FUSION FANTASY FOOTBALL DYNASTY LEAGUE
May 09, 2009
Table of Contents
1 League 4
1.1 League Size 4
1.2 League Sites 4
1.3 League Calendar 4
1.4 Conferences and Divisions 4
1.5 League Hierarchy 4
1.5.1 The League Commissioner 4
1.5.2 The Assistant League Commissioner 4
1.5.3 Treasurer 4
1.5.4 FA Player Commissioner 5
1.5.5 Roster Player Commissioner 5
1.6 League Rules 5
1.6.1 Rule Changes 5
1.6.2 Commissioner Rulings 5
1.7 League Costs / Payments 5
1.7.1 League Costs 5
1.7.2 League Payouts 5
2 Franchise Ownership 6
2.1 General 6
2.2 Cost 6
2.3 Owner Replacement 6
3 Franchise Management 6
3.1 Fusion Dollars 6
3.2 Rosters 7
3.2.1 In-Season 7
3.2.2 Off-Season 7
3.2.3 Final Roster Declaration 7
3.3 Developmental Taxi Squad (DTS) 7
3.3.1 Limits 7
3.3.2 Activation 7
3.3.3 Miscellaneous 7
3.4 Contracts 7
3.4.1 Contract Cap 7
3.4.2 Annual Adjustments 8
3.4.3 Dead Contract Years 8
Players dropped during the year will continue to count 1 year against the owner's contract cap unless they are acquired by another team. Dead contracts will be tracked on the MFL main page by the Roster Player Commissioner. 8
3.4.4 Miscellaneous 8
3.5 Injured Reserve 8
3.5.1 Limits 8
3.5.2 Dropping IR Players 8
3.5.3 Eligibility 8
3.5.4 Contract Implications 8
4 Roster Moves 8
4.1 Free Agency 8
4.1.1 Eligibility 8
4.1.2 FA Schedule 9
4.1.3 FA Bid Process 9
4.1.4 Tiebreakers 9
4.1.5 FA Contracts 9
4.2 Waivers 9
4.2.1 Contracts for Waived Players 9
4.2.2 Reclaiming Waived Players 10
4.2.3 Dead Contracts 10
4.3 Trading 10
4.3.1 Process 10
4.3.2 Deadlines 10
4.3.3 Trading and Contracts 10
4.3.4 Trading Draft Picks 10
4.3.5 Vetoing Trades 10
5 League Play 11
5.1 Schedule 11
5.2 Weekly Lineups 11
5.3 Lineup Submission 11
5.4 Scoring 11
5.5 Playoffs 12
6 Restricted Free Agency 13
6.1 Bidding Process 13
6.2 Bid Closing / Matching 13
6.3 Overbidding 13
6.4 Trading During RFA Period 13
7 Rookie Draft 13
7.1 Draft 13
7.2 Eligibility 14
7.3 Timing 14
1.1 League Size
The Fusion Dynasty League will consist of 16 franchises with each owner maintaining the same team each year. No owner will be allowed to have more than one team in the league.
1.2 League Sites
The league will be maintained through www.myfantasyleague.com
The FUSION league message board will be located at http://www.thehuddleleagues.com/
The FUSION league FA bid email address is: fusionbid@Comcast.net
The Pay Pal account is: fusionFFacct@gmail.com
1.3 League Calendar
*Monday following SB – Deadline for Waiving players with no cap hit
*Superbowl – March Dead Time
*Last day in Feb. – Fees Due
*March – Rule Review
*First Wednesday of March. - FA
*April 1-30th Restricted Free Agency
*Completion of RFA – 50 Fusion$$ given to each owner, 2 Fusion$$ to SB winner Conference owners
*Wednesday, 2nd week of May. - FA
*3rd week of May – Rookie Draft
*July 31st – 1st cut down (54 players)
*Monday before 1st game – Final Rosters (35 active 5 IR 12 DTS)
1.4 Conferences and Divisions
The Fusion Dynasty League will consist of 2 Conferences, each containing 2 Divisions. Each Division will consist of 4 teams.
