Down The Middle Posted August 21, 2005 Share Posted August 21, 2005 I have been fortunate in the prior drafts of always picking in the top 4. This year however I am #9 (12 - Team Performance). Our scoring throws a curveball - without going into much detail it gives addition value to QB's (Top 12 scores 2004 were QB's with the 13 being the top RB). Any draft strategy help or point to a usful article on the web would be greatly appreciated. Thanks! Quote Link to comment Share on other sites More sharing options...
Swashbucklers Posted August 21, 2005 Share Posted August 21, 2005 Please go into detail about your scoring system. That way, people can answer your question with more insight! Quote Link to comment Share on other sites More sharing options...
Down The Middle Posted August 21, 2005 Author Share Posted August 21, 2005 Kind of lenghty - Here you go - Thanks for the help Scoring for Offensive Categories FG - Field Goals 3 points Plus 1 point for a FG of 40 to 49 Yds Plus 2 points for a FG of 50+ Yds IKRTD - Individual Kick Return TD 6 points IPRTD - Individual Punt Return TD 6 points Pa2P - Passing Two-point Conversion 2 points PaAtt - Passing Attempt -1 point PaCmp - Passing Completion 2 points PaInt - Passing Interception -2 points PaTD - Passing TD 6 points PaYd - Passing Yards 0+ PaYds = 1 point for every 25 PaYds Plus a 1 point bonus @ 310+ PaYd Plus a 1 point bonus @ 320+ PaYd Plus a 1 point bonus @ 330+ PaYd Plus a 1 point bonus @ 340+ PaYd Plus a 2 point bonus @ 350+ PaYd Re2P - Receiving Two-point Conversion 2 points ReTD - Receiving TD 6 points ReYd - Receiving Yards 0+ ReYds = 1 point for every 10 ReYds Plus a 2 point bonus @ 210+ ReYd Plus a 2 point bonus @ 220+ ReYd Plus a 5 point bonus @ 250+ ReYd Recpt - Reception 1 point Ru2P - Rushing Two-point Conversion 2 points RuTD - Rushing TD 6 points RuYd - Rushing Yards 0+ RuYds = 1 point for every 10 RuYds Plus a 2 point bonus @ 210+ RuYd Plus a 2 point bonus @ 220+ RuYd Plus a 5 point bonus @ 250+ RuYd XP - Extra Points 1 point Scoring for Defensive Categories DFR - Defensive/ST Fumble Recovered (ID/DT/DST) 2 points DTD - Total Defensive and Special Teams TD 10 points Int - Interceptions 2 points PA - Points Against, Total Points Scored 0 - 3 PA = 20 points 4 - 9 PA = 15 points 10 - 14 PA = 10 points 15 - 20 PA = 5 points SACK - Sack 1 point STY - Safety 10 points Quote Link to comment Share on other sites More sharing options...
Dr. Love Posted August 21, 2005 Share Posted August 21, 2005 The key here isn't who is the top scorers, but how different are they? Were the top 3 vastly different from the rest? If it ended up as most leagues, with Manning at the top, Culpepper closely following, with a second tier of Bulger, McNabb, etc., then it doesn't really matter. If you have to start 2 RB, that still means that 24 RB's will be starting on any given Sunday and that there are only 10-12 "sure things" for starters. In a 12 team league, the 9 hole is my favorite, as you have tons of options. Later in the draft (like in the 5 to 6 swing or the 7 to 9 swing) make sure you have good tabs on what the 10, 11, and 12 teams look like as far as their rosters. For example, if you are considering taking a quarterback at pick 5.9, look at the rosters of teams 10, 11, and 12. If all three already have a quarterback, why take one at 5.9 when you could get the same guy at 6.4? Conversely, if there's one quarterback clearly better than the rest, and none or only one of those teams has a QB, you would know taking him at 5.9 would be better than waiting until 6.4, as he'd likely be gone. Hope this helps. Quote Link to comment Share on other sites More sharing options...
Down The Middle Posted August 22, 2005 Author Share Posted August 22, 2005 Dr. Love - This is good stuff - thanks for taking the time. Quote Link to comment Share on other sites More sharing options...
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