ARTICLE ONE: The Premise
A. 32 more Homers consists of 32 owners representing an actual NFL franchise. The format of the league will, whenever possible, mirror that of the NFL. This includes conferences, divisions, playoffs and regular season schedules.
ARTICLE TWO: The Franchises
A. Keepers. Each league franchise is given full rights and ownership of the corresponding NFL team's kicker, defense and special teams.
B. Selection of Homer Studs. In addition, each franchise must select one "homer stud" from the corresponding NFL team. This selection must be declared at least one week prior to the league draft.
C. Changing Homer Studs Before the Draft: Should this "homer stud" sustain an injury, seriously jeopardizing their season, after the declaration period and before the draft, the owner may choose to select a new keeper from his corresponding NFL franchise. This is the only scenario in which a team may select a new "homer stud", and the commish will be the final arbiter on what is an injury that is "seriously jeopardizing" to their season. I.e., an injury that will keep a player out for the first several games should be enough to allow the owner to pick someone new.
D. Changing Homer Studs from Year to Year: Homer studs may be changed from year to year and are not necessarily keepers.
E. Who Can be Considered a Homer Stud: The "Homer Stud" must be on your franchise team when you announce "STUD" If he is traded before the draft you must choose another "STUD". Once the draft has started there will be no changing of "STUD"
E. Who Can be Considered a Homer Stud: The "Homer Stud" can be any player QB, RB, WR, TE
ARTICLE THREE: The Draft
A. Time and Location. The exact start date for the draft will be determined at a later date. The league will use MFL.com to manage the process. All owners must have consistent and reliable internet access during this period. The league must be notified of any extended absence prior to its occurence.
B. Draft Order: Draft Order will be determined by averaging the 32Homers Draft order and the official NFL draft order. In case of a tie the team with the worst 32 More Homer fantasy record will get the higher pick.
If still tied lowest total points scored the previous season will get the higher pick. If still tied there will be a dice roll.
C. Time Limit. Since our league consists of 32 teams, we can expect the draft to last a few weeks. The time limits will only be enforced between Monday noon (eastern) and Friday 7:30pm (eastern). This time limit takes into account owners residing on both coasts and should be sufficient if you have done your homework and are prepared. Preselections should be registered whenever possible. This should keep the draft moving. The order will be set in advance of the actual start of the draft. Each team will be “on the clock” every other day, as based on the following schedule:
Odd Days:
Team 1: off the clock at 12 noon eastern
Team 2: off the clock at 12:30pm eastern
Team 3: off the clock at 1pm eastern
Team 4: off the clock at 1:30pm eastern
Team 5: off the clock at 2pm eastern
Team 6: off the clock at 2:30pm eastern
Team 7: off the clock at 3pm eastern
Team 8: off the clock at 3:30pm eastern
Team 9: off the clock at 4pm eastern
Team 10: off the clock at 4:30pm eastern
Team 11: off the clock at 5pm eastern
Team 12: off the clock at 5:30pm eastern
Team 13: off the clock at 6pm eastern
Team 14: off the clock at 6:30pm eastern
Team 15: off the clock at 7pm eastern
Team 16: off the clock at 7:30pm eastern
Even Days:
Team 17: off the clock at 12 noon eastern
Team 18: off the clock at 12:30pm eastern
Team 19: off thee clock at 1pm eastern
Team 20: off the clock at 1:30pm eastern
Team 21: off the clock at 2pm eastern
Team 22: off the clock at 2:30pm eastern
Team 23: off the clock at 3pm eastern
Team 24: off the clock at 3:30pm eastern
Team 25: off the clock at 4pm eastern
Team 26: off the clock at 4:30pm eastern
Team 27: off the clock at 5pm eastern
Team 28: off the clock at 5:30pm eastern
Team 29: off the clock at 6pm eastern
Team 30: off the clock at 6:30pm eastern
Team 31: off the clock at 7pm eastern
Team 32: off the clock at 7:30pm eastern
D. Weekends. Considering that summer schedules are tight with vacations, weddings, etc., the league will not enforce draft time limits on the weekends and holidays. However, all owners are encouraged to preselect on Friday and log on and make picks throughout the weekend when possible.
E. Picking early: Each team is encouraged to select as quickly as possible when they are on the clock, however, no team will be forced to pick until they are officially “off the clock”.
F. Skipping a pick. If an owner has been skipped, they can jump in at any point in the draft and select any player not already on a team. If there is any confusion over whether a player has been allocated or not, the commissioner will be the sole determinant of this. If the commissioner is involved in the matter, the issue will be settled by the treasurer.
G. Waiting for an owner to get off the clock. If, after a few days of quick picks, the draft is ‘stuck’ on an owner for more than 24hrs, that owner will be skipped, regardless of when they are scheduled to roll off the clock as determined by Letter C above. If an owner is set to be skipped twice in a row under this rule, then, the commissioner (in concert with the treasurer) will select the two “best available players” using their opinions and “in good faith” judgement. If an owner is skipped three times, for ANY reason, that owner will be deemed to be out of the league, and a replacement owner will be immediately found.
H. Final Team Rosters. The draft is to be 9 rounds, plus the determination of the “stud homer”, the kicker and the defense; generating a 12 player roster. At the end of the draft each team will have 12 players. Each team must consist of 1 Team QB, 2RB, 2WR, 1 TE as well as the homer team kicker, special teams and defense. How the remainder of the roster will be filled out is up to the discretion of each owner, except that no team may draft more than one team QB.
