millworkguy

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  1. 1st round of invites just went out, hoping we can start drafting in about a month,
  2. This is a linear draft, trading of draft picks is of course allowed, the highest dice roll goes first in the Vet draft, and Last in the Rookie draft. If owners wish, we will allow owners o pick their own vet draft spots based on dice roll order, Majority wins - (please post your thoughts prior to rolling)
  3. Confirmed Owners MWG - Commish Ugga Mugga - Ass't Commish
  4. 3.6 Taxi Squad Players are eligible for a team’s Taxi Squad when they have 2 years or less experience in the NFL regardless of age. At the conclusion of the players 2nd season they will receive a designation called RTS (remove from taxi squad) these players will need to receive a “contract commitment” by final roster declarations or they will become free agents. A “contract commitment” means that you intend on keeping the player, and will be expected to award the player a contract when final rosters are declared. If a “contract commitment” player is not awarded a contract at the time the final rosters are declared, the team will be penalized the entire amount of that player (i.e., penalty for a $500 player not awarded a contract will be $500). Any RTS player that is not provided a “contract commitment” by February 26, 2016 11:59 est will be removed from the current team’s Taxi Squad and will become part of the free agent bidding pool. Players on a team’s Taxi Squad are not eligible to be placed on IR. All players must be awarded a contract before they can go on IR. 3.7 Blind Bid Waivers Blind bid waivers will run twice weekly during the regular season and playoffs for us (from week 1-16) after which time there will be no blind bid waivers then until after we have had our free agent bidding and rookie draft. Once we have finished the rookie draft we will then have 3 Blind bidding periods, at the end of each month (June and July) and Aug 15, before the contract deadline has arrived at which time the next waiver run will be done the day before the first game of the season and will go back to being twice a week then. Bidding on blind bid waivers is done as a conditional bid if you wish to pick up multiple players then you need to do multiple rounds of bids but it makes no difference if that player is your first bid you put in or your last if you have the highest bid you win the player as long as you don’t have another reason that the transaction wouldn’t go through eg. Over the salary cap, over the roster limit or dropping a player in a previous transaction which has already gone through these will all cause you to lose the bid on that player and nothing will be done to rectify this situation by the commissioner so take due care when putting in waiver claims. So if you want to pick up 8 players using conditional blind bids you need to enter 8 separate transaction requests if you want 8 players and only do one request with 8 names on it you will get the first player on your list which you have won the bid on all the rest will go to anyone else who has bid on them. Blind bid waivers during the season will run from 5.15pm US ET each Wednesday till 5.00pm US ET Saturday then from 5.15pm US ET Saturday through until 5pm US ET Wednesday. Any changes to this schedule and the league will be notified with plenty of notice given nothing will be changed at the last minute. There are no first come first served waivers in this league. The final waiver run will occur on the Saturday before the week 16 championship games. 3.8 Releasing Players A player can be released at any stage either during the season until the end of blind bid waivers, at which time any penalties will be assumed to start the following season, but the following penalties will apply to the salary cap. 1st year 50% 2nd year 40% 3rd year 30% 4th year 20% 5th year & beyond 10% An example for this is say Aaron Rodgers is signed for 4 years $1200 in 2012 and an owner wants to drop him then his 2012 penalty would be $600, 2013 $480, 2014 $360 & 2015 $240. A thread will be pinned in the forum listing each years cap penalties and they will be added to each roster at the end of each season. There is an option to take an accelerated the cost to do this will be 75% of year 1, 75% of year 2, 75% or year 3 & 20% of all remaining seasons after that all added together. So if Aaron Rodgers had a 4 year $1200 contract then it would cost $2940 to cut him and take the hit all in one season. You may only make an accelerated cut prior to the first game of week 1. A player may be dropped without penalty for the following reasons only he is cut by his current NFL team and he must be released before he signs with a new team no