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League Rules

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I've added the updated rules on canceling bids on players as well as penalties for going over the player cap and contract year cap.


1. Purpose

 1.1: The League of Savvy Gentlemen Contract Dynasty League exists for the enjoyment of its members first and foremost.



2. League Operation

 2.1: The league will be operated and scored in two separate formats.

 2.2: Overall Points: Regardless of Division, a cumulative total of the points scored each week will be kept and the winner (Overall Points Champion) will be declared after the final regular season game.

2.3: Head to Head: Traditional Head to Head competition will be played through week 13. Playoffs will occur in weeks 14-16, with the Gentlemen's Bowl played in week 16.

2.4: Payoff: The payoff will break down as follows after the league management software fee has been subtracted out. The regular season winner (overall point champion) will receive 30%, the Gentlemen's Bowl winner will receive 40% and runner up will receive 20%. The other 10% will be divided between the Commissioner and Co-Commissioner for administration fee.



3. Franchise Ownership

3.1: The cost to own a franchise and participate in the draft is $30.00/year plus additional fees for fantasy website maintenance (approx.. $6-8 additional fee)

3.1a: The entry fee will be due every year when contracts are due.

3.2: An owner may only own one franchise.

3.3: If an owner chooses to leave the league or is not heard from for two consecutive weeks during the season or one week during the RFA signing period a replacement owner will be sought.

 3.4: The waiting list will be used to determine replacement owners. If a replacement cannot be gained from the waiting list, friends of league owners will be given first priority, then a general announcement at one of the fantasy football boards will be used.

 3.5: If your entry fee is late, you will be docked 1 credit per day late.

 3.6: If the Commissioner or Co-Commissioner has not been contacted, by June 24th a replacement owner will be sought.



4. Teams

4.1: Teams/Divisions/Conferences: There will be twelve (12) teams within four (4) divisions with two (2) divisions per conference. Teams will remain in their original divisions for the duration of the league.

4.2: Team Retention: This league is a dynasty league, which means that all players drafted will be kept from year to year. Players may be waived or acquired through free agency and traded among teams. Because of the nature of this league, teams will continue from season to season, though owners may change. When a new owner takes over an existing team, the new owner will be allowed to change the team name and make all decisions the previous owner was entitled to make. The new owner will also maintain the draft position earned by the previous owner.




5. Rosters

5.1: Number of Players/Position: The maximum number of players on a team’s roster is twenty (20) players. Position limits are not set and a team may have any number of players at each position.

5.1.2: A team may exceed the maximum number of players after a draft, but must cut the roster down to 20 players the Sunday before the beginning of the season. If a team does not submit any roster or contacts by the deadline, the team will be fined 10 credits immediately and 5 credits per day until the roster and contracts are submitted. If a team submits a roster and contracts by the deadline, but the roster exceeds the aforementioned 20 player limit or the contracts exceed 40 years (see rule 8.3), then the team will be notified and fined 5 credits immediately and 5 credits per day until their roster and/or contracts are fixed.

5.1.3: A team may, at no time during the season, exceed the roster player or contract year cap limits except to resolve newly acquired players.  Owners have 24 hours to resolve newly acquired players.  After 24 hours, the team will be fined 5 credits immediately and an additional 5 credits per day until the player cap or contract year caps are resolved. (added mid-season 2018)

5.2: Position Eligibility: Player position eligibility will be determined by what position the player is listed as at, the official web site of the NFL. In the event of a player being listed in multiple positions, the player is available to be inserted in the starting lineup at any position listed, provided that is what the owner lists him as. i.e. If Keith Byars is listed as a TE and RB, he may be put into either position on a team.

5.3: Injured Reserve: Each team will have two (2) injured reserve slots. Once a player is designated IR by a team, he will not be able to return to active duty for the duration of the current season. An IR player may be released, however his IR designation stays with him whether he is acquired by another team through free agency or trade. The new team must make room for the IR player on that team’s IR squad. Each owner also has the option of waiving the injured player outright (before sending him to IR), thereby sending him to the free agent pool, or simply riding out the injury. A player must be listed as “out for season” in the NFL Injury Report before he may be placed on IR. (In other words, this is a true IR squad and may not be used to simply hold on to players you don’t wish to play who are not injured.) There are exceptions to this rule. In some cases, a player may not be designated "out for season" but is effectively out for the fantasy season. Cases like this will be handled on an individual basis and will be decided by the commissionership.

