Mostly due to the recommendations of many people here at The Huddle I have decided to take the leap of faith and switch the big money local league that I commish from cbssportsline to myfantasyleague. I did start the very basic setup of a MFL league site. All I’ve really done is put in team names, owner names and changed the skin other than that I haven’t done any scoring or roster set up yet. Rather than go over there and kill myself trying to figure out all the details that may not be very obvious, I thought I would ask for help right from the get go. I am going to post my league rules below. If any MFL commish’s have any advice they would like to give me before I enter onto this daunting task I would very much appreciate it. Also, just a couple things I want to point out about my league that may be somewhat different than the norm is that it is an IDP league, it is a kepper league but players can only be kept for 1 year and 1 player must be kept from after round 5 and 1 player from after round 12 so 2 players total and I like to use fractions for determine yards so passing yards are broken down into .05pts per yard and rush/rec yards are broken down to .10 per yard therefore 20 yards passing will equate to 1 pt and 10 yards rush/rec will equate to 1 point. Also, I’m big with bonuses. Bonuses are given for big plays and for big games. Again, It is an IDP league so anyone’s that commishs a MFL IDP league you advise is especially welcomed. Thanks in advance. Here are my rules from sportsline……
Player Pool: AFC and NFC Players.
Positions: QB, RB, WR, TE, K, LB, DL, DB and ST.
Transactions: • Lineup deadline is 5 minutes before gametime for each player.
• Owners may set lineups.
• Add/drops are handled by a waivers process.
• The waivers process runs on Tuesday.
• The waiver order resets after each weeks' games.
• Dropped players remain on waivers for at least 1 day(s).
• Limit of 1 waiver claims per period.
• Trades must be approved by the commissioner.
• No trades can be made after the trade deadline of 11:59 PM ET 11/15/07.
(Click Here to set a reminder)
• Owners may make trades during the offseason.
Schedule: Playoffs start in Week 15 and last for 2 Weeks.
Scoring: Head-to-Head, Points Based System.
Ties go to the team with better TotYd.
Scoring based on total stats each period.
Ties in the standings are resolved in this order: Winning Percentage, Total Points.
Scoring for Offensive Categories
FG - Field Goals 3 points
Plus 1 point for a FG of 40 to 44 Yds
Plus 2 points for a FG of 45 to 49 Yds
Plus 3 points for a FG of 50 to 54 Yds
Plus 4 points for a FG of 55 to 59 Yds
Plus 5 points for a FG of 60+ Yds
FL - Fumble Lost, Including ST plays -1 point
MFG - Missed Field Goal -1 point
MXP - Missed Extra Point -1 point
Pa2P - Passing Two-point Conversion 2 points
Pa40 - Pass Completion 40+ Yards 1 point
PaInt - Passing Interception -1 point
PaTD - Passing TD 6 points
PaYd - Passing Yards 0+ PaYds = 0.05 points for every 1 PaYd
Plus a 2 point bonus @ 300+ PaYd
Plus a 1 point bonus @ 350+ PaYd
Plus a 1 point bonus @ 400+ PaYd
Plus a 1 point bonus @ 450+ PaYd
Plus a 1 point bonus @ 500+ PaYd
Plus a 1 point bonus @ 550+ PaYd
Plus a 1 point bonus @ 600+ PaYd
Plus a 1 point bonus @ 650+ PaYd
Plus a 1 point bonus @ 700+ PaYd
Re2P - Receiving Two-point Conversion 2 points
Re40 - Reception of 40+ Yards 1 point
ReTD - Receiving TD 6 points