exceptions, A player announces his retirement from the NFL, Death of a player or if a player has become a free agent in the NFL and has made it to April 1st without being signed by an NFL team he also may be dropped without penalty. During the offseason players can still be released but a player picked up during the Free Agent bidding period then released will be given a 50% penalty as it will be assumed he had a 1 year contract. A player picked up during that period whether taxi squad eligible or not can not be cut without penalty. Players who are able to be released without a penalty (a player who is cut or is a free agent after April 1st) can still be released without penalty as long as that player was not picked up during the free agent bidding process. 3.9 Trading Trades will go through immediately, and the Trade Deadline is kick-off of that players week 13 game (or the start of the last game in week 13 if the player is on bye that week) If for some reason an owner feels a trade is a possible attempt at collusion then he will be asked to contact a commissioner and the Rules of Section 1.4 will apply. If collusion is found the trade will be reversed. Bad trades happen and are not a reason for a veto. What one person perceives as value is not necessarily the same as another's. We are not here to coach everyone’s team for them, and are often wrong in our own value determinations. Draft picks can be traded up to 1 year in advance of the current season. Any trade that will cause an illegal roster, by putting a team over their salary cap, placing a team over roster limits, etc., will not be allowed until the team has adjusted their roster accordingly. 3.10 Franchise Tag Once a player comes out of contract from your team, you will have the chance to designate one (1) free agent from your team with a Franchise Tag. The salary for a Franchise Tagged player will start at the average of the top 10 salaries at their position or a 20% increase of their previous salary whichever is greater. If another team wishes to bid on a franchise tagged player the bid will start $1 greater than the price which is either the top 10 salary or 20% greater than the said players former salary. For a team to be able to bid on a Franchise Tagged player they must have the appropriate compensation which is 2 first round draft picks. The picks can come from either the upcoming draft, or the next year’s draft, so long as at least one pick is from the current year’s draft. If the bidding team has a first round pick in each of the next two drafts, the original owner will receive a pick in each. Otherwise both picks must be from the upcoming draft. If the owner has multiple first round picks then the following will apply: · The pick to be given up in the upcoming draft will be the team’s own pick if they own it, or the pick closest to his own pick position in either direction. Example: If the winning bidder’s pick is slotted at 8th, but he owns are 10th and 5th, he would give up the 10th pick. · If two picks are the same distance from the winner's own pick slot, the owner will give up the higher pick. · If the 2nd pick is coming from the same draft as the first, then the same method will be employed. · If the 2nd pick is coming from the next year's draft, it will be the team’s own pick (if they have it). If not, it will be the pick of the team that had the worst record in the previous season. When an Auction is over the current owner will have 24 hours to determine whether he (1) wants to match the new high bid or (2) declining to match and accept draft pick compensation. No matter what, whomever wins the player, that owner chooses to take that player at the auction bid price (i.e., the highest bid when the auction was over). If no choice is made by the Franchise Tag owner within 24 hours (i.e., “matching period”), then the draft pick compensation will be automatically awarded. Players may only be franchise tagged once by a team unless the player has been gone for more than a season from that team’s roster. In that case the franchise tag may be used again. 3.10.3 Renegotiation You will get the opportunity to renegotiate one of your player’s contracts at the end of each season if they are still under contract and are not coming out of contract (have 2 plus years remaining). Renegotiation allows an owner to either add years or take away years from the player’s contract at the cost of $500 per season added or taken away. This can only be done once per player per team unless the player has been away from that team’s roster for more than 1 season and then it can be used again. This will have to be designated before Feb 26 1159 pm US ET with a post on the Huddle Board. You must have cap room as of Feb 15th to do this.