5.4: A player assigned to IR will still count against the contract cap.

5.5: Player Retention: This league is a dynasty league, which means that all players acquired (whether by draft, free agency, or trade) will be kept from year to year. Players may be waived or acquired through free agency and traded among teams. 

5.6: If any team carries less than 20 players, 1 contract year must be left unallocated for each open roster slot when contracts are assigned (see rule 8.3). After week 1 this rule is waived.

5.7: Practice Squad: Each team will have 2 additional roster spots designated for the PS. They can only be used for rookies selected in the 3rd through 4th rounds. Players can only remain on the PS for a year and then must either be signed to a contract or cut by the contract deadline the following year. A player can be removed from the PS during the season if another player on your active roster is placed on IR and you have an available contract year. Once removed, the player can only be signed to a 1 year contract and then will become an RFA the following year.



6. Starting Lineups

6.1: Formations: The following formations may be used for starting lineups:

Offenses Allowed

Pro Set

QB: 1

RB: 2

WR: 3

TE: 1

K: 1

D/ST: 1



QB: 1

RB: 3

WR: 2

TE: 1

K: 1

D/ST: 1


Run 'n Shoot

QB: 1

RB: 1

WR: 4

TE: 1

K: 1

D/ST: 1


Goal Line

QB: 1

RB: 2

WR: 2

TE: 2

K: 1

D/ST: 1


Two TE's

QB: 1

RB: 1

WR: 3

TE: 2

K: 1

D/ST: 1


6.2: Lineup Submission: The deadline for submitting starting lineups will be prior to the start of the game in which that player/NFL team is playing in.  The deadline for submitting starting lineups will be strictly enforced by the website service that is currently in use. Players not submitted before the start of their respective games will not be allowed to be included on a team’s starting lineup.

6.3: Default Starting Lineup: If an owner fails to submit a starting lineup by the deadline, then the previous week’s lineup will serve as the default starting lineup. That lineup will be used regardless of players being on bye weeks. If a player on the previous week’s lineup was traded or cut, then the owner will not receive any points from that player. For the first week of the season, a team will lose by default if no starting lineup is submitted by the appropriate deadline. If an illegal lineup is submitted, the lineup will be treated as invalid to the whole and therefore the previous week’s lineup will be used. Please note, any owner not submitting a lineup for two consecutive weeks will be removed from the league.

6.4: Default Starting Lineups Playoffs: If an owner does not submit a lineup for a playoff game, that owner will forfeit the game and be removed immediately from the league.

6.5: Owners may start injured & bye week players but only if no other options are available, i.e. (only 1 kicker on roster and he is on a bye).



7. Scoring


Offensive Scoring (QB,RB,WR,TE,K)

6 points for a passing, rushing or receiving touchdown.

2 points for passing, rushing, or receiving a 2-point conversion.

-2 points for every interception thrown or lost fumble.

.04 point for every 1 yard passing with a 2 point bonus at 300 yards.

.1 point for every 1 yard rushing with a 2 point bonus at 100 yards.

.1 point for every 1 yard receiving with a 2 point bonus at 100 yards.

1 point for kicking an extra point (PAT).

3 points for kicking a field goal 39 yards or less.

4 points for kicking a field goal between 40 and 49 yards.

5 points for kicking a field goal between 50 and 59 yards.

6 points for kicking a field goal between 60 and 99 yards.

-2 points for missing a field goal less than 40 yards.

-1 point for missing an extra point.


Defense/Special Teams Scoring

6 points for returning a kick, blocked kick, fumble, or interception for a touchdown.

2 points for successfully returning a failed two-point conversion attempt for a score

1 point for successfully returning a failed extra point attempt for a score

2 points for a safety.

2 points for each turnover (interception or a fumble recovery).

1 points for every sack.