1.5 League Hierarchy
1.5.1 The League Commissioner
Responsible for conducting league business, arbitrating league disputes, the running of all drafts, and ensuring correct weekly line-ups have been posted. The League Commissioner will be required to be completely MFL conversant prior to each season starting, must pay for (will be reimbursed from league fees), and download the MFL software, and setup the league for uploading to the MFL site. The League Commissioner will ensure that the Assistant Commissioner has the current MFL site password.
1.5.2 The Assistant League Commissioner
Responsible for communicating league concerns and business to the Commissioner and intervening in transactions that involve the league Commissioner. If the Commissioner is out of contact for any length of time, the Assistant Commissioner will to attend any matters requiring timely action. The Assistant Commissioner is also required to be conversant with MFL. The Assistant Commissioner is directly responsible to the League Commissioner.
The Treasurer will set up and maintain the league pay pal account, receive and record all league fees, and be responsible for league pay outs. The Treasurer is directly responsible to the League Commissioner.
1.5.4 FA Player Commissioner
The FA Player Commissioner, and handle all waiver transactions with the assistance of information provided by the Roster Player Commissioner. The FA Player Commissioner will be responsible for ensuring that bids do not violate roster or Fusion $ limits. In addition, the FA Player Commissioner will be readily available to perform all duties of the Roster Player Commissioner in his absence. The FA Player Commissioner is required to be conversant with the MFL Software and will maintain the proper areas of the MFL League Site. The FA Player Commissioner is directly responsible to the Assistant League Commissioner and ultimately to the League Commissioner.
1.5.5 Roster Player Commissioner
The Roster Player Commissioner will maintain a list of all teams and their available Fusion dollars (Fusion$), maintain a list of each teams players and how many contract years they are signed for, and handle all trade transactions. The Roster Player Commissioner will be conversant in the use of MFL software and be prepared to maintain all the assigned areas of the MFL League Site. In addition, the RP Player Commissioner will be readily available to perform all duties of the FA Player Commissioner in his absence. The Roster Player Commissioner is directly responsible to the Assistant League Commissioner and ultimately to the League Commissioner.
1.6 League Rules
1.6.1 Rule Changes
League Rules will be reviewed annually during the month of March. Major rule changes can only be made through a league-wide vote requiring 75% yes votes for passage with a minimum of 12 votes being cast. In-season votes, though discouraged, require 13 yes votes to pass.
Votes will normally be conducted at the forum site located at TheHuddle.com. Off-season votes are due within 7 days of posting at the forum. In-season votes are due within 48 hours of the time posted at the forum. During these time frames, if the required votes are not cast, the time frame will not be extended and the vote will be considered to have failed.
1.6.2 Commissioner Rulings
Any decision made by The League Commissioner will be posted on the message board immediately and may be brought to a vote if 2 or more owners request a league wide vote. 8 votes will be required to overturn a Commissioner ruling.
1.7 League Costs / Payments
1.7.1 League Costs
The cost of a Fusion franchise will be $50. The official league payment method will be one of three ways: Pay Pal, Money Order, or Check. Those using MO's or Checks must remit their payment to the League Treasurer 10 days prior the payment deadline to allow for clearance. The payment deadline each year will be midnight Eastern time on the last day of February. Non-payment within seven days will result in the owner being replaced.
Pay Pal account address is:
1.7.2 League Payouts
Pay out will be 100% of franchise fees, minus the cost of running the MFL.com software, currently $70.00 per year. All pay outs will occur within seven days of the week 16 Super Bowl. Each weeks high score will receive $10.00 and the top four playoff teams will divide the remaining pot as follows: 1st-45%; 2nd-30%, 3rd-15%, 4th-10%. Pay outs may be rounded to the nearest $1 where appropriate
The current payout of the franchise fees will be:
Award Qty Each Total
Champion 1 $270.00 $270.00
2nd Place 1 $180.00 $180.00
3rd Place 1 $90.00 $90.00
4th Place 1 $60.00 $60.00
Weekly High Score 13 $10.00 $130.00
2 Franchise Ownership
An owner may not own more than one franchise. Owners can name their franchise whatever they choose. However, no owner may use language considered obscene, offensive, or insensitive. The League Commissioner will have the final say on what is allowed and what is not.
