Many thanks go to all that contributed to this set of rules, but a special shout out to MTSuper7 for his supreme effort in getting this all done and squared away!
Live and Let Dy Rulebook
1. League
1.1 League Size
The Live and Let Dy Dynasty League will consist of 16 franchises with each owner maintaining the same team each year. No owner will be allowed to have more than one team in the league.
1.2 League Sites
The league will be maintained through www.myfantasyleague.com
The LLD league message board will be located at http://forums.thehuddle.com/index.php?showforum=201
Leaguesafe.com will be our treasury
1.3 League Calendar
*January 15 - Contract rollover: each player's contract is reduced by one year, deadline for cutting players without a cap hit
*January 15 - Division Realignment based on previous year's standings *February - Rule Review
*Third Wednesday in February - One week of Free Agency begins (only FA period prior to NFL Draft)
*Last Wednesday in February - Deadline for submitting new bids on free agents is at noon
*Last Friday in February - League Fees Due
*March 1 - Begin Restricted Free Agency Period
*March 31 - End Restricted Free Agency Period
*May 1 - 50 LLD $ given to each owner, 3 LLD $ to each other division winner (LLD Pounds are defined in rule 3.1)
*3rd week of May - Rookie Draft
*June 1 - Free agency opens
*July 31st - 1st cut down (29 players total)
*Monday before 1st game - Final Roster cut down (20 active, 2 IR, 5 DTS)
*Week 14, Tuesday @ Noon EST- Deadline for submitting new bids for free agents.
1.4 Conferences and Divisions
The LLD Dynasty League will consist of 1 Conference, containing four Divisions. Each Division will consist of four teams. Divisions will be realigned each season based on final standings from the previous season. After the first season, there will be a complete realignment of teams and divisions based on total points, with record (1), coin flip (2) as the tiebreakers. For year 2 and beyond, the realignment rules will be different. The last place team in each division gets demoted -- obviously, the last place team in Division Four stays put. The Division winners move up -- obviously, the winner of Division One stays put. The division realignment will take place on January 15.
1.5 League Duties
1.5.1 The League Commissioner – WashingtonD
The Commissioner is responsible for conducting league business, arbitrating league disputes, the running of all drafts, and ensuring correct weekly line-ups have been posted. The League Commissioner will be required to be completely MFL conversant prior to each season starting, must pay for (will be reimbursed from league fees), and download the MFL software, and setup the league for uploading to the MFL site. The League Commissioner will ensure that the Assistant Commissioner has the current MFL site password.
1.5.2 The Assistant League Commissioner – Taz
The Assistant Commissioner is responsible for communicating league concerns and business to the Commissioner and intervening in transactions that involve the league Commissioner. If either the Commissioner or the Roster Management Commissioner is out of contact for any length of time, the Assistant Commissioner will attend to their duties in their absence. As a result, the Assistant Commissioner is also required to be conversant with MFL. The Assistant Commissioner is directly responsible to the League Commissioner.
1.5.3 Treasurer – TBD (WashD for the initial season)
The Treasurer will set up and maintain the league PayPal account (or LeagueSafe if we go that route), receive and record all league fees, and be responsible for league pay outs. The Treasurer is directly responsible to the League Commissioner.
1.5.4 Roster Management Commissioner – MTSuper7
The Roster Management Commissioner (RMC) will maintain a list of all teams and their available LLD Pounds, will maintain a list of each team’s players, and will handle all transactions (waivers and trades). The RMC will be responsible for ensuring that neither waiver bids nor trades violate roster or LLD $ limits. The RMS will also track player contracts and ensure that all rosters stay at or below the contract cap after any transactions. As a result, the RMC is required to be conversant with the MFL Software in order to maintain the proper areas of the MFL League Site. The RMC is directly responsible to the Assistant League Commissioner and ultimately to the League Commissioner.
1.5.5 Roster Management Assistant Commissioner - Robash
1.6 League Rules
1.6.1 Rule Changes
League Rules will be reviewed annually during the month of February. Major rule changes can only be made through a league-wide vote requiring 75% yes votes for passage with a minimum of 12 votes being cast. In-season votes, though discouraged, require 10 yes votes to pass (only to be used in extreme situations).