Points Allowed Fantasy Points

0 = 10

2-9 = 5

10-19 = 3

When calculating points allowed, will not get charged when the opposing defense:

·         Returns an Interception or Fumble for a TD

·         Records a Safety


Yards Allowed Fantasy Points

0-49 yards allowed = 12

50-99 yards allowed = 10

100-149 yards allowed = 8

150-199 yards allowed = 6

200-249 yards allowed = 4

250-299 yards allowed = 2


7.2: The Official Scoring shall be as determined by the NFL ( Any official scoring changes by the NFL prior to the start of the following weeks games shall be valid, and will be reflected in the official Big Dogs League Scoring. It will be the responsibility of the team(s) involved to notify the Commissioner of any scoring changes, prior to the end of the following weeks games (i.e. request for scoring change for week 3 needs to be made prior to end of week 4 games).



8. Player Contracts

8.1: Each franchise has a contract cap of 40 years, which cannot be exceeded for any reason.

8.2: A player contract is the number of years that the player can remain on your roster without becoming a Restricted Free Agent.

8.3 The deadline for announcing the length of new player contracts will be the Monday before the beginning of the season.

8.3.1: If a team does not submit any roster or contacts by the deadline or if the submission exceeds the 40 player cap limit, the team will be fined as listed in rule 5.1.2.

8.3.2: Any players with 0 (zero) years that are not listed as “cut” on the team’s contract and roster submission will be assumed to be dropped off the team’s roster and allocated into the free agent pool.

8.4: Contract years conclude on March 1st.

8.5: All players who have only one year remaining on their contracts at the end of a season become Restricted Free Agents.

8.6: All players who have multiple contract years remaining at the end of a season will be reduced by one contract year.

8.7: On March 1st all teams recover any years encumbered by players waived during the year.

8.8: Free agents acquired during the season must immediately be signed to a contract.

8.9: Retired Players: If an NFL player decides to retire at any point, then the team currently owning that player will have the option to void that players contract and release the player. Replacements can then be sought via normal player acquisition procedures.



9. Credits

9.1: A money system will be implemented for free agent acquisitions. These money units will be called credits. Everyone will receive 25 Credits at the start of the inaugural year. At the beginning of each season, each league team will be assigned 25 Credits. After the inaugural season, annual credit allotments will be awarded on February 1st.

9.2: Credits are used to acquire free agents, bid on restricted free agents and used in certain trade agreements.

9.3: Credits not used during the regular season will be carried over to the following season.

9.4: There will be no credit cap.



10. Trading

10.1: Any exchange of players between teams cannot leave either team with more than 40 total contract years for all players or exceed the maximum 20-man roster. (not counting IR). Therefore, some players may need to be waived to come down to 20.

10.2: For a trade to be valid, it must be approved by the Commissioner or any Co-Commissioner and will be posted to the League Board. Trades involving the Commissioner or any Co-Commissioner will be approved by whichever one is not involved in the trade and another owner. A panel of three teams, the highest place team in each division at the time of the trade other than the commissioner or co-commissioner will approve trades between the Commissioner and Co-Commissioner.

10.3: Trades must be fair. The Commissioner and any Co-Commissioner will decide fairness and they reserve the right to veto a trade (but see 20.2 below).

10.4: Once a trade has been confirmed by a team, that team cannot rescind the trade.

10.5: Trades may be made for future draft picks, not to exceed two drafts into the future. Trades may include credits as well, whether that money is included with player trades or strictly credits for a player.

10.6: Players traded carry their contract status with them, including the current year. This contract will be counted against the total years available to his NEW team and removed from his prior team.

10.7: Trades may not be made for cash, future considerations, or a player or pick to be named later.

 10.8: The deadline for trading will be the beginning of week 10 games.

 10.9: No trading will be allowed for the 72 hours prior to the contract deadline that is stated in rule 8.3. 



11. Free Agency

11.1: The term free agency applies to unrestricted free agents, those players not currently on any teams roster. Although, waived free agents may carry a contract that must be acquired with the free agent.

11.2: The minimum bid for a free agent is 2 credits.

11.3: To sign a free agent, a team must post a FA bid to the league board designating the bidding team, the player, the bid amount and the waived player if the acquisition will cause the team roster to exceed 20 players. Any team may exceed the current bid. A player is signed if any bid is not exceeded by a higher bid within 48 hours of placing the bid. The bid amount will be deducted from the acquiring team's credit total.