ReYd - Receiving Yards 0+ ReYds = 0.10 points for every 1 ReYd
Plus a 2 point bonus @ 100+ ReYd
Plus a 1 point bonus @ 125+ ReYd
Plus a 1 point bonus @ 150+ ReYd
Plus a 1 point bonus @ 175+ ReYd
Plus a 1 point bonus @ 200+ ReYd
Plus a 1 point bonus @ 225+ ReYd
Plus a 1 point bonus @ 250+ ReYd
Plus a 1 point bonus @ 275+ ReYd
Plus a 1 point bonus @ 300+ ReYd
Plus a 1 point bonus @ 325+ ReYd
Plus a 1 point bonus @ 350+ ReYd
Plus a 1 point bonus @ 375+ ReYd
Plus a 1 point bonus @ 400+ ReYd
Ru20 - Rush for 20+ Yards 1 point
Ru2P - Rushing Two-point Conversion 2 points
RuTD - Rushing TD 6 points
RuYd - Rushing Yards 0+ RuYds = 0.10 points for every 1 RuYd
Plus a 2 point bonus @ 100+ RuYd
Plus a 1 point bonus @ 125+ RuYd
Plus a 1 point bonus @ 150+ RuYd
Plus a 1 point bonus @ 175+ RuYd
Plus a 1 point bonus @ 200+ RuYd
Plus a 1 point bonus @ 225+ RuYd
Plus a 1 point bonus @ 250+ RuYd
Plus a 1 point bonus @ 275+ RuYd
Plus a 1 point bonus @ 300+ RuYd
Plus a 1 point bonus @ 325+ RuYd
Plus a 1 point bonus @ 350+ RuYd
Plus a 1 point bonus @ 375+ RuYd
Plus a 1 point bonus @ 400+ RuYd
XP - Extra Points 1 point
Scoring for Defensive Categories
ATK - Assisted Tackles (ID only) 0.5 points
DFR - Defensive/ST Fumble Recovered (ID/DT/DST) 1 point
DFTD - Defensive TD 6 points
FF - Forced Fumble 2 points
Int - Interceptions 3 points
PDef - Pass Defensed (ID only) 1 point
SACK - Sack 2 points
STY - Safety 2 points
TK - Tackle (ID/DT/DST) 1 point
Plus a 2 point bonus @ 5+ TK
Plus a 1 point bonus @ 8+ TK
Plus a 1 point bonus @ 11+ TK
Plus a 1 point bonus @ 14+ TK
Plus a 1 point bonus @ 17+ TK
Plus a 1 point bonus @ 20+ TK
Plus a 1 point bonus @ 23+ TK
Plus a 1 point bonus @ 26+ TK
Plus a 1 point bonus @ 29+ TK
Plus a 1 point bonus @ 32+ TK
Plus a 1 point bonus @ 35+ TK
Constitution: Head to Head Fantasy Football Rules (2005-2006)
The 2006 Fantasy Football Draft will be held on Saturday September 2nd @ 12 noon EST at Andrew's house. If any rounds dont get finished that day they will be finished on-line over the next few day's
Order of Draft selection for each round will be determined by a automated computer system before the draft.
There will be 26 rounds of drafting plus 2 keepers for a total roster of 28 players.
Starting Line-Ups each week must consist of the following:
2 - RB's
3 - WR's and or TE
1 - Kicker
3 - Defensive Back
3 - Lineman
3 - Linebacker
Reserve Line Ups can consist of ANY 12 Players desired.
TIGHT ENDS CAN BE USED AT THE WIDE RECEIVER POSITION BUT NOT VICE VERSA
Starting Line-Ups for each week’s games must be submitted on our existing website by each team by 5 minutes before game time.
Week 17 is a Bye Week. The Fantasy Super Bowl will take place on Week 16 of the Football season.
SCORING (LISTED ABOVE)
All POINT TABULATIONS WILL BE DETERMINED BY STATISTICS COMPILED FROM CBSSPORTSLINE.COM.
END OF YEAR TIEBREAKERS
A - If two or more teams are tied with the best record, Division Record is first tiebreaker.
B - If still tied after Division Record, Head to Head determines winner (team with better Head to Head record against team you are tied with).
C - If still tied after Head to Head, Year To Date Points Scored determines winner.
A - If two or more teams are tied with the same record, Year To Date Points Scored determines winner.
You will get to keep 2 players per year and have them for a total of 2 years (this year and next).