Votes will normally be conducted at the forum site located at TheHuddle.com. Off-season votes are due within 7 days of posting at the forum. In-season votes are due within 48 hours of the time posted at the forum. During these time frames, if the required votes are not cast, the time frame will not be extended and the vote will be considered to have failed.
1.6.2 Commissioner Rulings
Any decision made by The League Commissioner will be posted on the message board immediately and may be brought to a vote if two or more owners request a league wide vote. Nine votes will be required to overturn a Commissioner ruling.
1.7 League Costs / Payments
1.7.1 League Costs
The cost of a LLD franchise will be $50 in addition to the cost per person of MFL and any Pay Pal transaction fees (if we use Paypal). The official league payment method will be one of three ways (unless using LeagueSafe): Pay Pal, Money Order, or Check. Those using MO's or Checks must remit their payment to the League Treasurer 10 days prior the payment deadline to allow for clearance. The payment deadline each year will be midnight Eastern Time on the last Friday of February. Non-payment within seven days will result in the owner being replaced.
1.7.2 League Payouts
Pay out will be 100% of franchise fees. All payouts will occur within seven days of the Week 16 Super Bowl. 1st, 2nd, and 3rd place teams will be rewarded in addition to Week 1-13’s high scorers. Payments may be rounded to the nearest $1 where appropriate.
The current payout of the franchise fees will be:
Champion - $400
2nd Place - $200
3rd Place - $70
Weekly Skins (13 x $10) - $130
Total $800.00
1.7.3 Weekly Skins
Every week, the league's high scorer will be awarded $10 to be claimed at the end of the season from the league treasurer, or used as credit towards the following season's entry fee. The weekly skins award does not apply to playoff weeks.
2 Franchise Ownership
2.1 General
An owner may not own more than one franchise. Owners can name their franchise whatever they choose. However, no owner may use language considered obscene, offensive, or insensitive. The League Commissioner will have the final say on what is allowed and what is not. Owners are encouraged to name their franchise using the James Bond theme under which the league has been created.
2.2 Cost
The cost of an LLD franchise will be $50 + MFL Fees + any relevant payment fees (i.e. PayPal). The official league payment method will be one of three ways: Pay Pal, Money Order, or Check. Those using MO's or Checks must remit their payment to the League Treasurer 10 days prior the payment deadline to allow for clearance. The payment deadline each year will be midnight Eastern Time on the last Friday of February. Failure to meet the deadline will result in a fine of two LLD Pounds per day up to five days (LLD Pounds are defined in rule 3.1). If dues are not paid within seven days, a new owner will be sought and the LLD Pound penalty will be lifted for the new owner.
Absent extreme circumstances, such as a medical emergency, no refunds of league fees will be given out. Paying league fees implies a commitment to run the team for the full season.
2.3 Owner Replacement
If an owner chooses to leave the league or doesn’t submit a lineup for two consecutive weeks during the season, or isn’t heard from during the RFA signing period, a replacement owner will be sought. Replacements will be recruited from persons known from The Huddle. (All replacement owner functions will be handled by private, league-wide, email and will not be discussed on the forum or at the MFL site.)
Once the League Commissioner has received confirmation of a person’s interest, a league-wide email will be sent for a "Replacement Owner Vote". A vote of 8 remaining league owners will be required to approve any replacement owner. If that is not reached, the search for a replacement owner will continue using the same format. Under no circumstances will the LLD Dynasty League require any prospective replacement owners to submit an "application" or "resume" for inclusion in the league.
Owners conducting themselves in a way perceived to be detrimental to the good of the league may be removed by a vote of 9 owners.
In the event that multiple teams are abandoned, the topic will be discussed and decided on the league’s Huddle forum. The Commissioner has final say in any discrepancies that arise regarding the search for replacement owners.