The cost to own a FUSION franchise is $50.00. 100% of fees (minus cost of MFL.com) will be paid out. Payment is due by midnight Eastern time on the last Friday in February each year. Failure to meet the deadline will result in a fine of 2 Fusion Dollars per day up to 5 days. If dues are not paid within 7 days, a new owner will be sought and the Fusion Dollar penalty will be lifted for the new owner.
Absent extreme circumstances, such as a medical emergency, no refunds of league fees will be given out. Paying league fees implies a commitment to run the team for the full season.
2.3 Owner Replacement
If an owner chooses to leave the league or doesn't submit a lineup for two consecutive weeks during the season, or isn't heard from during the RFA signing period, a replacement owner will be sought. Replacements will be recruited from persons known from The Huddle. (All replacement owner functions will be handled by private, league-wide, email and will not be discussed on the forum or at the MFL site.)
Once a confirmation has been received by the League Commissioner of a persons interest, a league-wide email will be sent for a "Replacement Owner Vote". A vote of 75% yes votes of ALL remaining league owners will be required to approve any replacement owner. If 75% is not reached, the search for a replacement owner will continue using the same format. Under no circumstances will the Fusion Dynasty League require any
prospective replacement owners to submit an "application" or "resume" for inclusion in the league.
Owners conducting themselves in a way perceived to be detrimental to the good of the league may be removed by a vote of 12 owners.
If an abandoned team is in the bottom half of the league a surrogate owner may be allowed to play in the league without the franchise fee for 1 year.
3 Franchise Management
3.1 Fusion Dollars
Fusion Dollars are the official currency of the Fusion Dynasty League. Fusion Dollars are used to bid on Free Agents, Restricted Free Agents, and may also be used in trade situations. Fusion Dollars not used during the season are carried over to the following season. Each team will be awarded 50 Fusion Dollars upon completion of RFA and before the rookie draft each season. Each team from the same conference as the Superbowl winner will be awarded two extra Fusion Dollars when $$ are credited the following spring. Fusion $ balances will be maintained on the MFL homepage.
Each franchise will maintain an in-season active roster with a maximum of 35 players (Not including DTS or IR). It is the owners' decision on how many players to carry at each position.
During the off-season (day after the fantasy Superbowl, until the 7/31 cut downs) there will be no roster size limitation. Rosters must be reduced to 54 players by July 31 (Midnight Eastern Time). Teams will be charged $1 Fusion per day per player over the 54 limit.
3.2.3 Final Roster Declaration
The final cut down date will be Monday after the final pre-season NFL game or Monday before the first NFL regular season game (whichever is later if there is any difference) at 1159 PM Eastern Time. Each team must designate a max 35 active players, 12 DTS players, and up to 5 IR players. On, or prior, to final cut down day, each owner must post a message in the league forum listing his a) active players, DTS players, c) IR players, if any, and d)The number of contract years for each player on the active roster or IR. If a team does not meet this deadline, a penalty of $5 Fusion will be imposed. If final cuts aren't made within 48 hours of the first NFL game a new owner will be sought.
3.3 Developmental Taxi Squad (DTS)
Each franchise will be allocated a Developmental Taxi Squad (DTS) containing up to 12 players. Players on a team's DTS in a prior year, along with any rookie additions, may be placed on the DTS. A player may remain on the DTS for a maximum of 3 years. The deadline for announcing DTS players will be in accordance with rule 3.2.3 final roster declaration. Any player on an active roster after the final roster declaration is no longer eligible to be placed on any team's DTS.
Players on the DTS are not eligible to start a game until they are moved onto the active roster. During the season players may be moved from the DTS to the active roster after week one. The Roster Player Commissioner must be notified if a DTS player is to be put onto an active roster by posting on the message board. Players that are moved from the DTS to an active roster must immediately be given a contract and are now available to be in the weekly line-up. DTS players that are accidentally submitted into a starting line-up will be removed and that team will get 0 points from that position.
DTS players do not participate in RFA. FA's may be placed directly onto the DTS providing they are in their rookie year and have never been on any Fusion Active Roster. Traded players may be put onto the DTS only if they were on the other teams DTS before the trade. The DTS concludes at the end of the playoffs.