ARTICLE FOUR: Scoring
A. Scoring is as follows:
QB/RB/WR/TE
.05 yd passing
.10 yd rushing/rec
4 per TD passing
6 per TD rushing/rec
2 per 2 pt conv
-1 per INT thrown
-1 per Fumble lost
K
3 FG
1 XP
DEF/ST
0 offensive pts allowed : 10 pts
<10 offensive pts allowed : 5 pts
<20 offensive pts allowed : 3 pt
>30 offensive pts allowed : -1pt
6 per TD
2 per int/fum/safety
1 per sack
B. Team QB on Bye Scoring. If your QB is on bye, and you are not, you get the average of the previous two weeks. In all other scenarios, you receive his scoring as of that week only, not an average of the previous two weeks. The two week average only applies to weeks your QB is on bye and you are not. And the number of the counting shall be three. Three shall be the number. Thou shalt not count four. Etc...
ARTICLE FIVE: League Play
A. General. The 32 Homers League consists of 32 teams, divided into two conferences and eight divisions. The entire season lasts 17 weeks, with 13 weeks of regular season games, three weeks of playoffs, and one superbowl.
B. Regular Season. Regular Season lasts through week 13 and there will be double headers on weeks 2,11,12 and 13 which will be in order of what the matchups would have been weeks 14, 15, 16 and 17.
C. Playoffs. Playoffs will be NFL style with 4 conference champs and 2 wildcards from each conference. Each week the lowest seeded plays the highest seeded with week 14 as a bye to the top 2 teams in each division. Superbowl is week 17.
D. Playoff Rankings. Division winners will be determined first by best record overall, second by total season “starter points” (in case of a tie), third by head to head competition and fourth by coin toss. Wild cards will be determined first by overall record, second by total points, third by head to head competition and fourth by coin toss. It is therefore possible for one division to have both conference wildcards.
E. Total Season Points. Each team's total points will be determined by adding the weekly point totals of starting players. This total does not include those players who were riding the pines.
F. Bye Weeks. Bye weeks correspond with the NFL schedule. When your NFL team is on bye, so are you.
ARTICLE SIX: Head to Head
A. Starting Line Up. On typical weeks your line up must be submitted (you will submit it yourself this year on our Web site) by 9:59 a.m. PT on Sunday. Changes to your roster are permitted up until this deadline. These are your point players. Scores of these and only these players will be tabulated at the end of Monday's game. Weekly rosters include:
1 Quarterback
1 Running Backs
2 Wide Receivers
1 Tight End
1 Kicker
1 DEF/ST
B. No Roster Rule. If a roster is not submitted or if the roster is submitted after the previously mentioned deadline, the roster from the previous week will be used. No exceptions.
C. Thu./Sat. Games. In the event of a Thursday or a Saturday game, "partial" rosters may be submitted prior to kickoff of the first game on that day. If you started a player the previous week and he is playing in a Thursday or Saturday game, that player will be started automatically unless you change your line up prior kick off of the first game. The remainder of your roster is due by 9:59 a.m. PT on Sunday.
ARTICLE SEVEN: Roster Changes and Transactions
A. General. As in the NFL, you will be allowed to make changes in your roster throughout the season. So just because your draft sucked, it doesn't mean your entire season has to.
B. Cost. All transactions are free.
C. Trades. Trading players and draft picks is legit; however, teams are NOT allowed to trade players selected before the draft as being that teams’ “homer stud”, nor allowed to trade for "future considerations." All trades must be approved by the comissioner. Trades deemed "Questionable" (i.e. Marshall Faulk for Sean Dawkins) by any owner in a conference wherein the trade takes place, may be stricken by a majority of the owners in that conference. If the vote is 50/50, then the first tie breaker will be the vote in the division. The second is the vote of the commissioner. Collusion is bad form.
D. Waiver wire will be open and free for all with no restrictions
E. Limits. There are no limits on the number of waiver wire or trade transactions you can perform during the week or season. As always, your roster size may never exceed 12 players. For every player you add, you must drop one.
F. Time Frame. The Trading period commences each week after completion of Monday's game and ends Wednesday at Noon pacific time, allowing sufficient time if a vote is needed. Trades are allowed until the Wednesday before the first game in Week 11. Free agent acquisitions are allowed throughout the regular season. [b]Free agent transactions after the regular season will only be allowed for teams in the playoffs. Once you are eliminated your season is done.
ARTICLE EIGHT: League Dues and Prizes
A. Entry Fee. For the bargain basement price of $25 you can reserve your spot in the 32 Homers League.
B. Prizes. The resulting $800 booty will be distributed using the following table:
$10 / week, per conference, to weekly high starter points for weeks 1 – 13 = $260
$15/ea division winners = $120
$10/ea wild card = $40
$10/ea Round #1 winner = $40
$20/ea Round #2 winner = $80
$50/ea Conference Champion = $100
$100 Super Bowl Champion = $100
ARTICLE NINE: Rule changes
75% of votes 75% of owners reporting this means 24 votes minimum 18 votes to pass
18 is the minimum only if 24 vote. If 28 vote then 21 is the minimum, etc
In the event of a vote that is too close to call the majority will rule.
A league email will be sent to all owners and a time limit will be set at 5 business days.