11.3.1:  All FA posts and bids placed upon the boards must come from the owner placing the post. (Texts, e-mail, phone calls etc. are not valid posts.)

11.3.2: Any canceled bids on free agents will result in an immediate penalty of the credits bid on said player.  For bids on players 5 credits or less, a 5 credit penalty shall be imposed. (added mid-season 2018)

11.4: Once a free agent is signed the Commissioner or any Co-Commissioner will post to the free agent thread that the player is acquired. All bidding will stop at that time. If the Commissioner or any Co-Commissioner is late in his post of acquisition, the time limit will still be enforced. After the thread has been stopped, the acquiring team needs to immediately assign a contract to the acquired player and post it to the thread. The Commissioner will post that the transaction has been applied to the fantasy management site and the webmaster will post that the roster page and transaction page have been updated with the acquisition. Then the thread will be locked.

11.5: The deadline for free agent pickups will be the beginning of week 13, the last week of the regular season. In other words, all free agent threads must be started before the kick off of week 13 games.



12. No Transaction Period

12.1: Beginning at the start of week 13 and lasting until May 1, there will be a no transaction period where all trading and free agency is closed.

12.2: Even though waived players are not included in the No Transaction Period, waiving a player during this time will still incur a penalty. Any player that is waived during the No-Transaction Period that has two (2) years or more remaining on their contract will cost the team one (1) credit for each contract year above one (1) year remaining on that player.




13. The Inaugural 2018 Draft

13.1: The date for the inaugural draft will be ASAP.

13.2: The draft order for the first year will be determined randomly by using a lottery drawing technique similar to the NBA, setting up the draft order from 1 to 12. Each team will roll a set number of dice and post their results to the draft placement thread at the league board. Highest roll will receive the first overall pick.

13.3: The initial draft will be conducted on the league board in a serpentine manner of twenty (20) rounds. Draft picks in odd numbered rounds are selected in the order 1 through 12. Even numbered rounds are reversed and selected 12 down to 1. For example, the owner who drafts the 1st pick would draft next in the 24th and then the 25th position (1st pick of third round). An owner drafting in the 12 position would also have the 13th pick (1st pick of second round).



14. Rookie Drafts


14.1: The rookie draft will begin July 15th or with the closest Monday that is near to that date.


14.2: The Gentlemen Bowl Champion will draft 12th and the runner up will draft 11th. The Conference Championship losers will draft 10th and 9th. The Wildcard Round losers with draft 8th and 7th. The remaining teams that didn’t make the playoffs will be placed in the 6th-1st picks. In each group the teams will be placed from best to worst. Ties are broken first by overall regular season record and then by the wildcard tie-breaker rules.


14.3: The rookie drafts will be one through twelve in each round. The team with the first pick in the rookie draft will draft first in each round.


14.4: The rookie draft will last 4 rounds.


14.5: Rookie draft picks may be traded for players currently on your roster, for other picks or for credits.


14.6: Each team will have 24 hours on the clock to make their pick. If the time limit expires before the pick is submitted, the next teams in order can submit their pick, but the team whose time limit expired can still submit their pick at any point.  When posting a missed pick, teams should still use the same pick number and post the pick in the current draft round.  For example, if pick 2.3 was missed and the 3rd round is underway, the team would still post the pick as pick 2.3 in the 3rd round draft thread. 


14.6.1:  This includes any trade of the pick as well.  If a pick is traded, the initial 24 hour window is still enforced.  (Texts, e-mail, phone call etc. are valid for drafting players.)


14.7 Any missed 1st or 2nd round picks that are posted/picked in the 3rd or 4th round are not eligible to be placed on the Practice Squad.


14.8 The draft will conclude upon the posting of the 4.12 pick or the time limit expiration of the 4.12 pick.  Any missed picks not made by the conclusion of the draft will be forfeited.




15. Waivers


15.1: This league does not function on a waivers free agency system. The term waivers apply to the release of a player from a team’s roster.


15.2: Players that are waived during the season still count one year against a team's total contract cap until such time as the player is re-acquired by any other league franchise. Note, that if a player contracted for three years currently is waived, that players cap count is reduced to just one year.