3.4.1 Contract Cap
Each franchise has a contract cap of 90 years, which cannot be exceeded. (Exception IAW rule 3.4.4) A player contract is the number of years that the player can remain on your roster without becoming a Restricted Free Agent (RFA). The deadline for announcing the length of new player contracts will be the same as the final roster declaration (as specified in 3.2.3). No team will be permitted to make any transaction that places them over the contract cap.
3.4.2 Annual Adjustments
Contract years conclude on January 15. All players who had only one year remaining on their contracts on January 15 become Restricted Free Agents (RFA). All players who have multiple contract years remaining on January 15 will be reduced by one contract year. On January 15, all teams recover any years encumbered by players waived during the year.
3.4.3 Dead Contract Years
Players dropped during the year will continue to count 1 year against the owner's contract cap unless they are acquired by another team. Dead contracts will be tracked on the MFL main page by the Roster Player Commissioner.
Free agents acquired during the season must immediately be signed to a contract. If any team carries less than 35 players, one contract year must be left unallocated for each open roster slot when contracts are assigned. After week 8 this rule is waived. All franchises in the conference with the better inter-conference record will be awarded one extra contract year the following season. This contract year is in exception to rule 3.4.1 and is only effective for the current year.
3.5 Injured Reserve
Each team has a maximum of 5 Injured Reserve slots. IR is available starting with the July 31st roster cut down. Once a player is placed on Injured Reserve he must remain there for the remainder of that season unless dropped to the waiver pool. That player cannot be returned to the active roster during the current season. Once a player is placed on IR, the club can pick up another player but they must go through the Free Agent channel as with any other pick up. (This essentially allows the signing of another player with that one contract year and active slot.)
3.5.2 Dropping IR Players
Any player dropped from IR falls under wavier rules at the point he is dropped (one contract year continues to count against the team that dropped him.) If an IR player is dropped to the wavier wire, passes 1 week of waivers, and is then reacquired by the dropping owner, that player must be returned to the IR.
A player qualifies for the IR by being placed on a NFL PUP list or on the IR officially by an NFL team or by being listed as "out for the year" on the Huddle main site.
3.5.4 Contract Implications
When placed on IR, the player's current contract year is credited to the team and all future contract years will continue to count against the franchise's contract ceiling. After contracts are reduced for all active roster players on 1/15, all players on IR will become part of the active roster. IR player contracts will not be reduced since the franchise was credited with a year when that player was placed on the Injured Reserve.
4 Roster Moves
4.1 Free Agency
Any player not on a Fusion Dynasty League roster or Developmental Taxi Squad is considered a Free Agent.
4.1.2 FA Schedule
FA begins the first Wednesday after the rookie draft and will run every other week until the first preseason game at which time it will run every week until the Fusion Dynasty League Fantasy play-offs start, at which time FA ends. In addition, there will be 2 free agency runs prior to the rookie draft each year.
These will be on the first Wednesday in March, and the second Wednesday in May.
FA is a weekly process that occurs on Wednesday evenings at 8 PM Eastern Time. No pick-ups are allowed after this time until the following Wednesday. All Commissioners/Assistant Commissioners bids are due by Tuesday night at midnight Eastern Time. The Commissioners/Assistant Commissioners can resubmit their bid by the 8 PM Eastern Time Wednesday deadline if a player they bid on in the early bid had his injury status or starting status change after the Tuesday night deadline, or if otherwise substantial news breaks late justifying a change.
4.1.3 FA Bid Process
The FA weekly process will be conducted in a *blind auction* manner. Fusion Dollars are used to bid on free agents. The minimum FA bid is 1 Fusion Dollar. Teams may only bid up to the amount of Fusion Dollars they have available. Bids must be in whole number increments. If the maximum total of all possible bids exceeds the team's Fusion dollar balance, transactions will be nullified from last to first until the limit is met.
Bids for FA's must be submitted via e-mail to the official league account. (firstname.lastname@example.org) Bids received by any other means will be rejected.
During the season, bids must contain all of the following: the name of the franchise, the name of the free agent(s) you want to acquire, the amount bid for that player, a conditional release notice indicating the player you will waive to make room for the new player. Owners can submit conditional picks (ex- "Troy Brown, if Brown is no longer available, Fred Lane"). Multiple FA request forms will result in only the last one being processed. Submit all requests in one email, even if attempting to make two transactions.
