 AOTAOP dollars for bids that exceed their AOTAOP bank account. If the team does not have enough to cover the fine then the team's finances will be closed until the new cash allotment is made available and the fine can be paid.
6.4 Trading During RFA Period
Trading of players is allowed during RFA. Only players that have not yet opened for bidding OR players on whom the bidding has already been concluded may be traded, Players with open bids or players waiting to be matched may not be traded.
Section 7: Rookie Draft
The Rookie Draft will be held each year in May starting on the Second Monday of the month
7.1 Draft
The draft will proceed in reverse order based on the previous season's finish (total points as tie-breaker). The draft will last 8 rounds. The draft will be conducted in the league forum located at TheHuddle.com or, if MFL is prepared, at the League Site at MFL. If an owner withdraws from the league during the draft, the draft will stop until a new owner is found and begin when the new owner is selected without penalizing the new team.
7.2 Eligibility
Only rookies will be eligible to be drafted. As defined by the NFL CBA, a Rookie is defined as a person who has never signed a Player Contract with an NFL Club previous to this year. An un-drafted Rookie means a Rookie who was eligible for, but not selected in a College Draft. (College and High School players are not selectable.) If a player signs a contract, gets cut before playing any games, then re-signs with another team, he is now a free agent and loses his rookie status. For the purposes of this league: If a player signs a contract and is cut during the pre-season, then signs with another NFL Team, he will be considered to be a rookie.
7.3 Timing
There will be no timer in force during the draft. Each owner is encouraged to use pre-selects and make picks as soon as possible. If an owner is "on the clock" for more than 24 hours during the draft without prior notice, then that owner will be considered for replacement under rule 2.3
8 Franchise Tags
IMPORTANT INFO: The basis for this FT is that bids are done blindly and then the owners of Franchise Players can decide on
what compensation package(by the bid) that they want to receive if they decide to let a FP walk. The cost of the tag is all the team will
have to put forward to keep their FP unless they want to let him go for compensation.
8.1 Each year an owner may designate one player whose contract has expired to be their Franchise Player.
8.2 The Franchise Tag is a designation that only has relevance during the Franchise Player Period in March and to indicate if a player is eligible to receive the Franchise Tag again(players can only be tagged for 2 consecutive years, no matter if they change teams).
8.3 The cost to franchise a player is $30 AOTAOP dollars. This $30 is non-refundable.
8.4 The deadline for assigning the Franchise Tag for your franchise is March 14 at 11:59pm, and must be posted in the league forum.
8.5 Blind Bids on Franchise players can be submitted from March 15th thru March 23rd at 11:59pm and will be submitted to "tbd email addy".
8.5a Blind Bids can be any combination of ATAP Cash, Players and/or Draft Picks.
8.5b Franchise Players may be bid on by the 15 other teams in the league. A team can try to acquire multiple Franchise Players but in submitting their bids they cannot submit the same draft pick for different Franchise Players and they cannot submit cash bids that when combined will exceed their current level of ATAP Cash.
8.6 On March 24th a Commissioner will create a thread that lists each bid for each Franchise Player. Owner of Franchise Players will then have until March 30th 11:59pm to decide if they will keep their Franchise Player or let them go. Once the blind bids are posted Franchise Players will not be able to be traded until the owner decides to keep the player or let him go for the compensation package of one of the blind bids.
8.6a If a team decides to keep their Franchise Player they keep them at no additional cost then what the Franchise Tag cost was and they will automatically be given a 1 year contract.
8.6b If a team decides it is willing to let its Franchise Player go for compensation they must post their intentions in the Commissioners thread with the Blind Bids and state which team they are going to let their Franchise Player go to and in turn accept that teams compensation package. The winning team will then be able to assign the Franchise Player any length contract they desire(contracts will be assigned according to "rule number for contract deadlines".
8.6c When a team lets their Franchise Player go they will immediately receive the cash portion of that bid(if there was cash bid) and will be assigned the appropriate draft picks from the team that is acquiring the Franchise Player.
8.7 A Player can only be Franchise Tagged for 2 consecutive years(Does not matter if they are owned by a different team or not).