  5. 3.1 Rookie Draft Each season we will hold a rookie only draft starting in June on the first Thursday after the NFL draft. The draft will consist of 8 rounds and will run with a 24-hour clock between picks. The draft order will be linear, determined by the previous season’s records. The team with the worst record will have the #1 pick, the team with the second worst record will have the #2 pick, and so on. This will continue through to the 6th pick and will cover all non-playoff teams, the tiebreaker for these teams is set forth in Section 2.4. For the playoff teams the draft order will go as follows. The first two teams eliminated will get picks 7 and 8 sorted by Section 2.4 tiebreakers, the next two teams eliminated will get picks 9 and 10 sorted by Section 2.4 tiebreakers. The last two picks will be determined as follows: The Champion gets pick 12, the runner-up gets pick 11. 3.1.2 Rookie Wage Scale 1.01 $2000 1.02 $1950 1.03 $1900 1.04 $1850 1.05 $1800 1.06 $1700 1.07 $1600 1.08 $1500 1.09 $1450 1.10 $1400 1.11 $1350 1.12 $1300 1.13 1.14 1.15 1.16 2.01 $1200 2.02 $1175 2.03 $1150 2.04 $1125 2.05 $1100 2.06 $1075 2.07 $1050 2.08 $1025 2.09 $1000 2.10 $975 2.11 $950 2.12 $900 2.13 2.14 2.15 2.16 3.01 $800 3.02 $775 3.03 $750 3.04 $725 3.05 $700 3.06 $675 3.07 $650 3.08 $625 3.09 $600 3.10 $575 3.11 $550 3.12 $500 3.13 3.14 3.15 3.16 4.01 $400 4.02 $375 4.03 $350 4.04 $325 4.05 $300 4.06 $275 4.07 $250 4.08 $225 4.09 $200 4.10 $175 4.11 $150 4.12 $100 4.13 4.14 4.15 4.16 5.01 $50 5.02 $50 5.03 $50 5.04 $50 5.05 $40 5.06 $40 5.07 $40 5.08 $40 5.09 $30 5.10 $30 5.11 $30 5.12 $30 5.13 5.14 5.15 5.16 6.01 $20 6.02 $20 6.03 $20 6.04 $20 6.05 $20 6.06 $20 6.07 $15 6.08 $15 6.09 $15 6.10 $15 6.11 $15 6.12 $15 6.13 6.14 6.15 6.16 7.01 $10 7.02 $10 7.03 $10 7.04 $10 7.05 $10 7.06 $10 7.07 $5 7.08 $5 7.09 $5 7.10 $5 7.11 $5 7.12 $5 7.13 7.14 7.15 7.16 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 8.11 8.12 8.13 8.14 8.15 8.16 3.2 Salary Cap The total annual salary cap for each team is set at $65,000. All players on the active roster and taxi squad count 100% towards the cap. Players on injured reserve will not count towards the salary cap. The salary cap will be enforced both in-season and in the off-season. You must always stay under the cap. An exception will apply when the off-season begins, teams will have a 3-day grace period to get under the cap if their player salary increases have put them over. For any team that exceeds the salary cap there will be a $100 salary cap penalty per day in which you are over. The only way this will happen though is if you are bidding on a tagged player because the system will not allow you to pick up or trade for a player unless you have the cap room (or if salary increases have placed you over). The salary cap will not increase, every player’s salary will increase by 4% each year. If the player’s salary is not enough for an increase at 4%, that player’s salary will increase by $1 (so that every player’s salary will go up by at least $1 from their previous year’s salary). The only salaries that do not increase are those of free agent players. 3.3 Contracts You can award player contracts between 1 – 7 years. There is no contract year cap in this league. The final roster/contract deadlines for teams will be the Monday following the week of the third pre-season games. The contract deadline for players “in-season” will be 24-hours or prior to when the player’s team plays, whichever comes first. If a player is not awarded a contract prior to this deadline, then they will be given a 1-year contract regardless of their eligibility for the taxi squad. 3.4 Rosters Your current active roster will consist of 45 active players and 13 Taxi Squad players during the regular season. In the offseason the active roster will expand to 65 players and the Taxi Squad will be the same at 13. Again there will be a 3 day grace period to get under the roster cap at the beginning of the league year if your RTS and IR players have you over this cap. 3.5 Injured Reserve There will be no limit to the amount of players able to be put on IR, however, the player must be designated as “I”, “S” or “Out” on MFL. Players with a season long suspension are eligible for IR. In the past, like the NFL, we would designate an “IR designated for return” player. The NFL has changed and allowed teams to designate any player to return so long as they were on IR for 6 weeks. We will follow this same rule, and as a result, each team can bring back one IR’d player so long as they were on the team’s IR for 6 weeks (i.e., player was placed on IR after the kick-off of week 2’s first game – player is found to be designated in week 3 and cannot return until six weeks pass (weeks 3-8), eligible to return week 9). Similar to the NFL, however, once a player is on a team’s IR for 6 weeks the owner will only have 2 weeks to activate the player or they will stay on IR for the rest of the season (following the prior example – the player must be designated to return prior to the first game’s kick-off in weeks 9 or 10, or he will remain on IR). Suspended players are not eligible to return. Players on IR do not count anything against your salary cap. A player “designated to return” will count towards your salary cap once they return. As a result, a player cannot be promoted back to a team’s active roster unless there is the cap room. Players on a team’s Taxi Squad are not eligible to be placed on IR. All players must be awarded a contract before they can go on IR.