Any bid that violates the roster limits without conditional release will be null and void. If multiple transactions are attempted, only the transactions that violate the roster limits will be voided.
If more than one team requests the same player, the team submitting the highest bid will acquire that player.
During the season: In the event that two or more teams submit the same high bid for a player, the Player Commissioner will award the free agent to the team with the worst record followed by the team that has scored the fewest points. During the off-season, the free agent will be awarded to the team with the worst record the previous year, followed by total points.
4.1.5 FA Contracts
FA pick-ups must immediately be signed to a contract during the season. An owner cannot formally add the free agent through waivers until he/she assigns a contract to the player that complies with the contract cap. Any free agent that has not been assigned a contract within 48 hours of the bid results being posted will be returned to the free agent pool and the owner will lose the Fusion$ spent.
4.2.1 Contracts for Waived Players
When a player is put on Waivers, only his current contract year is counted against a franchise's contract ceiling. A team can only get relief for a contract after he is assigned a new contract by any team. All future contract years for players that are waived are then credited to the team.
4.2.2 Reclaiming Waived Players
If a franchise waives a player and wishes to reclaim that player, the player in question must clear waivers. (The releasing team cannot place a bid on the waived player until the second pickup date.) If the owner is successful in reclaiming their player, then the owner has the right to issue a new contract as long as it does not violate the teams contract cap.
4.2.3 Dead Contracts
Players who are waived and not signed by any other team during the year will each count as one (1) year against the waiving team's contract ceiling until January 15. This 'cap hit' includes players waived during the off-season - even if the player retires or is physically unable to perform. Teams have until midnight Eastern on the Monday following the NFL Superbowl each year to waive players in order to avoid having contract years count against them for the upcoming year. Exception to this rule: Contracts assigned to players who become deceased will be recouped by owner. This includes both off-season and in season. (The exception to this rule is effective for the 2007 season and beyond.)
Trades between teams are unlimited although conditional trades are not allowed. When a trade is proposed, the following will occur:
A. Offering owner must offer the trade using MFL.
B. Accepting owner must accept the trade using MFL.
C. Roster Player Commissioner will be notified via a post in the League forum stating that a trade has been offered/accepted on MFL by BOTH owners involved in the trade.
Any trade involving the FA Player Commissioner or Roster Player Commissioner will be adjudicated by the League Commissioner.
All Fusion$ transactions that are included in any trade will be effective immediately upon League approval of the trade. Trades will not be approved if the team offering the Fusion$ does not have the amount of Fusion$ being offered. No "future" Fusion$ will be allowed in any trade.
During the season the weekly trading deadline is 1 PM ET on Friday each week, with trading closing for the regular season at 1 PM ET in week 10. Trades will be put on hold for 24 hours from the time of acceptance by both owners on the message board, to allow for owner/Roster Player Commissioner inspection. Once cleared, any player that is available to play in an upcoming game may be inserted into their Fusion team's line-up. Players involved in games played prior to the trading deadline may have played for the team owning them prior to the trade, but they may not play for their new team until the following week's games.
The Fusion trading period resumes on February 15. Trades involving draft picks for the upcoming draft will be unlimited at this time. Dues must be paid in full for all owners involved in the trade before it may be processed.
4.3.3 Trading and Contracts
Traded players contracts will be counted against the total years available to his NEW team and removed from his prior team. Any exchange of players between teams cannot leave either team with more than 90 total contract years for all players or exceed the maximum 35 man roster. If any trade violates this rule, the Player Commissioner will delay the trade until such time as the affected teams can make room under the contract/roster cap.
4.3.4 Trading Draft Picks
Teams may trade picks from the current draft and the next immediate future draft only. If at any time a trade will result in an owner having fewer than one pick in the first three rounds OR less than 7 picks total (draft is currently set for 8 rounds) in the next year's draft then league dues for that year will be required from that owner before the trade is processed. The Player Commissioner will put the trade on hold until fees are received.