3 Franchise Management
3.1 LLD Pounds
LLD Pounds are the official currency of the LLD Dynasty League. LLD Pounds are used to bid on Free Agents and may also be used in trade situations. LLD Pounds not used during the season are carried over to the following season. Each team will be awarded 50 LLD Pounds upon completion of RFA and before the rookie draft each season. Each division winner will be awarded three extra LLD Pounds when $ are credited the following spring. LLD $ balances will be maintained on the MFL homepage, and excess LLD Pounds at the end of each season are carried over to the next season.
At the beginning of our first season, all franchises will start with 50 LLD Pounds.
3.2 Rosters
3.2.1 In-Season
Each franchise will maintain an in-season active roster with a maximum of 20 players (Not including DTS or IR). It is the owner’s decision on how many players to carry at each position.
3.2.2 Off-Season
During the off-season (day after the fantasy Super Bowl, until the 7/31 cut downs) there will be no roster size limitation. Rosters must be reduced to 29 players by July 31 (Midnight Eastern Time). Teams will be charged $1 LLD Buck per day per player over the 29 limit.
3.2.3 Final Roster Declaration
The final cut down date will be Monday after the final pre-season NFL game or Monday before the first NFL regular season game (whichever is later if there is any difference) at 5:00 PM Eastern Time. Each team must designate a max 20 active players, 5 DTS players, and up to 2 IR players. On, or prior, to final cut down day, each owner must post a message in the league forum listing his active players, DTS players, and IR players (if any). Each owner must also indicate contract years for each player on their roster excluding taxi squad players. If a team does not meet this deadline, a penalty of 5 LLD Pounds will be imposed. If final cuts aren’t made within 48 hours of the first NFL game a new owner will be sought.
3.3 Developmental Taxi Squad (DTS)
3.3.1 Limits
Each franchise will be allocated a Developmental Taxi Squad (DTS) containing up to 5 players. Players on a team's DTS in a prior year, along with any rookie additions, may be placed on the DTS. A player may remain on the DTS for a maximum of 3 years. The deadline for announcing DTS players will be in accordance with rule 3.2.3 final roster declaration. Any player on an active roster after the final roster declaration is no longer eligible to be placed on any team's DTS. For the first season, any player with less than three years NFL experience may be placed on the DTS. This exemption does not allow players to stay on the DTS past their third year of NFL duty.
3.3.2 Activation
Players on the DTS are not eligible to start a game until they are moved onto the active roster. During the season players may be moved from the DTS to the active roster after week one. The Roster Management Commissioner must be notified if a DTS player is to be put onto an active roster by posting on the message board. Players that are moved from the DTS to an active roster must immediately be given a contract and are now available to be in the weekly line-up. DTS players that are accidentally submitted into a starting line-up will be removed and that team will get 0 points from that position.
3.3.3 Miscellaneous
DTS players do not participate in RFA. FA’s may be placed directly onto the DTS providing they are in their rookie year and have never been on any LLD Active Roster. Traded players may be put onto the DTS only if they were on the other teams DTS before the trade. The DTS concludes at the end of the playoffs.
3.4 Contracts
3.4.1 Contract Cap
Each franchise has a contract cap of 50 years which cannot be exceeded (Exception being empty roster spots under rule 3.4.4). A player contract is the number of years that the player can remain on your roster without becoming a free agent. The deadline for announcing the length of new player contracts will be the same as the final roster declaration (as specified in 3.2.3). No team will be permitted to make any transaction that places them over the contract cap.
3.4.2 Dead Contract Years
Players dropped during the year will continue to count one year against the owner's contract cap unless they are acquired by another team. Any player dropped with 3 or more years remaining on his contract will also count one year against the owner's contract cap for the following season, regardless of whether or not they are picked up by another team. Dead contracts will be tracked on the MFL main page by the Roster Management Commissioner.
3.4.3 Annual Adjustments
Contract years conclude on January 15. All players who had only one year remaining on their contracts on January 15 become restricted free agents. All players who have multiple contract years remaining on January 15 will be reduced by one contract year. On January 15, all teams recover any years encumbered by players waived during the year.