  6. 2.1 League Schedule Each team will play a 13-week regular season schedule. In this schedule each team will play their division opponents twice per season. 2.2 Starting Lineups Starting lineups will consist of the following 1 QB 1-2 RB 1-4 WR 1-3 TE 1 K 1-2 DT 2 DE 2-4 LB 2-3 CB 2-3 S There are 11 starters on defense and 8 starters on offense. In the event an owner fails to submit a weekly line-up, a commissioner will contact the owner. If it happens for a second week then the owner will be contacted again and advised that a third weekly omission will result in expulsion and a replacement will be sought (unless a suitable reason is given by the owner). See Section 1.5 for actions once team is “open”. 2.3 Scoring and Stat Changes RULES FOR QB, RB, WR, TE, PK Defensive Fumble Recovery TDs 10 points each Fumble Recoveries (from Opponent) 4 points each Offensive Fumble Recovery TDs 6 points each Forced Fumbles 4 points each Interception Return TDs 10 points Interceptions Caught 4 points each Passes Defensed 1 point each Defensive Tackles 2 points each Defensive Assists 0.66 points each Sacked a QB 3 point for every 0.5 Tackles for a Loss 2 point for every 0.5 Safeties 10 points each RULES FOR QB, RB, WR, TE, PK, DT, DE, LB, CB, S Punt Return TDs 6 points each Kickoff Return TDs 6 points each Blocked Field Goal TDs 6 points each Missed Field Goal Return TDs 6 points each Blocked Punt TDs 6 points each RULES FOR QB Passing TDs 6 points each Passing Yards 0.05 points each Pass Interceptions Thrown -3 points each Passing 2 Pointers 2 points each Rushing TDs 6 points each Rushing Yards 0.05 points each Rushing 2 Pointers 2 points each Receiving TDs 6 points each Receiving Yards 0.06 points each Receiving 2 Pointers 2 points each Fumbles -2 points each Fumble Recoveries (from Opponent) 4 points each Offensive Fumble Recovery TDs 6 points each Own Fumble Recoveries 2 points each Forced Fumbles 4 points each RULES FOR RB Passing TDs 6 points each Passing Yards 0.12 points each Pass Interceptions Thrown -3 points each Passing 2 Pointers 2 points each Rushing TDs 6 points each Rushing Yards 0.15 points each Rushing 2 Pointers 2 points each Receiving TDs 6 points each Receiving Yards 0.1 points each Receptions 0.5 points each Receiving 2 Pointers 2 points each Fumbles -2 points each Fumble Recoveries (from Opponent) 4 points each Offensive Fumble Recovery TDs 6 points each Own Fumble Recoveries 2 points each Forced Fumbles 4 points each RULES FOR WR Passing TDs 6 points each Passing Yards 0.17 points each Pass Interceptions Thrown -3 points each Passing 2 Pointers 2 points each Rushing TDs 6 points each Rushing Yards 0.17 points each Rushing 2 Pointers 2 points each Receiving TDs 6 points each Receiving Yards 0.17 points each Receptions 1 point each Receiving 2 Pointers 2 points each Fumbles -2 points each Fumble Recoveries (from Opponent) 4 points each Offensive Fumble Recovery TDs 6 points each Own Fumble Recoveries 2 points each Forced Fumbles 4 points each RULES FOR TE Number of Passing TDs 6 points each Passing Yards 0.17 points each Pass Interceptions Thrown -3 points each Passing 2 Pointers 2 points each Number of Rushing TDs 6 points each Rushing Yards 0.17 points each Rushing 2 Pointers 2 points each Receiving TDs 6 points each Receiving Yards 0.17 points each Receptions 1.5 point each Receiving 2 Pointers 2 points each Fumbles -2 points each Fumble Recoveries (from Opponent) 4 points each Offensive Fumble Recovery TDs 6 points each Own Fumble Recoveries 2 points each Forced Fumbles 4 points each RULES FOR PK Passing TDs 6 points each Passing Yards 0.05 points each Passing 2 Pointers 2 points each Rushing TDs 6 points each Rushing Yards 0.05 points each Rushing 2 Pointers 2 points each Receiving TDs 6 points each Receiving Yards 0.06 points each Receiving 2 Pointers 2 points each Length of Field Goal Made .1 point for every 1 Extra Points 1 point each Extra Points Missed -1.5 points each Punt Yards 0.01 point for every 1 Punts Inside 20 3 points each Fumble Recoveries (from Opponent) 4 points each Number of Own Fumble Recoveries 2 points each Forced Fumbles 4 points each RULES FOR DT, DE, LB, CB, S Passing TDs 6 points each Passing Yards 0.05 points each Pass Interceptions Thrown -3 points each Passing 2 Pointers 2 points each Rushing TDs 6 points each Rushing Yards 0.05 points each Rushing 2 Pointers 2 points each Receiving TDs 6 points each Receiving Yards 0.06 points each Receptions 1 point each Receiving 2 Pointers 2 points each Offensive Fumble Recovery TDs 6 points each RULES FOR DT Fumbles Lost (to Opponent) -2 points each Defensive Fumble Recovery TDs 10 points each Fumble Recoveries (from Opponent) 4 points each Forced Fumbles 4 points each Interception Return TDs 10 points each Interceptions Caught 4 points each Passes Defensed 1 point each Defensive Tackles 3.5 points each Defensive Assists 1.16 points each Sacked a QB 3 points for every 0.5 Tackles for a Loss 3 point for every 0.5 Safeties 10 points each RULES FOR DE Fumbles Lost (to Opponent) -2 points each Defensive Fumble Recovery TDs 10 points each Fumble Recoveries (from Opponent) 4 points each Forced Fumbles 4 points each Interception Return TDs 10 points each Interceptions Caught 4 points each Passes Defensed 1 point each Defensive Tackles 3 points each Defensive Assists 1 point each Sacked a QB 3 point for every 0.5 Tackles for a Loss 2 point for every 0.5 Safeties 10 points each RULES FOR LB Fumbles Lost (to Opponent) -2 points each Defensive Fumble Recovery TDs 10 points each Fumble Recoveries (from Opponent) 4 points each Forced Fumbles 4 points each Interception Return TDs 10 points each Interceptions Caught 4 points each Passes Defensed 1 point each Defensive Tackles 2 points each Defensive Assists 0.66 points each Sacked a QB 3 point for every 0.5 Tackles for a Loss 2 point for every 0.5 Safeties 10 points each RULES FOR CB Fumbles Lost (to Opponent) -2 points each Defensive Fumble Recovery TDs 10 points each Fumble Recoveries (from Opponent) 4 points each Forced Fumbles 4 points each Interception Return TDs 10 points each Interceptions Caught 4 points each Passes Defensed 3 points each Defensive Tackles 3 points each Defensive Assists 1 point each Sacked a QB 3 point for every 0.5 Tackles for a Loss 3 point for every 0.5 Safeties 10 points each RULES FOR S Fumbles Lost (to Opponent) -2 points each Defensive Fumble Recovery TDs 10 points each Fumble Recoveries (from Opponent) 4 points each Forced Fumbles 4 points each Interception Return TDs 10 points each Interceptions Caught 4 points each Passes Defensed 2.5 points each Defensive Tackles 2.5 points each Defensive Assists 0.83 points each Sacked a QB 3 point for every 0.5 Tackles for a Loss 2.5 point for every 0.5 Safeties 10 points each This league will not use the stat change option results will be final after the conclusion of games for the week when results are set. 2.4 Playoffs & Tiebreakers The 4 division winners will be the top 4 seeds for the playoffs. The tie breakers for that and the 2 wild cards will be as follows • Overall record • Total points scored • Total defensive points scored • Total offensive points scored • Head to head record • Coin toss #1 seed:- best record division winner #2 seed:- 2nd best record division winner #3 seed:- 3rd best record division winner #4 seed:- 4th best record division winner #5 seed:- best record non division winner #6 seed:- 2nd best record non division winner The playoff schedule will be as follows Week 14 #6 @ #3 #5 @ #4 Week 15 Lowest ranked winner @ #1 Highest ranked winner @ #2 Week 16 Championship Game (winners of each conference) 2.5 Prize Money League dues will pay for the MFL site first 3rd Place finisher: $30 League Runner Up: $130 League Champion: $250 (The above numbers are based on a $70 fee for MFL)