4.3.5 Vetoing Trades
If any trade appears to be one-sided or otherwise unfair, the league owners may be asked to vote whether or not to approve the transaction. A simple majority (8) is required for a trade to be accepted.
A vote will be required for any trade when the Commissioner or Roster Player Commissioner request a vote. In addition, a vote will be required if 3 requests by post in the league forum are made within 24 hours of the trade.
5 League Play
The length of the regular season will be 13 weeks. Weekly league games will be played head-to-head against opposing franchises. Each team will play each division rival twice, other conference foes once, and 3 inter-conference games. Like the NFL, 2 inter-conference divisions will be pitted against each other.
5.2 Weekly Lineups
Each Franchise may start up to 8 Offensive and 8 Defensive players, for a total of 16 players, each week in accordance with the line-up guidelines below:
Pick 1 QB
Pick 1-3 RB
Pick 2-4 WR
Pick 1-3 TE
Pick 1 K
Total of 8.
Pick 2-3 DL
Pick 2-3 DB
Pick 2-3 LB
Total of 8.
5.3 Lineup Submission
The deadline for naming starters is set by MFL rules, but generally a player is locked approximately 5 minutes before their games' kick-off. MFL will autocopy the previous weeks lineup as soon as that weeks final results are available and owners will have the opportunity to edit their lineup until approximately 5 minutes before kickoff of each players game. All lineups are locked at kickoff of the last game of each week.
Complete lineups will be submitted each week during the season. Owners submitting lineups three seperate times in a season where a bye player is played will be fined 3 FB's. A fourth occurance and the owner will be subject to replacement under rule 2.3. When no lineup is submitted, MFL will default to the previous week's lineup, (autocopied), the bye player statement above will apply for autocopies as well.
Players can only be inserted into a starting line-up at a position for which they are listed on their NFL teams depth chart. Position eligibility will be determined by myfantasyleague.com.
Scoring will be decimal based. Touchdowns scored by any player on an active line-up are counted. (Example: Tim Brown returns a punt for a TD, he is in that weeks line-up as a WR, he receives credit for the TD.) Offensive players who become "defensive" players after a fumble or interception DO NOT receive credit for a tackle. Nor do they receive credit for fumbles caused, nor fumbles recovered, after change of possession.
Passing TDs 1 4.00
Passing Yds 1 0.05
Passing Interception (thrown) 1 -1.00
2 Pt Conversion 1 2.00
Rushing TDs 1 6.00
Rushing Yds 1 0.10
Fumbles Lost 1 -2.00
2 Pt Conversion 1 2.00
Receiving TDs 1 6.00
Receiving Yds 1 0.10
Receptions 1 0.50
Receptions by Tight End 1 1.00
Fumbles Lost 1 -2.00
2 Pt Conversion 1 2.00
PAT 1 1.00
FG, 17-39 Yds 1 3.00
FG, 40-49 Yds 1 4.00
FG, 50+ Yds 1 5.00
Tackle 1 2.00
Assist 1 1.00
Sack 1 2.00
Fumble Recovery 1 2.00
Forced Fumble 1 2.00
Interception 1 2.00
Pass Defended 1 1.50
Defensive TDs 1 6.00
Blocked FG 1 3.00
Blocked Punt 1 2.00
Safety 1 2.00
The Fusion Dynasty League play-offs begin on week fourteen (14) of the NFL season. The play-offs conclude on week sixteen (16) with the Super Bowl and Toilet Bowl.
Six teams advance to the post-season. Three teams from each conference: both division winners and 1 wildcard.
Teams will first be sorted within their division by the criteria below and the two division winners will always be the top 2 seeds.
A. Head-to-head record - including group head to head winning percentage if more than 2 teams.
B. Total Overall Points
C. Division Record (only if all teams from the same division)
D. Dice roll
Week 14 - Wildcard Games: seed 1 receives a bye, seed 2 vs seed 3 in each Conference.
Week 15 - Semi-Finals: seed 1 vs remaining team in each conference.
Week 16 - Super Bowl: week 15 winners and Consolation: week 15 losers
Tie breakers used in the Fusion Dynasty League Playoffs for all playoff games in both the Fusion Superbowl division and the Fusion Toilet Bowl division will be:
A. Total score of all bench players.
B. An advantage of .5 will be given to the home team to determine the winner. Home team is determined as the higher seeded team.