15.3: If a franchise waives a player they may not bid to reacquire that player for one full week. If a free agent acquisition thread begins within that week, the releasing team may not participate even if the thread lasts longer than the week restriction.


15.4: If an owner is successful in reacquiring a player, a new contract may be assigned.


15.5: Players who are waived and not signed by any other team during the year will each count as one (1) year against the waiving team's contract ceiling until the March 1st end of year date.




16. Restricted Free Agency (RFA)


16.1: The term restricted free agent applies to all players whose contracts had 1 year remaining at the beginning of the previous season or any free agents signed to a one-year contract during the previous season.


16.2: RFA bidding will begin following the rookie draft on or about August 1st and closes in three weeks. If any players are still in the bid phase as of the deadline, the RFA bidding period is extended until all players are in the owner match phase. Owners will not be allowed to up their own bid after the deadline.


16.3: RFA bids will be made to the league board in the same fashion as a free agent. Bidding team will put team name, RFA name and amount bid.


16.3.1:  All RFA posts and bids placed upon the board must come from the owner placing the post/bid. Texts, e-mail, phone calls etc. are not valid posts.  These are valid for notification for matching and retaining players.  Extreme circumstances will be taken into consideration by the Commissioners (i.e. Vacationing in the Amazon, no internet or cell phone service).


16.4: Franchises cannot bid on their own players but may bid on any other RFA available.


16.5: Once a high bid holds for 36 hours that thread will be stopped. At this time the original owner of the RFA will have 48 hours to match the high bid. If matched the RFA will remain with his original team and the credits will be deducted from their total. If not, the RFA will be put on the highest bidder’s roster and the credits will be deducted from their total.


16.6: If any owner outbids their budget at any time, that owner will not be allowed to bid on anymore players during the current RFA process. All players that said team has the high bid will be removed from the RFA board and said player will be announced as a RFA once again to the league on the board and bids may be made once again.


16.7: If an owner overbids their balance and is "locked out" of the RFA process, they may match or decline the bids placed on their own players.


16.8: After the RFA signing period, any players that did not receive bids will remain on the current team's roster for no cost. Although, if this places the team over 20 players along with the rookie draft, the team must reduce their roster to 20 players by the Wednesday before the season begins.


16.9: For the purposes of fair bidding, no owner may engage in trade talks or make deals with any other owner for RFA(s) that are currently being bidded on or are in the owner-match phase. This circumvents the RFA process. If there is evidence that this has occurred, the trade (if any) will be negated and the teams involved will be fined 5 credits each.


16.10: Any owner that wants to trade a retained RFA prior to the contract deadline of the current season, they must have the approval of both commissioners. If it is deemed that rule 16.9 was violated in this trade, the penalties in 16.9 will be enforced.




17. Schedule (Regular Season)


17.1: The regular season will consist of 13 weeks. Each team will play divisional opponents twice and all other teams once.




18. Schedule (Playoffs)


18.1: Playoffs begin in week 14 and run for three rounds. Wildcard Round, Conference Championships and League Championship.


18.2: Six teams will make the playoffs. The two division winners in each conference and one wildcard from each conference. Each conference will be in a separate playoff bracket.


18.3: Wildcard Round: In each conference bracket, the worst division winner will play the wildcard in their respective conference. The best division winner will receive a bye to the next round.


18.4: Conference Championships: In each conference bracket, the best division winner will play the winner from the Wildcard Round.


18.5: League Championship: The two Conference Champions will play each other in the Gentlemen Bowl for the League Championship.




19. Tie Breakers


19.1: Game Tie Breakers: If a regular season or playoff game ends in a tie, the following will be used to determine a winner.

1.       Decimal Scoring

2.       Total TD's

3.       Total Yds Quarterback

4.       Total Yards RB, WR and TE combined

5.       K scoring

6.       D/ST scoring

7.       Coin toss


19.2: Divisional Season Standings Tie Breakers: If two or more teams finish the season with identical win-loss records, the following steps will be taken to determine the divisional champion.

1.       Head to Head Record

2.       Divisional Record

3.       Highest Divisional Points

4.       Highest Divisional +/- (Points For - Points Against = +/-)

5.       Highest Overall Points

6.       Highest Overall +/-

7.       Most Starting TD's

8.       Coin Toss


19.3: Non Divisional Season Standings Tie Breakers (Wildcard Tie Breakers): If two or more teams within the league are tied and ranking is needed for wildcard seeding the following tie breakers will be applied.