One player can be kept after Round 5 is complete and 1 player can be kept after Round 12 is complete. In other words, you can keep 1 player you drafted in Round 6 on and you can keep 1 player you drafted from Round 13 on.
NO TRADING FOR KEEPER PICKS. IF YOU TRADE FOR A PLAYER, YOU CANNOT USE HIM AS YOUR KEEPER PICK FOR THE FOLLOWING YEAR.
Add/Drops can be used as Keepers.
Undrafted Add/Drops can be used as your Late Keeper Pick.
Add/Drops that were drafted can be used as your early Add/Drop as long as the player was drafted after the 5th Round and before the 13th Round.
Add/Drops that were Drafted after Round 12 can be used as your late Keeper pick.
Add/Drops made throughout the year are considered your late keeper picks unless that player was taken in the actual draft on or before the 12th round and then dropped. Same goes for players taken before the 5th round as your early keeper pick..
***ADD/DROPS, PICKUPS & TRADES***
A – UNLIMITED ADD/DROPS (NEW)
B – ADD/DROPS ARE NOT POSITION SPECIFIC. YOU CAN DROP ANY PLAYER DESIRED AND PICK UP ANY FREE AGENT PLAYER DESIRED AS LONG AS YOUR STARTING LINE-UPS FIT SPECIFIED REQUIREMENTS.
C – UNLIMITED TRADES PER WEEK UNTIL TRADE DEADLINE – WEEK 10
D – YOU CANNOT EXCEED 8 PLAYERS PER TRADE (4 PER TEAM)
E - SINCE YOUR RESERVE ROSTERS ARE NOT POSITION SPECIFIC, YOU CAN TRADE ANY PLAYER FOR ANY PLAYER AS LONG AS YOUR STARTING LINE UPS FIT SPECIFIED REQUIREMENTS.
F – YOU CANNOT EXCEED 2 TRADES WITH ONE PARTICULAR TEAM OWNER THROUGHOUT THE FOOTBALL SEASON.
G- TRADES AND ADD/DROPS MUST BE COMPLETED BY SUNDAY 5 MINUTES BEFORE GAME TIME.
H – ADD/DROPS AND TRADES CAN BE MADE BETWEEN THE HOURS OF 8:00AM TUESDAY MORNING AND 5 MINUTES BEFORE GAMETIME SUNDAY.
I – ADD/DROPS MADE BETWEEN THE HOURS OF 8:00AM TUESDAY MORNING AND 11:59PM TUESDAY NIGHT WILL BE PUT ON WAIVERS AND WILL BE AWARDED TO THE TEAM LOWEST IN THE OVERALL STANDINGS. YOU WILL NOT BE ABLE TO VIEW ANY ADD/DROP TRANSACTIONS DURING THIS WAIVER PERIOD ON TUESDAY’S.
J- ADD/DROPS MADE BETWEEN THE HOURS OF 12:00AM WEDNESDAY (or whenever waivers are awarded) AND 5 MINUTES BEFORE GAMETIME ON SUNDAY WILL BE FIRST COME, FIRST SERVE TO ANYONE WHO WOULD LIKE TO ADD A FREE AGENT PLAYER TO THEIR ROSTER.
K– IF A TRADE IS LOPSIDED IT CAN BE OVERTURNED.
L– IF THERE IS A THURSDAY GAME AND YOU ARE INTERESTED ADDING A FREE AGENT PLAYER THAT IS PLAYING IN THAT GAME, THAN YOU HAVE UNTIL 5 MINUTES BEFORE GAMETIME THURSDAY TO COMPLETE THE TRANSACTION.
M– LINE UPS MUST BE POSTED 5 MINUTES PRIOR TO GAME START FOR ALL GAMES.
N– IN CASE OF A TIE IN THE HEAD TO HEAD GAMES THE WINNER WOULD BE THE TEAM WITH THE MOST TOTAL YARDS PASSING, RUSHING, RECEIVING COMBINED.