3.4.4 Miscellaneous
Free agents acquired during the season must either immediately be signed to a contract or placed on the taxi squad. If any team carries less than 20 players, one contract year must be left unallocated for each open roster slot when contracts are assigned. After week 8 this rule is waived.
3.5 Injured Reserve
3.5.1 Limits
Each team has a maximum of 2 Injured Reserve slots. IR is available starting with the July 31st roster cut down. Once a player is placed on Injured Reserve he must remain there for the remainder of that season unless dropped to the waiver pool. That player cannot be returned to the active roster during the current season. Once a player is placed on IR, the club can pick up another player but they must go through the Free Agent channel as with any other pick up.
3.5.2 Dropping IR Players
Any player dropped from IR falls under waiver rules at the point he is dropped. If an IR player is dropped to the wavier wire, passes 1 week of waivers, and is then reacquired by the dropping owner, that player must be returned to the IR.
3.5.3 Eligibility
A player qualifies for the IR by being placed on the IR officially by an NFL team.
3.5.4 Contract Implications
When placed on IR, the player's current contract year is credited to the team and all future contract years will continue to count against the franchise's contract ceiling. After the January 15th deadline which reduces contracts years for all active roster players, all players on IR will become part of the regular/active roster. Because the contract year was credited to the team when that player was placed on IR, there will be no contract credit given during the January 15th contract roll over.
3.6 Franchise Tags
The basis for a Franchise Tag is that bids are done blindly and then the owners of Franchise Players can decide on what compensation package (by the bid) that they want to receive if they decide to let a franchised player walk. The cost of the tag is all the team will have to put forward to keep their franchised player unless they want to let him go for compensation.
3.6.1 Franchise Tag Limits
Each year an owner may designate one player whose contract has expired to be their Franchise Player. Players can only be tagged for 2 consecutive years, no matter if they change teams. The deadline for assigning the Franchise Tag to one of the players on your franchise is March 1 at 12:00am EST and must be posted in the league forum. The Franchise Tag is a designation that only has relevance during the RFA Period in March and to indicate if a player is eligible to receive the Franchise Tag again.
3.6.2 Franchise Tag Cost
The cost to franchise a player for the first year is £15 LLD Pounds. The cost to franchise that same player for the second year is £20 LLD Pounds. These costs are not refundable.
3.6.3 Bidding on a Franchise Player
Each of the other 15 owners can submit a blind bid offer to attempt to acquire a franchise player from his owner. Blind Bids on franchise players can be submitted from March 1st thru March 23rd at 11:59pm EST and will be emailed to all three commissioners. Blind Bids can be any combination of LLD Pounds, Players and/or Draft Picks. A team can try to acquire multiple Franchise Players, but in submitting their bids, they cannot submit the same draft pick for different Franchise Players and they cannot submit cash bids that, when combined, will exceed their current level of LLD Pounds.
3.6.4 Reviewing and Processing Bids for Franchise Players
On March 24th, the Roster Management Commissioner will create a thread that lists each bid for each Franchise Player. Owner of Franchise Players will then have until March 31st 11:59pm to decide if they will keep their Franchise Player or let them go. If an owner does not respond by this deadline, that is considered a choice to keep the franchise player by default. Once the blind bids are posted, Franchise Players will not be able to be traded until the owner decides to keep the player or let him go for the compensation package of one of the blind bids. The owner of the franchised player then has two options:
1 - If the owner decides to keep their Franchise Player, they keep them at no additional cost then what the Franchise Tag cost was and they will automatically be given a 1 year contract.
2 - If a team decides it is willing to let its Franchise Player go for compensation, they must post their intentions in the Commissioners thread with the Blind Bids and state which team they are going to let their Franchise Player go to and in turn accept that teams compensation package. The winning team will then be able to assign the Franchise Player any length contract they desire(contracts will be assigned according to "rule number for contract deadlines". When a team lets their Franchise Player go they will immediately receive the cash portion of that bid(if there was cash bid) and will be assigned the appropriate draft picks from the team that is acquiring the Franchise Player.