  7. 1.1 League Makeup The league – TRANSFORMERS – will be hosted on MFL. The league will consist of 16 teams divided into 2 conferences. Each conference will have 2 separate divisions with 4 teams per division. 1.2 Ownership and Dues Each general manager will only be allowed to own 1 team at the cost of $30 per season (i.e. league “dues”). Dues will be held by league-safe, and a majority vote is required for the league’s payouts. If an owner is unable to access league-safe, they must then sends funds to the commish or assistant commish to pay on their behalf, they will receive their winnings in the same manner. League dues must be paid on or by Feb 15th of each calendar year. Failure to pay your league dues on or by the Feb 15th deadline will result in a salary cap penalty of $100 per day for up to 10 days. If dues are not paid by February 26th, a new owner will be sought, and the penalties incurred will be expunged once a new owner is found and pays his/her dues. The league forum will be held here on Huddle () 1.3 Tanking Tanking is not allowed. This does not mean you are expected to bring players off your Taxi Squad simply to field a competitive team. Teams are, however, expected to field their best possible active rostered lineup each week. If any owner believes another owner is tanking, and reports same to the commissioner or assistant commissioner, then the “alleged” tanking team will be given a warning. If this warning is ignored, then further action will be taken, at the commissioners’ discretion, which could range from loss of draft picks, loss of draft position, removal from the league, etc. 1.4 Collusion Collusion is not allowed. If any owner believes that other owners are colluding, and reports same to the commissioner or assistant commissioner, then the commissioners will investigate the accusations as quickly as possible. If the commissioners find any owners guilty of collusion the penalty is instant removal. After this decision by the commissioners, an owner slated for removal will be allowed to make their case to the league as a whole and will be allowed to stay if 10/12 votes are cast to forgive the collusion. If this happens, then further action will be taken (at the commissioners’ discretion), which will result in the loss of draft picks, draft position, forfeiture of players and/or forfeiture of any league winnings for the year in question. 1.5 Open Teams (mid-season) If a team becomes open for any reason during the season it will be run by either the commish or assistant commish depending on which has the least conflicts of interest. If the open team, while under the control of the commish or assistant commish, is scheduled to play that commissioner’s team then the other commish will set the team line-up for said week. The Open Team will not be allowed to trade with others teams. These rules are set up to avoid issues and conflicts of interest. As such the Commish and assistant Commish should never be in the same division, Teams may have to re-organized to accommodate this (at the start of a new year, Not mid season). 1.6 Rule Changes Rule changes can be proposed at any time of the year (regular season or off-season). Please post any proposed rule changes on the Huddle Board in the pinned Rules thread so that we capture everyone’s’ proposals (including responsive thoughts, support, concerns, etc.). Each proposal will be tabled until the off-season. At the beginning of the off-season a league-wide email will go out in January. The rule change votes will then be conducted on when we have a full league and all league dues have been paid in full (hopefully this will be no later than Feb 26th of each year). If we are awaiting league members/dues, then rule change votes will not be taken until we have a full league and dues. It takes 8 votes to change, adopt and/or delete any rule. Rule changes will be added to the Rules after the vote (if passed). 1.7 League Calendar: · Start of year: Feb 15th · League Dues (due date): Feb 15th · Franchise Tag & Renegotiations Due: Feb 26th · RTS Contract Commitments: Feb 26th · Auctions Begin: April 1st, or when new MFL site is up (later of 2) · Auctions End: 30 days after beginning · Rookie Draft: 1st Thursday in June after the NFL draft · Off-Season BB Waivers: Post Rookie Draft at 5PM est on the final Wednesday of the applicable month · Roster & Contract Deadline: Monday after 3rd pre-season game. · In-season BB Waivers: 5PM est the day before the first NFL game, and each Wednesday and Saturday until week 16 (no waivers week 17). · In-Season Contracts: Due prior to the kick-off of the player’s NFL game, or 24 hours after waivers run (whichever comes first). · Trade Deadline: Start of Week 13 games. · Playoffs: Weeks 14 through 16 · Rule Review and Voting: January · Trading Opens: Feb 1st (if teams involved have paid their dues)