O – (NEW) INJURED RESERVE RULE IS IN EFFECT. YOU ARE ALLOWED 2 PLAYERS ON INJURED RESERVE AS LONG AS THE INJURED PLAYERS ARE DOUGHTFUL OR OUT.
P- YOU CANNOT PICK UP AN INJURED PLAYER OFF FREE AGENCY AND PUT HIM ON INJURED RESERVE.
Q – EACH TEAM CAN ONLY BE AWARDED 1 WAIVER CLAIM PER WEEK ON TUESDAY’S IF YOU CHOOSE TO PUT IN A CLAIM. BESIDES TUESDAY’S, YOU CAN USE AS MANY ADD/DROPS AS YOU WISH EACH WEEK.
R – TEAMS THAT MAKE THE PLAYOFFS AUTOMATICALLY GO TO THE TOP OF THE WAIVER RANK LIST. TEAMS THAT DO NOT MAKE THE PLAYOFFS CANNOT DO ANY ADD/DROPS FOR THE 2 REMAINING GAMES THAT THEY ARE MATCHED FOR PRIZE MONEY.
S – ALL LINE-UPS AND TRANSACTIONS WILL BE POSTED ON THE WEBSITE.
A - There will be 3 divisions with 4 teams in each division.
B – 1st Place team in each division will automatically make the Playoffs.
C – The 4th Playoff Spot will be awarded to a Wild Card Team.
D – 2nd Place team with best record will be awarded the last Wild Card Playoff Spot.
E – Each division will be decided by there draft pick.
GFC EAST DIVISIONAL – DRAFT PICKS 1–4
GFC SOUTH DIVISION – DRAFT PICKS 5-8
GFC WEST DIVISIONAL – DRAFT PICKS 9-12
REGULAR SEASON – Week 1 through Week 14 (Randomly selected Head to Head match ups set by CBS Sportsline).
CHAMPIONSHIP GAMES – Week 15 (1st Place team plays 4th place team and 2nd place team plays 3rd Place team. Winning teams play in Super Bowl.
SUPER BOWL– Week 16 (Winners of The Championship Games played on Week 15 will advance to the Super Bowl Week 16)
WEEK 17 – BYE WEEK
TEAMS THAT DO NOT ADVANCE TO THE CHAMPIONSHIP GAME OR SUPER BOWL WILL BE MATCHED UP (HEAD TO HEAD) ON WEEK 15 & 16 TO COMPETE FOR THE WEEKLY $25 PRIZE. ALTHOUGH, YOU WILL NOT BE PERMITTED TO MAKE ADD/DROPS IF YOU DO NOT MAKE THE PLAYOFFS.
$265.00 LEAGUE ENTRY FEE PAYABLE TO THE COMMISSIONER. THE $265 LEAGUE FEE MUST BE PAID ON DRAFT NIGHT. $250 from each owner will go towards league prizes and $15 from each owner will go to CBS Sportsline to run our league.
Weekly Winner – $25.00 ($25.00 x 16 = $400)
1ST PLACE OVERALL WINNER - $1,000.00
2ND PLACE WINNER - $600.00
3RD PLACE WINNER - $300.00
4TH PLACE WINNER - $100.00
THE TEAM OWNER THAT HAS THE BEST INDIVIDUAL ORMANCE AT EACH PLAYERS POSITION WILL WIN A $100 PRZE AT THE END OF THE SEASON.
BEST INDIVIDUAL WEEK AT QB - $100
BEST INDIVIDUAL WEEK AT RB - $100
BEST INDIVIDUAL WEEK AT WR - $100
BEST INDIVIDUAL WEEK AT KICKER - $100
BEST INDIVIDUAL WEEK AT SPECIAL TEAMS - $100
BEST INDIVIDUAL WEEK AT LINEBACKER - $100
BEST INDIVIDUAL WEEK AT LINEMAN- $100
BEST INDIVIDUAL WEEK AT DEFENSIVE BACK- $100
TOTAL PRIZES AWARDED - $3,000
Please contact me if you have any questions.
Look forward to seeing you all at the draft!