3.6.5 Dropping a Franchise Player
There is no penalty to the owner for dropping a franchise player. A dropped franchise player is still considered a franchise player, meaning that the player can still only be tagged no more than two years in a row.
4 Roster Moves
4.1 Free Agency
4.1.1 Eligibility
Any player not on an LLD Dynasty League roster or Developmental Taxi Squad is considered a Free Agent.
4.1.2 Schedule
Free agency (FA) begins on June 1st, at which point bids can be made for free agents. The deadline for submitting new bids for free agents is noon on the Tuesday before week 14 games begin. In addition, there will be a one week free agency period prior to the rookie draft each year. This will take place the last full week in February.
4.1.3 FA Bid Process
The FA weekly process will be conducted in an open bidding manner. LLD Pounds are used to bid on free agents. The minimum FA bid is one LLD Pound. Teams may only bid up to the amount of LLD Pounds they have available. A bid placed by an owner that exceeds his LLD pound balance will be nullified and the FA bid process will go back to the previous high bidder and time stamp. In the case there is no previous bid the thread will be closed. Bids must be in whole number increments.
Bids for free agents must be submitted via the Huddle forum. If a thread does not already exist for the desired player, the owner will create a new thread for that player. The thread title will be in the following format: FA Bid - Brees, Drew NOS QB In the event that this will not fit, the topic description line will be used. FA bids that do not follow this format will not be considered valid. A bid amount in LLD pounds will be the only thing posted. All other comments will be deleted.
The auction for that player will be declared over once the inactivity threshhold for that thread has been reached. The inactivity threshhold during the offseason is 48 hours, and the inactivity threshhold during the season is 24 hours. This inactivity threshold is from the timestamp of the last bid and does NOT require the FA commish to validate it. Each owner has the ability to make a higher bid on any player being bid on prior to this threshhold, as long as they have the availalble LLD Pounds to make a valid bid. For the purposes of timing on processing bids, the regular season officially begins on Labor Day, meaning that any auctions with bids made on or after Labor Day fall under the 24 hour inactivity threshhold.
4.1.4 Winning a bid
Once the inactivity threshhold on an auction thread for a player is met, the owner with the highest bid has the rights to that player. During the offseason, that player will be immediately moved to the roster. During the regular season, a contract must be assigned within 24 hours of the auction closing on a player and the owner must also indicate which player (if any) is being dropped to make room on the roster. If no contract is assigned within 24 hours, the player will be assigned a 1-year contract by default and the owner will be penalized $5 LLD Pounds. If a roster move is required to complete the transaction and is not made within 24 hours, the player will be released back into the FA pool and no refund will be given. If no contract is required, then it must be noted within 24 hours of the auction closing that the player should be placed on the DTS (otherwise the player will be assigned a 1-year contract and the owner will be penalized $5 LLD Pounds).
4.1.5 Regular Season Timing of Free Agent Acquisitions
The deadline by which a free agent can be added to an owner's roster prior to that weekend's NFL games is Saturday at noon EST (or Wednesday at noon EST for a player that plays in a Thursday game). To meet this deadline, the auction for that player must be closed, the player must have a contract assigned, and a player must be dropped from the owner's roster to avoid violating roster limits (if necessary). The Roster Management Commissioner will add the player to the owner's roster once these conditions are met.
4.2 Waivers
4.2.1 Contracts for Waived Players
When a player is put on waivers, only his current contract year is counted against a franchise's contract ceiling. A team can only get relief for a contract after he is assigned a new contract by any team. All future contract years for players that are waived are then credited to the team.
4.2.2 Reclaiming Waived Players
If a franchise waives a player and wishes to reclaim that player, the player in question must clear waivers. (The releasing team cannot place a bid on the waived player until the second pickup date.) If the owner is successful in reclaiming their player, then the original contract for that player remains intact.
4.2.3 Dead Contracts
Players who are waived and not signed by any other team during the year will each count as one year against the waiving team's contract ceiling until January 15. This 'cap hit' includes players waived during the off-season - even if the player retires or is physically unable to perform. Teams have until midnight Eastern on the Monday following the NFL Super Bowl each year to waive players in order to avoid having contract years count against them for the upcoming year.