1.       Head to Head Record

2.       Highest Overall Points

3.       Highest Overall +/-

4.       Most Starting TD's

5.       Coin Toss


19.4: Overall Points Standings: In the case of a tie for overall points standings, apply the following steps to break the tie.

1.       Highest Overall +/-

2.       Head to Head

3.       Highest Overall Record

4.       It's a tie, split the money




20. League Governance


20.1: The goal is to have a very strong yet fair Commissioner. The Commissioner is sworn to act at all times in the best interests of the League and is vested with the following powers:


·         Interpret these rules as he sees just and fit.

·         Approve team names and new owners.

·         Preside over draft and settle draft disputes.

·         Provide timely weekly scoring results.

·         Maintain the integrity of the league and its owners.

·         Approve all trades and transactions.


20.2: Co-Commissioner: A Co-C is responsible for all transactions and to provide support to the Commissioner in times the Commissioner is unavailable.


·         Settle all position eligibility questions.

·         Distribute free agents and restricted free agents through the bid process.

·         Approve all trades and transactions.

·         Maintain rosters.


20.3: Committee of the Whole: The league owners will function as the Committee of the Whole (CW), in which all league owners will each have an equal vote. The CW reserves the right to veto any decision made by the Commissioner with a 2/3 majority vote (with at least 2/3 of all current owners casting a vote). Each member of the CW will be charged with the responsibility of acting in the best interests of the League.




21. Extraordinary Situations


The following are serious situations and should be treated as such:


21.1: Amendments to the Constitution: Any owner may call for an amendment to the constitution. For a proposed amendment to be voted on, it must be approved by 1/3 (4) of the owners. Once an amendment has been approved for voting, it will be offered up on the league board for discussion and then a vote thread will be started. In extraordinary circumstances, the commissioners reserve the right to waive the vote approval process and immediately place vote threads on the discussion board.


During the off season, vote calls will require a 2/3 majority (8 votes) to pass.

During the season, vote calls will require a complete majority (12 votes) to pass.


21.2: Appealing a Commissioners Decision: ONLY ONE (1) APPEAL PER OWNER WILL BE ALLOWED PER SEASON. NO EXCEPTIONS. Once an owner has appealed one (1) decision, all further Commissioner decisions involving that owner will be final with no appeal possible. Appealing the decision of the Commissioner is a very serious action and is expected to be a rare occurrence. The process for appeal is as follows:


1.       Owner notifies the Commissioner that he is appealing the decision.

2.       Commissioner notifies the CW via email and begins a vote thread on the league board.

3.       Owner and Commissioner present their positions to the CW via the thread on the league board.

4.       Each owner will vote on the issue on the league board vote thread. Comments are not allowed in the vote thread.

5.       Vote calls will be decided by a majority vote (7 votes). If there is a tie, the Commissioners decision stands.


21.3: Reprimanding an Owner: If an owner is considered by the Commissioner to be conducting himself in a manner not in the best interest of the league, this path is followed:


1.       The Commissioner will talk with the owner via email and inform him that his actions are detrimental to the league.

2.       The Commissioner will post a warning to the league board.

3.       If a second warning is issued, the Commissioner may recommend to the CW that the owner be removed from the league. (see section 21.4 below)


21.4: Removing an owner: This is an extremely serious consideration, one which the league will seek to avoid at all costs. If it arises, this process will be followed:


1.       Three (3) league owners together or the Commissioner may recommend that an owner be removed.

2.       The Commissioner will post a vote thread to the league board and email everyone in the league about the vote call.

3.       If 2/3 of the CW vote to remove the owner (with at least 2/3 of all owners casting a vote), the owner is removed from the league.

4.       The Commissioner assumes control of the team and a replacement owner is found as soon as possible. The new owner will inherit the team’s roster and draft position for the coming season.


22. The Bottom Line: This League was founded on the ideals of competition and fun. Every team owner is a vital part of that process and is essential to the success of the league.

Edited by fuz
references removed from previous league rules (BDCDL, dog bowl)

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