C. The Superbowl and the Toilet Bowl tie breaking method will be: Since there is no home field in the Superbowl or Toilet Bowl, in the event of a tie after tie-breaker method has been invoked, teams will submit a line-up for a Week 17 game. Same rules will apply in the event of a tie in Week 17. If the teams remain tied after week 17, they will select (in TheHuddle.com forum) one QB from one of the NFL playoff teams. (The team with the most points scored during the regular season will pick their QB first, the other owner cannot pick the same QB.) The QB scoring the most points during the NFL Playoffs will determine the Fusion Dynasty League Champion.
5.5.4 Toilet Bowl
The Toilet Bowl will be played over weeks 14-16. All teams not making the Fusion playoffs will participate in the toilet bowl pool week 14. A four team bracket will then be drawn for weeks 15 & 16 consisting of the 4 lowest scoring teams from week 14. Losing teams will advance and the team losing week 16 will be crowned Toilet Bowl Champ for the year.
6 Restricted Free Agency
Once a player's contract expires, he becomes a Restricted Free Agent. RFA bidding begins April 1 and closes on April 30. No new bids will be accepted after April 30; "bids in process" may continue beyond April 30 until a final offer is reached for a player. After the RFA signing period, any players that did not receive bids will remain on the current team's roster at no cost.
6.1 Bidding Process
All RFA bids are made in the league forum and each bid must include the player's name and the amount bid. Owners may not raise their own high bids or bid on their own players. Once a bid is posted on a player, other interested owners may increase the bid. Owners may drop out of the bidding process for any individual player at any time unless they have the high bid. They may re-enter the process as long as bidding remains active for the player in question.
6.2 Bid Closing / Matching
Bidding will CLOSE on any player who doesn't receive a bid for 24 consecutive hours. Once the auction is "CLOSED" on a player, the current owner will have 24 hours to match the highest bid and retain that player. If the bid is matched or 24 hours passes without a match then the auction will be marked "FINAL" for that player. The timer will NOT be turned off during weekends. The timer is turned off on Easter. Any bids made the Saturday prior to Easter will not close until the Monday following Easter. Any bids made on Easter will not close for 48 hours.
Owners who place bids must have enough FA Dollars available to cover all outstanding high bids. If an owner overbids their budget at any time, that bid will be removed from the board. The highest bidder at the time of the overbid will be asked by the FA PC if they would like to maintain their previous bid. The overbidding owner can no longer bid for said player. (This exclusion will remain even if overbidding owner makes a trade for more Fusion$.) All other bids placed by the offending owner will remain in effect. Anyone overbidding their Fusion$ balance will receive $10 less in Fusion$ per infraction when Fusion$ are given out under rule 3.1.
6.4 Trading During RFA Period
Players rights may be traded at any time and owners may trade for additional cash at any time during RFA. Any trades will NOT result in the opportunity for bids to be increased.
7 Rookie Draft
The Fusion Dynasty League rookie draft will take place the third Monday of May each year. The draft will proceed in reverse order based on the previous season's finish (total points as tie-breaker). The draft will last 8 rounds. The draft will be conducted in the league forum located at TheHuddle.com or, if MFL is prepared, at the League Site at MFL. If an owner withdraws from the league during the draft, the draft will stop until a new owner is found and begin when the new owner is selected without penalizing the new team.
Only rookies will be eligible to be drafted. As defined by the NFL CBA, a Rookie is defined as a person who has never signed a Player Contract with an NFL Club previous to this year. An un-drafted Rookie means a Rookie who was eligible for, but not selected in a College Draft. (College and High School players are not selectable.) If a player signs a contract, gets cut before playing any games, then re-signs with another team, he is now a free agent and loses his rookie status. For the purposes of this league: If a player signs a contract and is cut during the pre-season, then signs with another NFL Team, he will be considered to be a rookie.
There will be no timer in force during the draft. Each owner is encouraged to use pre-selects and make picks as soon as possible. If an owner is "on the clock" for more than 24 hours during the draft without prior notice, then that owner will be considered for replacement under rule 2.3
Edited October 5, 2016 by skylive5