4.3 Trading
4.3.1 Process
Trades between teams are unlimited. When a trade is proposed, the following will occur:
A. Offering owner must offer the trade using MFL.
B. Accepting owner must accept the trade using MFL.
C. Roster Management Commissioner will be notified via a post in the League forum stating that a trade has been offered/accepted on MFL by BOTH owners involved in the trade.
Any trade involving the Roster Management Commissioner will be adjudicated by the League Commissioner.
All LLD $ transactions that are included in any trade will be effective immediately upon LLD Player Commissioner’s processing of the trade. Trades will not be approved if the team offering the LLD $ does not have the amount of LLD $ being offered. No "future" LLD $ will be allowed in any trade.
4.3.2 Deadlines
The weekly trading deadline is 48 hours before the start of that weeks NFL games. The season trading deadline is 48 hours before the start of the week 10 NFL games. Trades will not be considered "official" until the LLD Player Commissioner has reviewed the trade and processed.
The LLD trading period resumes on the Monday following Superbowl Sunday. Trades involving draft picks for the upcoming draft will be unlimited at this time. Dues must be paid in full for all owners involved in the trade before it may be processed.
4.3.3 Trading and Contracts
Traded players contracts will be counted against the total years available to his NEW team and removed from his prior team. Any exchange of players between teams cannot leave either team with more than 50 total contract years for all players or exceed the maximum 20 man roster. If any trade violates this rule, the Player Commissioner will delay the trade until such time as the affected teams can make room under the contract/roster cap.
Owners also have the option of restructuring contracts of newly acquired players by paying $15 LLD Pounds per additional year they would like to add to the contract. Contract extensions must be posted into the trade thread of that trade in the league forum within 48 hours of being accepted. If the extension is not posted into the forum within that timeframe, the original contract of the player will remain in place.
4.3.4 Trading Draft Picks
Teams may trade picks from the current draft and the next immediate future draft only. If at any time a trade will result in an owner having fewer than one pick in the first three rounds OR less than 4 picks total (draft is currently set for 5 rounds) in the next year's draft then league dues for that year will be required from that owner before the trade is processed. The Roster Management Commissioner will put the trade on hold until treasurer confirms that all fees are received.
4.2.5 Vetoing Trades
If any trade appears to be so one-sided or otherwise unfair that it threatens to jeopardize the integrity of the league, the league owners may be asked to vote whether or not to approve the transaction. A simple majority (9) is required for a trade to be accepted.
A vote will be required for any trade when the Commissioner or Roster Management Commissioner request a vote. In addition, a vote will be required if 3 requests by post in the league forum are made within 24 hours of the trade.
5 League Play
5.1 Schedule
The length of the regular season will be 13 weeks. Weekly league games will be played head-to-head against opposing franchises. Each team will play each division rival twice (six games), each team from one other division once (four games) and three games against teams from one other division once (three games). As a result, each team will not face any opponent from one of the three other divisions each season. The schedule will rotate each year (in a three-year cycle) so that each team will skip a different division each season, will face all teams from a different division each season, and will face 3 of 4 teams from a different division each season.
For example, if my team is in division A, if I played all four teams from division B this year, three of four from division C, and none from division D, then next year I would play all four teams from division C, three of four from division D, and none from division B. The following year, I would play all four teams from division D, three of four from division B, and none from division C. Regarding the division in which 3 of 4 teams is played, a different team will be skipped on each three year cycle.
5.2 Weekly Lineups
Each Franchise may start up to 9 players each week in accordance with the line-up guidelines below:
1 QB
1 RB
2 WR
1 TE
2 Flex (RB/WR/TE)
1 K
1 Def/ST
5.3 Lineup Submission
The deadline for naming starters is set by MFL rules, but generally a player is locked approximately five minutes before kick-off. On Thursday night games, only those players in that night's game must be submitted. The rest of the lineup will not be due until approximately five minutes prior to each player's game's kickoff.