  8. Transformers2 Table of Contents League Structure 1.1 – The League 1.2 – Ownership 1.3 – Tanking 1.4 – Collusion 1.5 – Open Teams (during the Season) 1.6 – Rule Changes 1.7 League Calendar Articles of Play 2.1 Schedule 2.2 Weekly line-up 2.3 Scoring 2.4 Playoffs 2.5 Payout Franchise Management 3.1 The Rookie Draft 3.1.2 Rookie Wages 3.2 Player Salaries and Cap 3.3 Contracts 3.4 Rosters 3.5 Injured Reserve 3.6 Development Taxi Squad 3.7 Blind Bid Waivers 3.8 Player Release 3.9 Trading 3.10 Free Agency 3.10.2 Franchise Players 3.10.3 Contract Renegotiation
  9. Bump...
  10. After launching TRANSFORMERS last year a big play, salary cap idp dynasty league as a 12 team league, several owners and I talked about doing it again as a 16 team league. With approx 9 owners already on board i am looking for a few more Highlights: $30 (USD) league safe 45 man roster 10 man ts 7 round draft 40 round start-up draft 19 starters, 11 idp te premium fixed salary cap, with raises each year for players no years cap, but 7 year max contract fa drops, all other drops count towards cap - accelerated cuts prior to week 1 only FP and 1 contract renegotiation each year The following is a link to the original 12 team league http://www64.myfantasyleague.com/2017/home/45256#0 Its scoring http://www64.myfantasyleague.com/2017/options?L=45256&O=09 its rules can be found in Transformers2 - in Other FF leagues Pm, or leave a message for more info THANKS MWG
  11. Can i get back : http://forums.thehuddle.com/forum/247-transformers/ For Myself and Ugga Mugga as well as http://forums.thehuddle.com/forum/26-dynasty-warz-ii/ for Gopher and Myself http://forums.thehuddle.com/forum/228-ibl/ for Myself ( but not certain it makes it back this year) Thanks
  12. Same for me
  13. A League i used to be apart of just let me know about this issue @ MFL In any case, here's the issue:1. We typically have our leagues setup as "Long running email draft" leagues in the General League Setup section. However, since MFL upgraded, it appears that when you have this selected, Auctions are not available.2. I changed the setting to "Email Auction" league for one of my leagues, and edited the Calendar to make sure auctions work. The good news is they do. The bad news is, now MFL thinks you don't do drafts. Since MFL thinks you don't do drafts, the current year (2017) draft picks disappear from your list of tradeable assets when you go to propose a trade. (Fortunately, when you toggle back to Long running email draft league the draft picks correctly re-appear).So, at this moment we're stumped on how we can have both auctions and draft pick trading on at the same time. Brian has reached out to MFL, who suggested we hold off and check back on Friday, but they've taken longer to make all the other fixes, so it may take longer than that. If it appears this issue will hold us back for more than a week or two, we'll be looking at other options, and will keep you informed
  14. Scroll farther down to the BOTH and other FF leagues, click on any of the unlocked ones, and read their rules and settings. You will find all different types, scoring systems and formats.
  15. Why complicate things? thats life and FF. Not everything needs (nor should) be FAIR I've heard of others doing similar things in the past, where the #1-4 seeds are the division champions, #5 seed is the highest point scoring non playoff team #6 seed is the best regular season record non division champion