Do Work Son Posted April 28, 2010 Share Posted April 28, 2010 Link If you aren't literate in all things football, calling plays in a Madden football game is a little like reading hieroglyphics. There are arrows, X's, and O's, but if you aren't a coach yourself or a hardcore football fan, they're all just questions marks. And that's a real problem. While the Madden series annually leads the pack with strong sales, it's also notorious for being somewhat impenetrable to casual players. The folks at EA tried to address that last year with the downloadable Madden NFL Arcade, but it proved too pricey for its shallow gameplay and earned only mediocre reviews. Maybe then you can join football Mensa. Fortunately, a new feature in the upcoming Madden NFL 11 may finally have the answer. It's called Gameflow, and it hopes to make this year's Madden the most accessible version of the venerable football franchise yet. Gameflow is basically a virtual offensive or defensive coordinator that both calls plays and walks you through them. Not only will you get on-field diagrams, you'll also receive verbal instructions from your coordinator. This way, Madden NFL 11 will actually teach you to play the game as you go, rather than forcing you to spend hours in the Tutorial. As Madden Creative Director Ian Cummings recently told Gamespot, Gameflow was the fruit of a telemetric study of online Madden matches. "Hundreds of millions of games of Madden were played this year alone, and we can find out that there are a lot of key nuggets in there," he said. Two of those nuggets were that each game of Madden was taking too long, and that players were only using a fraction of their playbooks. "There's 350 plays that we've put in every team's playbook pretty much, and they're only calling 15 of them and so, we gotta step back and say 'Wow, that's a major problem,'" Cummings told Gamespot. Gameflow is intended to address both of these issues. Since the feature will call all your plays for you, you won't waste time staring slack-jawed at an endless list of shotgun formations and special teams options. Instead, the game will simply pick a good option for your current situation. From there, Gameflow will actually introduce you to the called play and explain how it works. Once you've run the play, you can then rate it from one to five stars. Based on that rating, Gameflow will either call the play more or less in the future. Playing your way to a better understanding of football? Sounds like a good call to us. Quote Link to comment Share on other sites More sharing options...
Deathpig Posted April 28, 2010 Share Posted April 28, 2010 I like the idea, but I wonder how they break down those 15 plays that people call. You figure you eat up quite a few with: Kickoff (could be more than one as there's 3 different coverage directions) Punt (could be more than one as there's 3 different coverage directions) Field Goal Goal Line (maybe eats up 2?) I know I've seen (and have used) hurry-up offenses in Madden and their audible system only holds like 5 plays, so if people were abusing that it would tend to cut down the 'total plays used' quite a bit. The only other question I have is how this works when you are playing against your buddy on the same screen. I assume you can turn it off? I know in previous versions you had the option to show play art to remind yourself of what play you called, and they included a couple of fake playarts you could swap between to keep your opponent guessing. Quote Link to comment Share on other sites More sharing options...
matt770 Posted April 28, 2010 Share Posted April 28, 2010 They could improve the realism by allowing you to import players into Grand Theft Auto, where they can shoot people, make drug deals, pick up hookers, etc. Quote Link to comment Share on other sites More sharing options...
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