If no lineup is submitted, the lineup for that week will default to the previous week’s lineup. Every effort should be made to submit a complete lineup each week throughout the season. Owners continuously submitting line-ups with bye or out players will be subject to replacement under rule 2.3.
Players can only be inserted into a starting line-up at a position for which they are listed on their NFL teams depth chart. The official source for player positions will be NFL.com.
5.4 Scoring
Scoring will be decimal based. The DEF/ST does not get credit for kickoff or punt return TDs. Instead, those are credited to the individual player who scores the TD. (Example: Reggie Bush returns a punt for a TD, he is in that weeks line-up as a RB, he will receive credit for the TD. The New Orleans D/ST does not get credit.)
Passing TD: 4 points for QBs, 6 points for RB, TE, WR, K
Receiving TD : 6 points
Rushing TD: 6 points
Receptions
QB = 1.5 points per catch
TE = 1.5 points per catch
WR = 1 point per catch
RB = .75 points per catch
Passing Two-point Conversion: 2 points
Receiving Two-point Conversion: 2 points
Rushing Two-point Conversion: 2 points
Fumbles Lost: -2 points
Interceptions thrown: -2 points
Passing Yards: 05 points per 1 yard passing (20 yards = 1pt.)
Rushing/Receiving Yards: .1 point per 1 yard rushing / receiving (10 yards = 1 pt.)
Special Scoring for Kickers
Field Goals: .1 point per yard (i.e. a 34 yard FG = 3.4 points)
Extra Points: 1 point
Missed Field Goal: -1 point for a FG of 29 or fewer Yds
Missed Extra Point: -1 point
Special Scoring for Def/ST
Blocked Field Goals / Punts: 2 points
Blocked Extra Points: 1 point
Fumbles Recovered: 2 points
Defensive/ST TDs (only includes int. returns, fumble returns, and blocked/missed kick returns): 6 points
Interceptions Caught: 2 points
Turnovers on Downs: 1 point
Sacks: 1 point
Safeties: 4 points
Points Against (excluding defensive and special teams scores against):
0 PA = 10 points
1-7 PA = 7 points
8-14 PA = 5 points
15-23 PA = 3 points
40+ PA = -3 points
Yards Allowed:
0 - 99 YDS = 10 points
100 - 149 YDS = 7 points
150 - 199 YDS = 6 points
200 - 249 YDS = 4 points
250 - 299 YDS = 3 points
400+ YDS = -3 points
5.5 Playoffs
The LLD Dynasty League play-offs begin on week fourteen of the NFL season. The Superbowl will be played on week sixteen.
5.5.1 Seeding
Six teams advance to the post-season: four division winners and two wildcard teams. Division winners are seeded based upon regular season record (the best record getting the #1 seed) and will always be the top four seeds. Division winners with the same overall record will be seeded by first looking at total points scored (most points = higher seed), then by looking at division record.
5.5.2 Schedule
Week 14 – 1st and 2nd Seed Bye. Seed 6 vs. Seed 3 & Seed 4 vs. Seed 5
Week 15 - 1st seed vs. winner of 6 vs. 3 & 2nd seed vs. winner of 4 vs. 5.
Week 16 - Super Bowl: winners of playoffs (week 15).
5.5.3 Tiebreakers
Tie breakers used in the LLD Dynasty League Playoffs for all playoff games will be:
A. Total score of all bench players.
B. Total score of each team’s highest scoring QB, RB, WR, and TE (whether or not on the bench).
C. The Super Bowl tie breaking method will be: Since there is no home field in the Super Bowl or Toilet Bowl, in the event of a tie after tie-breaker method has been invoked, teams will submit a line-up for a Week 17 game. Bench points will be used as the first tie-breaker for week 17. The second tie-breaker will be the total score of each team’s highest scoring QB, RB, WR, and TE will be used (whether or not on the bench). The commissioner will decide any additional tie-breaking procedures in the unlikely event that teams are still tied after applying the above tiebreakers.
5.5.4 Toilet Bowl
The Toilet Bowl will be played over weeks 14-16. The bottom six teams will be seeded for weeks 14, 15 & 16 (reverse style of seeding winning teams). Losing teams will advance and the team losing week 16 will be crowned Toilet Bowl Champ for the year. The Toilet Bowl Champ receives $1 LLD Pound (and a ton of shame).
6 Restricted Free Agency
Once a player's contract expires, he becomes a Restricted Free Agent. RFA bidding begins March 1 and closes on March 31. No new bids will be accepted after March 31; "bids in process" may continue beyond March 31 until a final offer is reached for a player. After the RFA signing period, any players that did not receive bids will remain on the current team's roster at no cost.
6.1 Bidding Process
All RFA bids are made in the league forum and each bid must include the player's name and the amount bid. Owners may not raise their own high bids or bid on their own players. Once a bid is posted on a player, other interested owners may increase the bid. Owners may drop out of the bidding process for any individual player at any time unless they have the high bid. They may re-enter the process as long as bidding remains active for the player in question.
6.2 Bid Closing / Matching
Once a player has been initially bid on, after 48 hours of inactivity the player will be marked “CLOSED”. The current owner will then have 48 hours to match the highest bid placed and retain the player. If the bid is matched or 48 hours has passed without a match then the auction will be marked “FINAL”
(Weekends are not included in the bidding process.)
6.3 Overbidding
Owners who place bids must have enough LLD Pounds available to cover all outstanding high bids. If an owner overbids their budget at any time, that bid will be removed from the board. The highest bidder at the time of the overbid will be asked by the RMC if they would like to maintain their previous bid. The overbidding owner can no longer bid for said player. (This exclusion will remain even if overbidding owner makes a trade for more LLD $.) All other bids placed by the offending owner will remain in effect. Anyone overbidding their LLD $ balance will receive $5 less in LLD $ per infraction when LLD $ are given out under rule 3.1.
6.4 Trading During RFA Period
If the rights to a player currently on the board are traded, the current high bidder will have 48 hours to increase his/her bid one time, even if bidding is "CLOSED." If the bidding is "CLOSED", then only the current high bidder may bid. If bidding has not "CLOSED" for the traded player, then anyone may bid as before.
In addition, if the owner of any player currently on the board receives LLD $ as a part of a trade, the current high bidder will have 48 hours to increase his/her bid one time, even if bidding is "CLOSED."
7 Rookie Draft
7.1 Draft
The LLD Dynasty League rookie draft will take place the third week of May each year. The draft will proceed in reverse order based on the previous season's finish (total points as tie-breaker). In year one, the draft will proceed in reverse order of the vet draft. The draft will last 5 rounds and will be a straight draft (non-serpentine), except for year one which will be a serpentine draft. The draft will be conducted in the league forum located at TheHuddle.com or, if MFL is prepared, at the League Site at MFL. If an owner withdraws from the league during the draft, the draft will stop until a new owner is found and begin when the new owner is selected without penalizing the new team.
7.2 Eligibility
Only rookies will be eligible to be drafted. As defined by the NFL CBA, a Rookie is defined as a person who has never signed a Player Contract with an NFL Club previous to this year. An un-drafted Rookie means a Rookie who was eligible for, but not selected in a College Draft. (College and High School players are not selectable.) If a player signs a contract, gets cut before playing any games, then re-signs with another team, he is now a free agent and loses his rookie status. For the purposes of this league: If a player signs a contract and is cut during the pre-season, then signs with another NFL Team, he will be considered to be a rookie.
7.3 Timing
There will be a 48 hour timer in force during the draft. Each owner is encouraged to use pre-selects and make picks as soon as possible. Owners should communicate any potential long absences from the boards to the league via the Huddle forum and have a contingency plan for picks to be made for them in their absence (i.e. preselects). If an owner is "on the clock" for more than 48 hours during the draft without prior notice, then that owner will be given a warning (but allowed to make their pick late). With the second offense, the owner will have his/her pick made automatically from the default MFL rankings. The third offense is grounds for removal from the league. Also, if at any time an owner is AWOL for 5 days or more while on the clock, that is also considered grounds for removal from the league.